Friday, October 26, 2018

Five reasons I hate myself for waiting 17 years to play through Luigi's Mansion for the first time

The Nintendo GameCube came out at a time when I basically ignored video games.

Although I remember playing a bit of Super Mario 64 with my college roommates, that was pretty much the extent of my involvement and interest in the hobby for a good number of years.

In fact, I don't remember coming back into the fold, so to speak, until sometime in 2004--after Nintendo dropped the price of the console to $99 and released a "Player's Choice" version of Animal Crossing.

Did I follow up those acquisitions by purchasing Luigi's Mansion, too? Nope. Sadly, I can't tell you why I failed to do that, though I suspect the "word on the street" that the game was criminally short had something to do with it.

Oh, well, all is forgiven since I eventually picked up a copy, right? Plus, as the headline of this post hopefully makes clear, I also own the recently released 3DS port (remake?) of the game.

Speaking of Luigi's Mansion for the 3DS, I played through it last week. Yes, all the way through it--right to the end credits. Here are my favorite aspects of that 10-plus-hour journey, which double as reasons why I hate myself for waiting so long to fully experience this game.

Sucking up ghosts with the Poltergust 3000 is surprisingly fun--I know what some of you are thinking here: how could sucking up ghosts not be fun? The thing is, I played a tiny bit of the GameCube version of Luigi's Mansion before I started through this 3DS port-make (sorry, I don't know what to call it), and that aspect of the game left me feeling conflicted. On the one hand, I found it refreshingly unique. On the other, it was more annoying--or maybe I should say less thrilling--than I assumed it would be. Well, you can toss all of that out the window. It didn't take long for the 3DS iteration to wipe those earlier experiences from my memory. For the most part, bagging baddies here is both amusing and gratifying. There are exceptions, of course--the final battle being a prime example--but thankfully they fail to spoil the fun.

Luigi's humming makes my heart melt--And not only that, but it makes traipsing through the halls and rooms of his freebie mansion more grin-inducing than it has any right to be given the game's ghoulish focus. On a related note, I'm pretty sure I followed every single stint with Luigi's Mansion by humming its theme song myself. If that's not a testament to how cute and catchy both the tune and the character's rendition of it are, I don't know what is. (By the way, a similar aspect of Luigi's Mansion that makes my heart melt and mouth break into a grin is that it dedicates a button to calling for Mario.)

The room designs are dazzling--Gaining access to a new room in Luigi's Mansion (you unlock them as you progress through the game) is an honest-to-goodness treat. Each one sports a different theme--from bathroom to ballroom to billiards room and beyond--and each one is lavishly decorated. Picking a favorite must be like picking a favorite child if you're a parent. It's impossible! They're such a delight that contemplating which ones are the best is a complete waste of time. Instead, I'd suggest you do what I did: accept that all of them are top-notch and then brace yourself to be bowled over whenever you get to venture inside one for the first time.

The game's portrait ghosts and battles are pretty awesome, too--If this component of Luigi's Mansion doesn't return for the just-announced Switch sequel (I've heard that 2013's Dark Moon eschews it), I'm going to have a hissy fit. It's right up there with the titular manor's lovingly appointed rooms in making this such an endearing and entrancing game. Why? For starters, the "portrait ghosts" in question are quite a bunch. There's the scarf-knitting granny, the lily-loving bodybuilder, and the bed-wetting girl--plus 19 others. Also, they all attack you in different ways, and they all have different weak points, too. In other words, Luigi's Mansion keeps you on your toes--and gives your eyes a pretty good workout as well.

Experiencing all of the above in full 3D is so mind-blowing I couldn't play it any other way--Before you roll your eyes at me, consider this: my 3DS' depth slider rarely leaves the "off" position. I made an exception when I booted up Luigi's Mansion for the first time, though, because I knew that was the game's raison d'ĂȘtre. I ended up liking it so much I spent my entire 11-hour-ish playthrough with the 3D effect turned on. What can I say? It made the mansion's numerous living spaces look even more marvelous than they did otherwise.

Have any of you played either the original version of Luigi's Mansion or the 3DS rerelease discussed here? If so, what did you think of it?

See also: 'five reasons I hate myself for waiting 29 years to finish Capcom's Sweet Home' and 'five reasons I (mostly) hate myself for waiting 26 years to play Super Mario Land 2 for the first time'

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