Saturday, March 20, 2010

I can't wait to pop my Cave Story cherry

Yep, I've never played any version of Daisuke "Pixel" Amaya's amazing freeware game, Cave Story (aka Dōkutsu Monogatari). That will change on Monday morning, though, when I download the WiiWare version of the Metroidvania-esque title.

Until then, I'll daydream about Quote, Curly Brace and the rest of the Dōkutsu Monogatari crew while listening to Annabelle Kennedy's "Cave Story Anthem."



The WiiWare version of Cave Story will set you back 1200 Nintendo Points, by the way. For more information on what's included in this iteration of the game, check out developer Nicalis' blog and/or the title's official NeoGAF thread.

Friday, March 19, 2010

I've rarely met a rant I didn't like

The always-amazing anna anthropy recently posted "a series of rants" on her site, auntiepixelante.com. Hopefully she won't mind if I share a few of my favorites here.

Game-making tools: "We need more tools for people who aren’t programmers to make games with. Game Maker is a start, and it’s brought a lot of people into making games who wouldn’t otherwise be, but we aren’t quite there yet. I want to hear the voices of people who aren’t already entrenched in game culture."

Get personal: "I want to hear stories that are personal. I’m tired of epics, I’m tired of saving the world and I’m tired of masculine wish-fulfilment fantasies. If I’m tired of that shit, there’s no way it’s going to mean anything to a player."

Storytelling: "Storytelling in games does not mean cutscenes, and it does not mean reading pages and pages of static text. We have to learn to tell stories with rules, with design, and with play instead of aping other cultural forms."

A screenshot from anna anthropy's latest creation, redder.
Check it out
here.

Sadly, I'm not sure many game designers/developers/publishers agree with the things this self-proclaimed "pixel provocateur, dot-matrix dominatrix [and] artdyke" has to say. Actually, strike that--I'm not sure many mainstream game designers/developers/publishers agree with or even understand the things she's saying.

I can't imagine she's going to stop saying them, though, so hopefully the proverbial light bulb will go off over their heads sooner or later.

Speaking of Cecil, Kain, Rosa and Rydia ...

Whenever I play a Final Fantasy game these days, I name/rename the protagonist Cecil--and I name/rename the supporting characters Kain, Rosa and Rydia.

I think it's because Final Fantasy II/IV was the first RPG to really grab me.

I'm glad I didn't know about these "Trading Arts Mini Figs"
when they were released in 2007.

Do any of you do the same thing--or something similar?

8-bit Cecil, Kain, Rosa and Rydia

I've got Final Fantasy IV on the brain these days, what with the original version of the game hitting the Wii Virtual Console earlier this week and with me (finally) downloading the last few chapters of the WiiWare sequel late last week.

I guess that explains why this eBay listing caught my attention this morning. In case you're feeling lazy: The listing is for a "Chinese original" Famicom version of Final Fantasy IV. "Chinese original" obviously means it's a fan-made bootleg (much like the Famicom "port" of Final Fantasy VII that was released in 2005), which isn't a surprise since the game was never officially ported to or released for the Famicom.


That said, I'd pick this up in a heartbeat if I had a Famicom--despite the language barrier (it uses Simplified Chinese text, whatever that means).

I have a feeling this game won't be leaving Japan

I came across the following screenshots--for a game called Baraetigemu Kameari--a few minutes ago while scanning gonintendo.com.


Sadly, I can't tell you anything about Baraetigemu Kameari. Based on the screenshots on display at dengeki.com, though, I'm guessing it's some sort of mini-game compilation.

Oh, well, at least we can die knowing there's a DS game that features a buff businessman who prances around in nothing more than a tie, socks and shoes.