Friday, March 25, 2016

Help me decide if I should buy (another) OG 3DS or New 3DS

Here's the thing: I've been itching to replace my "flame red" OG 3DS for ages now.

The main reason, of course, is that I never really wanted a red 3DS. I wanted a pink one. I won't bore you with the long-winded story about how and why I ended up with a red rather than a pink 3DS, but the gist is that I've never quite been able to quash my longing for the latter.

Another reason I want to replace my not-pink 3DS: its bottom screen features so many scratches and scuff marks--thanks to games like Maestro! Jump in Music--it's starting to drive me batty.


And then there's the fact that Nintendo just tossed the ROM for its cult-favorite SNES RPG, EarthBound onto the North American eShop--and made it only playable on New 3DS systems.

That last comment might prompt some of you to wonder why I'm asking for your advice as to whether I should buy another (this time pink) OG 3DS or one of the smaller New 3DS units. After all, if I choose the first option, I won't be able to enjoy on-the-go EarthBound in a fully legal manner.


This is true, of course, but I can't say it's done much to sway me one way or the other. I guess that's due to the "power of pink"? OK, so it's also probably due to the fact that I've grown pretty fond of the OG 3DS' design in the last few years. (I used to despise it, especially in comparison to the wonderfully sleek cases that house Nintendo's DS Lite and DSi handhelds.)

Whatever the case my be, I'm all sorts of confused about which model of 3DS I should buy in the next few days, so I'm asking for some input.

Which device would you pick up if you were in my shoes: a "pearl pink" OG 3DS or a non-XL New 3DS?

Wednesday, March 23, 2016

NightCry (aka Project Scissors) embraces its jankiness in this just-released trailer

Full disclosure: I haven't paid a whole lot of attention to NightCry, the spiritual successor to Clock Tower that began life with the working title Project Scissors, until now.

Of course, that makes a good amount of sense when you consider I've played just one Clock Tower game to date, and even then I've only played a small fraction of it.

Still, I've always loved the idea of Hifumi Kono's long-running series of survival horror titles thanks in large part to its giant-scissors-wielding antagonist.

Because of that long-ignored admiration, last night I eagerly clicked on a link that led me to the latest NightCry trailer that can be seen below.



After I watched it for the first time, I couldn't help but think, that's it? A few minutes later, though, I caught myself smirking at its unabashed jankiness, which reminds me of all the similarly rough PS1 and PS2 titles I've loved since I was a barely legal game fan.

The thing is, this trailer only mentions a PC release for NightCry--which is concerning, as its original Kickstarter mentioned Android, iOS and Vita versions as well.

Here's hoping the game finds its way onto the Vita in some form or fashion, and not too far down the road at that.

In the meantime, the PC iteration will hit Steam and the Playism site on Mar. 29 carrying a $24.99 price tag. I don't suppose any of you are planning to pick up this spooky looking title on or around that date?

Monday, March 21, 2016

Happy 15th anniversary, GameBoy Advance!

On Mar. 21, 2001, Nintendo released its second handheld game system--or third, if you count the GameBoy Color--in Japan.

The system in question, of course, was the GameBoy Advance.

North America, Europe and Australia didn't get the 32-bit console until three months later, in early and late June, respectively.

The GameBoy Advance garnered a lot of attention early on thanks to its 32-bit processor, its backward compatibility with the GameBoy and GameBoy Color and its impressively long list of launch-day titles--including Super Mario Advance, Kuru Kuru Kururin and ChuChu Rocket!

Speaking of Super Mario Advance, another feather in the GameBoy Advance's oddly shaped cap was the fact that it eventually housed a slew of Famicom and Super Famicom (or NES and SNES, depending on your perspective) ports.

Despite all of the above, I didn't join the GBA club until fairly late in the game. In fact, I waited until after the laptop-esque GameBoy Advance SP was released in 2003 to make that move.



Actually, I waited until sometime in 2005, as I remember buying both a black GBA SP and a copy of Pokémon Emerald at a local Toys R Us to keep me entertained during an upcoming work trip.

Although I was slow to warm up to this particular portable, I now consider myself to be a pretty big fan of it thanks to the number of must-play games that were made for it during its too-brief existence.

Some of my favorite GBA carts: Final Fantasy V Advance, Guru Logi Champ, Mother 3, Rhythm Tengoku, Slime Mori Mori Dragon Quest and Zooo (aka Zoo Keeper).

Of course, I've yet to experience a bunch of the system's most intriguing titles, like Magical Vacation, Screw Breaker (aka Drill Dozer), Sennen Kazoku and Tomato Adventure.

How about all of you? Do you have fond memories of the GBA and its impressive catalog of games? If so, please share them in the comments section that follows.

See also: 'Happy 4th anniversary, Vita!' 'Seven ways you can celebrate the 27th anniversary of the PC Engine's release' and '15 memories in honor of the Sega Dreamcast's 15th anniversary'