Friday, December 09, 2011

So, a blogger walks into the Gayme Bar ...

Those of you who follow me on Twitter already know this, but the rest of you likely are in the dark: The garrulous guys at GaymeBar.com asked me to be on another of their fabulous podcasts last weekend. The resulting recording can be heard here.

What did we talk about? If memory serves, we chatted about the games we were playing currently, the best games of 2011 and gay characters/content in games. I'm sure we covered at least a few other topics, too, but I can't remember them at the moment.


Just don't expect to hear much of me during the segment that focuses on the best games of 2011--I've honestly played very few of them and, as such, couldn't really add to the conversation in any meaningful way.

That's not to say I'm opinionless when it comes to my favorite games of the year. In fact, I just finished writing a post that covers that territory. Expect to see it published the week after Christmas.

In the meantime, check out Gayme Bar's "Function 44" if you're a podcast fan and if you have a bit of time on your hands. (I believe the final product is about two hours long, but don't quote me on that.)

See also: 'Belly up to the Gayme Bar, boys (and girls)' and 'My mom would be so proud: I'm included in Gayme Bar's Pass-Around Party Podcast'

Second Chances: Jigoku Meguri

Unlike the previous games that have been written about in these "Second Chances" posts, I can't seem to remember when I first played Jigoku Meguri, a Taito-made platformer that was released for the PC Engine in 1990, or why that first experience with the title was such a turn-off.

All I recall is that it didn't impress me. I think it had something to do with its odd protagonist--a bald and somewhat paunchy monk who defeats foes by tossing what appears to be giant prayer beads at them.


Regardless, I played Jigoku Meguri--also known as Bonze Adventure in some regions and Hell Explorer in others--once or twice via emulation and then turned my back on (and turned my nose up at) it for good.

Or at least that's what I did until a few months ago. What caused me to give it a second (possibly third) chance? While considering which games I should include in this Halloween-themed post, I remembered that Jigoku Meguri was set in hell and thought it might make a good fit.


Not wanting to recommend a game I couldn't stand, I gave it another shot--and found myself enjoying it quite a bit. In fact, I enjoyed it so much that I couldn't believe I'd ever deemed it unworthy of my time and attention (not to mention affections).

As for why I enjoyed it so much: Simply put, barraging this game's baddies with giant prayer beads is a blast. It reminds me of the frenzied fulfillment I feel while playing Bubble Bobble--and barraging that game's baddies with bubbles--to tell you truth.


In fact, launching huge green, purple and red beads across the screen is so addictive that I usually find myself hitting my PC Engine controller's action button at warp speed even when no enemies are nearby.

There are other reasons to like Jigoku Meguri, of course--its graphics are colorful and expressive, for instance, and it's difficult enough that most folks won't be able to beat it on the game on their first (or, likely, second or third) try--but for me its main draw is and always will be the aforementioned, addictive-as-crack bead-throwing mechanism.

See also: Previous 'Second Chances' posts

Thursday, December 08, 2011

More like Mesmerizing Man

My only beef with the video below is that it lasts just 55 seconds and, thus, feels a bit unfinished.

Other than that, though, I think it's fabulous.



I especially like how the three panels at the beginning of the video match up with the different parts of whichever Mega Man tune is playing in the background. (The one on the left goes with the bass notes, the one in the middle goes with the melody and the one on the right goes with the synth-y notes the float above it all.)

By the way, if you didn't get your fill of mash-ups featuring the Old Spice Man and a random game song by watching the video above, you may want to watch this one, too.

(Via dorkly.com, by way of gonintendo.com)

Any piece of art that features sprites from Irem's Gekisha Boy looks good to me

Even better is when said piece of art--which is made up of sprites taken from all sorts of games, not just Irem's wacky PC Engine title, Gekisha Boy (aka Photograph Boy)--tells the story of "a heartbroken octopus who drives to the beach to forget about his girlfriend."

The sprite taken from Gekisha Boy can be spotted in the digital collage's lower right-hand corner, by the way. Specifically, the blond-coifed head that tops the golden bass' body originally appeared (sans green makeup) on a Marilyn Monroe wannabe in the aforementioned game.


To take a closer look at this piece, officially titled "Memory Beach Part 3," check out artist Ashley Anderson's Flickr photostream. (Part 2 can be seen here, by the way, while Part 1 can be seen here.) Also, check out this post on Anderson's blog to read about how he created this piece and why it's quite literally bursting with color.

Prints of all three "Memory Beach" collages can be purchased, for $15 each (plus shipping), from Anderson's etsy shop, pressstarttobegin.

See also: 'It's like the sexy, wacky Out Run spin-off I've always wanted but never got to play' and 'Memory Beach 02'

Wednesday, December 07, 2011

My sequel-laden 3DS wish list

We're less than a year into the 3DS' life, and already number of high-profile sequels have been announced (if not released) for Nintendo's latest handheld system. Among them: Animal Crossing 3DS, Kid Icarus: Uprising, Luigi's Mansion 2, Mario Kart 7, Monster Hunter 3G (and 4), Paper Mario 3DS and Resident Evil: Revelations.

Without sounding ungrateful, I want more. Specifically, I want the following sequels to be announced and released for the 3DS before the system expires, as game systems are wont to do, at the ripe old age of five or six.

I wouldn't be surprised if Dragon Quest XI looked a bit like this.

1. Dragon Quest XI--Having not played a Dragon Quest game since the first one, I picked up Dragon Quest IX with equal amounts of caution and curiosity. That won't be the case should the series' next entry be announced for the 3DS, though, since, in the end, the DS iteration completely blew me away. I can only imagine how great a portable part XI could be thanks to the 3DS' enhanced graphics and online capabilities.

Imagine experiencing Endless Ocean's cool waters in 3D.

2. Endless Ocean 3--I've said it before and I'll say it again: The original Endless Ocean is one of my favorite Wii titles thanks to its beautiful graphics, haunting soundtrack and immersive gameplay. (Sadly, I've yet to play the sequel.) As such, if the same team made a third Endless Ocean game for the 3DS, I'd not only order a copy for myself at the earliest opportunity but I'd also order a copy for every 3DS owner I know--or at least I would if I could afford it.