While perusing my friend Anne's blog, Chic Pixel, late last week, I noticed that its comments section was different. Specifically, I noticed it was now using DISQUS, which I'd previous seen and used at blogs like Tiny Cartridge, rather than Blogger's built-in comments engine, as had previously been the case.
After putting Chic Pixel's new comments section through its paces (you know, by leaving a few comments), I decided I had to add DISQUS to this blog, too. The main reason: It allows for nested or tiered comments. In other words, should someone named, er, TheGayGamerFan leave a comment that says, "Awesome! I've been waiting for you to fix your broken comment system!!" I'll be able to reply to him/her directly without having to preface my response with something like, "Thanks, TheGayGamerFan..."
Don't worry if little or none of what I just said makes sense. Just do what I did while visiting Chic Pixel last week and leave a comment on this or any other of this blog's many posts. That should go a long way to helping you understand why this comments engine is better than the built-in one I was using before.
Note: Although I enabled "guest commenting" while setting up DISQUS earlier today, I'm not entirely sure if that means you can leave a comment here without signing up for DISQUS. If that's not the case and you do have to sign up for DISQUS to leave a comment, please accept my apologies. Believe me when I say, though, that registering for DISQUS is quick and painless, so please don't shy away from doing so.
Saturday, November 10, 2012
Friday, November 09, 2012
I'm finding myself surprisingly interested in Magician's Quest: Town of Magic (3DS)
Like a good number of North American gamers, I'm sure, I pretty much ignored Konami's Magician's Quest: Mysterious Times after it arrived on our shores in early 2009.
The main reason for my relative disinterest in this Vanpool-developed DS title: The word on the street at the time was that it was little more than an Animal Crossing ripoff.
Mind you, I don't have a problem with game-makers ripping off Animal Crossing; I'm just rarely interested in buying said clones.
All that said, I'd be lying if I claimed I wasn't at least a smidge interested in Konami's fourth Magician's Quest title (two more were released for the DS in Japan), which is set to hit store shelves in the Land of the Rising Sun sometime next month.
As for what prompted this change of heart: I find this game's art style--a few examples of which can be seen in the screenshots above--pretty darn captivating (not to mention precious).
Unfortunately, the powers that be at Konami have yet to say if Magician’s Quest: Town of Magic (that's an English translation of the 3DS sequel's Japanese name, by the way) will be brought across the pond.
Should that happen at some point next year, I'll probably add it to my burgeoning 3DS game collection--assuming I'm not knee-deep in Animal Crossing: New Leaf at the time.
(Via siliconera.com)
The main reason for my relative disinterest in this Vanpool-developed DS title: The word on the street at the time was that it was little more than an Animal Crossing ripoff.
Mind you, I don't have a problem with game-makers ripping off Animal Crossing; I'm just rarely interested in buying said clones.
All that said, I'd be lying if I claimed I wasn't at least a smidge interested in Konami's fourth Magician's Quest title (two more were released for the DS in Japan), which is set to hit store shelves in the Land of the Rising Sun sometime next month.
As for what prompted this change of heart: I find this game's art style--a few examples of which can be seen in the screenshots above--pretty darn captivating (not to mention precious).
Unfortunately, the powers that be at Konami have yet to say if Magician’s Quest: Town of Magic (that's an English translation of the 3DS sequel's Japanese name, by the way) will be brought across the pond.
Should that happen at some point next year, I'll probably add it to my burgeoning 3DS game collection--assuming I'm not knee-deep in Animal Crossing: New Leaf at the time.
(Via siliconera.com)
Labels:
3DS,
adorable,
Animal Crossing,
clone,
ds,
imports,
Japanese,
Konami,
Magician’s Quest,
precious,
ripoff,
stylish,
stylized,
Town of Magic,
Vanpool
You don't say: Another PSP-based Hakuoki game is coming to North America
Unfortunately, it sounds like this Hakuoki title, unlike the one released earlier this year, isn't very good. (That's what a good percentage of the folks posting comments here are saying, at least.)
Still, I'm curious about it. Despite the fact that its gameplay sounds Dynasty Warriors-esque. (I'm not a big fan of hack-and-slash games. Shocking, I know.) Oh, and despite the fact that it doesn't seem to include any scenes in which Isami Kondou makes out with Shinpachi Nagakura.
I've yet to add it to my lengthy "to buy" list, though, because the folks at Aksys Games have done little more than announce their intent to bring it to North America and share its localized name (Hakuoki: Warriors of the Shinsengumi) so far.
More information on this PSP release is sure to appear on its official website sooner rather than later, though, so if you're like me and you're at all interested in it, you'd do well to pay it a visit every now and then.
See also: 'A somewhat gay review of Hakuoki: Demon of the Fleeting Blossom (PSP)'
Still, I'm curious about it. Despite the fact that its gameplay sounds Dynasty Warriors-esque. (I'm not a big fan of hack-and-slash games. Shocking, I know.) Oh, and despite the fact that it doesn't seem to include any scenes in which Isami Kondou makes out with Shinpachi Nagakura.
I've yet to add it to my lengthy "to buy" list, though, because the folks at Aksys Games have done little more than announce their intent to bring it to North America and share its localized name (Hakuoki: Warriors of the Shinsengumi) so far.
More information on this PSP release is sure to appear on its official website sooner rather than later, though, so if you're like me and you're at all interested in it, you'd do well to pay it a visit every now and then.
See also: 'A somewhat gay review of Hakuoki: Demon of the Fleeting Blossom (PSP)'
Thursday, November 08, 2012
Who's that (ASCII) girl?
Did you see yesterday's post about the completely awesome--not to mention complete-in-box--copy of Otocky that I picked up recently? If not, check it out here.
And if so, would one of you--those of you who know Japanese, especially--be so kind as to help me figure out the identity of the girl shown in the photos below?
The first photo is of the front of Otocky's outer box, while the second is of the back of its box.
I'm guessing the second photo, and the text that accompanies it, will be more helpful to those of you who are willing to come to my aid, but what do I know?
Also, I wouldn't be at all surprised to hear that the girl in question won some sort of competition held by ASCII, or that she was one of those "idols" the Japanese seem to be so fond of.
And if so, would one of you--those of you who know Japanese, especially--be so kind as to help me figure out the identity of the girl shown in the photos below?
The first photo is of the front of Otocky's outer box, while the second is of the back of its box.
I'm guessing the second photo, and the text that accompanies it, will be more helpful to those of you who are willing to come to my aid, but what do I know?
Also, I wouldn't be at all surprised to hear that the girl in question won some sort of competition held by ASCII, or that she was one of those "idols" the Japanese seem to be so fond of.
Labels:
ASCII,
famicom,
famicom disk system,
game boxes,
idols,
imports,
Japanese,
Otocky,
packaging,
questions,
random girls
Wednesday, November 07, 2012
Acquisition #146: Otocky (Famicom Disk System)
My initial idea was to begin this post by saying, "I have no idea why I recently bought this game." I thought that because, truth be told, although I own a rather wonderful Twin Famicom system--a cherry red one; here's a photo of it, and here's another--I rarely play it or the many cartridges and disks I've acquired for it thus far. (Yes, that means I tend to play said games via emulation these days.)
As such, picking up yet another Famicom game--especially a disk system one, as I play them even less than their cart-based counterparts--seemed to me to be a waste of money at best.
So, why'd I go through with this particular purchase? Well, beyond the fact that this game--ASCII's Otocky, which was released in Japan in 1987--is completely awesome, I went through with it because I'd never before seen a complete-in-box copy of it for sale and I was worried I'd never come across one again.
Before I move on to some of the photos I snapped of this acquisition, I probably should share a detail or two about Otocky with those of you who've never heard of it. The main thing you should know: It was conceived and designed by the great Toshio Iwai, who later made Electroplankton for the Nintendo DS.
Otocky is every bit as experimental as the aforementioned DS game, although I personally find this one--which conceals its musical aspects within the confines of a side-scrolling shmup--to be both more accessible and more fun. (To catch a glimpse of the game in action, check out this gameplay video.)
With all of that background information out of the way, let's get to what most of you likely clicked on this post to see: Otocky's packaging. Here's the front of the game's box:
And here's the back of its box:
The game's box is larger than most Famicom games, by the way. In fact, I'd say it's nearly the size of a PC game box. Why? Don't worry, I'll get to that in a second.
The photo above shows off the case that contains the Otocky disk. Sure, the art is the same as what was used on the game's outer packaging, but it's so cute and colorful I'm not going to complain.
So, here we get to the reason for the outer box's girth: Otocky's manual. If someone were to tell me that it's the largest instruction manual to be included with a Famicom game, I wouldn't bat an eye. Not only is it large in terms of dimensions, but it's also large in terms of number of pages. It's 72 pages long!
Thankfully, it's not simply 72 pages of text. In fact, it includes a number of completely adorable illustrations--one of which can be see above, and one of which can be seen below--that are nearly worth the price of admission all on their own, in my opinion.
I also really like the pages shown in the photo below, which shine a light on a few of Otocky's enemies.
If you somehow haven't gotten your fill of Otocky information in this post, head on over to my Flickr photostream to see a few more photos of its outer packaging and its disk.
See also: Previous 'Acquisition #123' posts
As such, picking up yet another Famicom game--especially a disk system one, as I play them even less than their cart-based counterparts--seemed to me to be a waste of money at best.
So, why'd I go through with this particular purchase? Well, beyond the fact that this game--ASCII's Otocky, which was released in Japan in 1987--is completely awesome, I went through with it because I'd never before seen a complete-in-box copy of it for sale and I was worried I'd never come across one again.
Before I move on to some of the photos I snapped of this acquisition, I probably should share a detail or two about Otocky with those of you who've never heard of it. The main thing you should know: It was conceived and designed by the great Toshio Iwai, who later made Electroplankton for the Nintendo DS.
Otocky is every bit as experimental as the aforementioned DS game, although I personally find this one--which conceals its musical aspects within the confines of a side-scrolling shmup--to be both more accessible and more fun. (To catch a glimpse of the game in action, check out this gameplay video.)
With all of that background information out of the way, let's get to what most of you likely clicked on this post to see: Otocky's packaging. Here's the front of the game's box:
And here's the back of its box:
The game's box is larger than most Famicom games, by the way. In fact, I'd say it's nearly the size of a PC game box. Why? Don't worry, I'll get to that in a second.
The photo above shows off the case that contains the Otocky disk. Sure, the art is the same as what was used on the game's outer packaging, but it's so cute and colorful I'm not going to complain.
So, here we get to the reason for the outer box's girth: Otocky's manual. If someone were to tell me that it's the largest instruction manual to be included with a Famicom game, I wouldn't bat an eye. Not only is it large in terms of dimensions, but it's also large in terms of number of pages. It's 72 pages long!
Thankfully, it's not simply 72 pages of text. In fact, it includes a number of completely adorable illustrations--one of which can be see above, and one of which can be seen below--that are nearly worth the price of admission all on their own, in my opinion.
I also really like the pages shown in the photo below, which shine a light on a few of Otocky's enemies.
If you somehow haven't gotten your fill of Otocky information in this post, head on over to my Flickr photostream to see a few more photos of its outer packaging and its disk.
See also: Previous 'Acquisition #123' posts
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