Friday, July 24, 2015

With a Dragon Quest XI reveal seemingly just around the corner, what are your hopes and fears for this sure-to-be-slime-filled JRPG?

Well, we all knew it was coming, right? Or at least those of us who care about the Dragon Quest series knew it was coming--with "it" being an official announcement regarding the existence (and possibly release) of Dragon Quest XI.

As for when the announcement in question will be made, all signs point to it happening during an event that'll be hosted (and livestreamed, thankfully) on Tuesday, July 28.

It's not a sure thing that Dragon Quest XI will headline this event, by the way, so keep your expectations in check. That said, what other "big title" would prompt the powers that be at Square Enix to throw such a shindig in its honor at this point?

Anyway, assuming we actually hear something about the 11th entry in the eons-old Dragon Quest series in a couple of days, and assuming you actually give a rat's patootie about such a game, what are some of your hopes and fears for it?



Here, I'll get things started. In a twist that I'm sure will shock everyone who's visited this blog for even a few days, I'd really like it if Dragon Quest XI were released for the 3DS. I know that's extremely unlikely at this point, but I can't help but wish for it all the same.

If it isn't going to be playable on the 3DS, I'd really like it to be playable on the Vita. I'm not sure that's all that likely either--the PS3 and PS4 are where I'd put my money, if forced--but this post is supposed to be all about sharing our hopes (or fears), even bat-shit-crazy ones, so that's what I'm doing.

Now it's your turn. So, tell me: for which system--or systems--do you want Dragon Quest XI to be make? Also, feel free to pass along any other thoughts or opinions you may have about this subject, like whether or not you'd like it to continue to feature turn-based battles.

See also: 'I've got to admit, Dragon Quest Builders looks quite a bit more appealing than I imagined it would when it was first announced'

Thursday, July 23, 2015

I've got to admit, Dragon Quest Builders looks quite a bit more appealing than I imagined it would when it was first announced

Full disclosure: I've never played Minecraft. In any form.

I can't tell you why that is, sadly. I guess it's possible I would've played the game by now if it were available for a Nintendo platform, but I have a feeling even that may not have pushed me to jump on the bandwagon.



That's not to say I have something against Minecraft or its makers or its fans or anything like that. For whatever reason, it just hasn't pinged my radar up to this point.

Anyway, as a result of all of the above, Square Enix's announcement a couple of weeks ago that it is prepping a game called Dragon Quest Builders--which seemingly combines elements of Minecraft with the Dragon Quest series--for PS3, PS4 and Vita didn't exactly send shivers up and down my spine.



I don't know that I would say I'm feeling those shivers now that I've thoroughly perused the first Dragon Quest Builders screenshots that can be seen throughout this post, but I'm definitely a lot more interested in the game than I ever thought I'd be.

The question is: will the powers that be at Square Enix actually release any version of Dragon Quest Builders in North America?



I wouldn't bet against the PS4 iteration crossing the pond, so to speak, especially since Square Enix seems so bullish on that console at the moment, but I'm not so sure about the Vita iteration--which of course is the one I'd buy if I were to do such a thing.

What do all of you think? Will Dragon Quest Builders see the light of day outside of Japan? And should that come to pass, will you buy one or more copies of it?

Sunday, July 19, 2015

In honor of Satoru Iwata, here's my most recent contribution to #CIBSunday

I don't often contribute to the social-media phenomenon that is #CIBSunday, but I decided to make an exception today because I recently acquired a copy of Mother 2 for the Super Famicom and showcasing a few photos of its beautifully minimalist packaging here seemed like an appropriate thing to do given the recent passing of Satoru Iwata, who helped whip this classic RPG into shape back when he worked for HAL Laboratory.



As for what took me so long to add this brilliant game to my collection, well, a big part of the story is that my initial plan was to buy a complete-in-box copy of the North American release, which of course is known as EarthBound. In the end, though, setting aside $300 or more for such a purchase was a bit too much for me to swallow, so I put my dreams of owning some form of this classic RPG on the back burner and turned my attention to other titles that would be far easier to obtain.


I returned to this quest a month or so ago after I came across (while perusing eBay, naturally) the copy of Mother 2 that can be seen in the snapshots shared throughout this post. That was mainly due to the fact this particular copy was cheaper than most of the ones that make their way onto the auction site these days, but it also was due to me figuring I've learned enough Japanese by now to stumble my way through Shigesato Itoi's eclectic adventure in its native language.


Anyway, enough about that. The stars of this post are the lovely box, cartridge and instruction manual that make up the entire Mother 2 package. Personally, I'm not sure which element I love the most--the outer box, with its iconic logo, or the inside of the aforementioned manual, which includes some of the most wonderful clay models you're likely to come across in the gaming world.  


Mother 2's cart label (below) is pretty awesome, too, of course.

Sadly, it'll probably be a while before I stick this cartridge into an actual SNES or Super Famicom and give it a go. After all, I don't own either of those consoles at the moment--or at least I don't have one with me here in Seattle. An old SNES is sitting in a closet in my parents' house back in Madison, Wisconsin, but I won't be able to get my mitts on it until at least Christmas.



Sure, I could use this as an opportunity to, at long last, pitch in and pick up a Super Famicom Jr.--a system I've wanted for ages--before then, but the reality is I'll probably just wait until the holidays so I can spend that money on some other game-related treasure that catches my eye in the coming months.

What all of that said, what do you think of this game's packaging, or what do you think of the game itself? Share all of the lurid details in the comments section below, if you're the sort who's open to such things.

Thursday, July 16, 2015

So, who else has pre-ordered the North American PS3 or Vita version of Steins;Gate?

Before we tackle the question posed in this post's headline, let's chat a bit about what Steins;Gate actually is (besides a game with a really strange title, I mean).

For starters, it's the second entry in 5pb's and Nitroplus' long-running series of "visual novel" games.

Here's an official summary of Steins;Gate's story, in case any of you are curious: a group of teenage scientists discover the ability to alter the past by sending text messages through a modified microwave. Their experiments inevitably spiral out of control as they become entangled in a conspiracy surrounding SERN, the organization behind supposed failed time travel events, and John Titor, a mysterious Internet forum poster claiming to come from a dystopian future.



All of the games that are part of this "Space Adventure" franchise have titles with inappropriate punctuation, by the way, with the first entry being Chaos;Head, the third being Robotics;Notes and the fourth being Chaos;Child.

Each of these releases have received a multitude of ports (to everything from the Xbox 360 and the PSP to PC and mobile) as well as spin-offs and manga and anime adaptations.

Anyway, I've been aware of them for some time now, although I've got to admit that until recently I wasn't entirely sure how they were connected or even if all of them were games.

Despite that, I've had the Vita version of Steins;Gate on my lengthy "to buy" list since it was first announced due to the positive comments I've heard about the English PC port that hit North American store shelves last year.



Thankfully, it seems I won't have to wait much longer to experience this intriguing sounding and looking title (I especially love its art style, I've got to say), as copies of its North American PS3 and Vita ports can now be pre-ordered via Amazon--with Aug. 31 being their supposed shipping date.

If you'd like to pre-order the North American Vita version of Steins;Gate, you can do so here, while the PS3 version can be picked up here.

So, who's with me in buying some version of this visual adventure?

Wednesday, July 15, 2015

MUSE: Together Is the New Alone (PS4 and Vita) looks a lot like EarthBound and Yumi Nikki, which of course means I'm already in love with it

Full disclosure: I've yet to actually play Yume Nikki, mainly because it's currently only playable on Windows-based PCs, and I no longer own such a computing device. (Not that I'd be all that likely to play it on my MacBook either, but if it were possible I'd probably at least consider experiencing it that way at some point down the road.)

Still, I've long wanted to play it due to its unsettling, EarthBound-esque visuals.



I don't know if I'd say the graphics that have been shown off for the in-the-works PS4 and Vita game known as MUSE: Together Is the New Alone are quite as unsettling, but they've definitely got an edge to them that exists somewhere between what's found in Yume Nikki and most of EarthBound.

This upcoming release, announced during the recent BitSummit event, is being made by Baiyon, who you may know as the art director and musician behind PixelJunk Eden. (Apparently, Pygmy, the development studio that ported La Mulana to Vita, is lending a helping hand.)



Unfortunately, as with at least one of the other Vita games I've mentioned in the last couple of days, a specific release date has not been revealed for MUSE: Together Is the New Alone.

What is known is that this is the gist of MUSE's story: “A young girl lays in a never-ending slumber. One day, a boy finds notes and paintings belonging to the sleeping girl. Guided by these tokens, he sets off on an adventure in the hopes of awakening her once again.”



Does that sound appealing to any of you? Or do you not care about this game's story because the rest of it looks so darn good? Let me know one way or the other in the comments section below.

Oh, and if you're interested in MUSE for any reason whatsoever, you may want to keep an eye on its official website, muse-alone.com.