I'm sure all, or at least most, of you have heard this news elsewhere already, but just in case you're among the handful who haven't: last night, Nintendo decided to shock everyone and drop an official English localization of the original Mother game on the Wii U's European and North American eShops.
This is the 8-bit precursor to the SNES game, EarthBound (known as Mother 2 in Japan), that has garnered quite the cult following in the two decades since it first hit North American store shelves in 1995, for those of you who are lacking a bit of knowledge about this series of wonderfully and endearingly odd RPGs.
Another morsel of info some of you may or may not know about Mother (aka EarthBound Beginnings): Nintendo translated the game into English shortly after it hit the streets of Japan (in 1989, for the Famicom), but its North American release was scrapped at the last minute in favor of its 16-bit sequel.
If you'd like to learn a bit more about this heretofore-unreleased NES title before handing over nearly seven of your hard-earned dollars for a digital copy of it, you may want to check out the trailer above or the message from series creator, Shigesato Itoi, that can be seen below (and here).
You also may want to check out a couple of previous posts I've published about this game--one of which features a few photos of Mother's fabulous box and cartridge, and one of which offers a glimpse at its similarly stellar instruction manual.
The only other thing I've got to say about this whole she-bang is that I sincerely hope the powers that be at Nintendo eventually decide to put EarthBound Beginnings on 3DS eShops around the world, too, as it would be a real shame if only Wii U owners got to experience it.
Showing posts with label EarthBound Zero. Show all posts
Showing posts with label EarthBound Zero. Show all posts
Monday, June 15, 2015
Friday, March 27, 2015
Which old or new games should I start playing to help me learn Japanese?
Well, there you have it: I'm trying to learn Japanese. Again.
You may remember that I said this very same thing (well, not the "again" part) a couple of years ago. Unfortunately, after memorizing the language's katakana and hiragana syllabaries and then beginning the process of learning actual words and grammar, my studies fell off a cliff. I don't remember what prompted that plumet, but I'm pretty sure it had to do with a deluge of freelance writing assignments.
Given the amount of time that has passed since that original, aborted attempt, I basically was forced to go back to the beginning for this second one. I'm already back to where I left off, though, thanks in large part to a couple of handful of apps I added to my phone a couple of weeks ago.
I'm going to keep using those apps, as well as a few new ones and even the GENKI series of textbooks, to continue my studies, but I also want to toss some slightly more entertaining, real-world "lessons" into the mix this time around. Specifically, I want to use Japanese games to bolster what I learn about the language via the above-mentioned applications.
Some of the games I'm currently considering for this endeavor:
Bitamina Oukoku Monogatari (aka Great Greed, GameBoy)
Chocobo no Fushigina Dungeon (WonderSwan)
Dragon Quest (Famicom)
Lunar: Samposuru Gakuen (Game Gear)
Madou Monogatari (Game Gear)
Mother (Famicom)
Pro Tennis: World Court (PC Engine)
SaGa (GameBoy)
I'm not far enough along in my studies to understand all of the Japanese text these games are sure to throw at me, but I should be able to understand the bulk of the katakana that pops up, plus I plan to regularly look up words that make use of hiragana.
I pretty much pulled the selections above out of thin air, by the way, so if any of you know of other games--I'm especially interested in hearing about any Japanese 3DS, DS, PSP or Vita games that could help me expand my vocabulary--that you think would be useful for this purpose, please share their names in the comments section below.
You may remember that I said this very same thing (well, not the "again" part) a couple of years ago. Unfortunately, after memorizing the language's katakana and hiragana syllabaries and then beginning the process of learning actual words and grammar, my studies fell off a cliff. I don't remember what prompted that plumet, but I'm pretty sure it had to do with a deluge of freelance writing assignments.
![]() |
| Dragon Quest (Famicom) |
Given the amount of time that has passed since that original, aborted attempt, I basically was forced to go back to the beginning for this second one. I'm already back to where I left off, though, thanks in large part to a couple of handful of apps I added to my phone a couple of weeks ago.
I'm going to keep using those apps, as well as a few new ones and even the GENKI series of textbooks, to continue my studies, but I also want to toss some slightly more entertaining, real-world "lessons" into the mix this time around. Specifically, I want to use Japanese games to bolster what I learn about the language via the above-mentioned applications.
Some of the games I'm currently considering for this endeavor:
Bitamina Oukoku Monogatari (aka Great Greed, GameBoy)
Chocobo no Fushigina Dungeon (WonderSwan)
Dragon Quest (Famicom)
Lunar: Samposuru Gakuen (Game Gear)
Madou Monogatari (Game Gear)
Mother (Famicom)
Pro Tennis: World Court (PC Engine)
SaGa (GameBoy)
I'm not far enough along in my studies to understand all of the Japanese text these games are sure to throw at me, but I should be able to understand the bulk of the katakana that pops up, plus I plan to regularly look up words that make use of hiragana.
![]() |
| Mother (Famicom) |
I pretty much pulled the selections above out of thin air, by the way, so if any of you know of other games--I'm especially interested in hearing about any Japanese 3DS, DS, PSP or Vita games that could help me expand my vocabulary--that you think would be useful for this purpose, please share their names in the comments section below.
Monday, July 01, 2013
Calling all Mother fans who aren't short on spending cash
Feel free to file the following under "Things Bryan Desperately Wants, But Definitely Doesn't Need."
What's "the following," you ask? Why, only the drop-dead gorgeous EarthBound Zero reproduction carts (and cases) currently being made and sold by the folks at Rose Colored Gaming.
Actually, although "currently being made" may be accurate, "currently being sold" is less so--due to the fact that they're marked as "temporarily sold out" at the moment.
Thankfully, Rose Colored Gaming's proprietor assures that he and his crew "plan to produce as many of these as possible for as long as possible."
Will any of you order a copy or two for yourself when they're available once again?
What's "the following," you ask? Why, only the drop-dead gorgeous EarthBound Zero reproduction carts (and cases) currently being made and sold by the folks at Rose Colored Gaming.
Actually, although "currently being made" may be accurate, "currently being sold" is less so--due to the fact that they're marked as "temporarily sold out" at the moment.
Thankfully, Rose Colored Gaming's proprietor assures that he and his crew "plan to produce as many of these as possible for as long as possible."
Will any of you order a copy or two for yourself when they're available once again?
Labels:
8-bit,
Earthbound,
EarthBound Zero,
famicom,
Mother,
NES,
nintendo,
reproductions,
Rose Colored Gaming,
RPGs,
Shigesato Itoi
Tuesday, August 21, 2012
It's déjà vu all over again
I swear I've used this headline before (which would be rather appropriate, don't you think?), but I can't be bothered to search the archives at the moment. Anyway, my apologies if that's the case.
As for why I'm using it here: Well, it appears that someone is busy hacking EarthBound (aka Mother 2) in order to remake the first Mother game (EarthBound Zero to us savages in the States). Here's a "walkabout" video of said hack's currently unpopulated world:
Considering the number of similarities between EarthBound Zero and its officially-released-in-the-US sequel (or Mother and Mother 2, if you're a purist), I'm not entirely sure I understand the point of this project.
Still, I'm such a fan of Shigesato Itoi's series that I'll surely keep an eye on it until it sees the light of day. Who knows, I may even decide to play through it. Should I do that, though, I hope I'll make it further than I did when I tried to play through the original.
(Via gonintendo.com)
As for why I'm using it here: Well, it appears that someone is busy hacking EarthBound (aka Mother 2) in order to remake the first Mother game (EarthBound Zero to us savages in the States). Here's a "walkabout" video of said hack's currently unpopulated world:
Considering the number of similarities between EarthBound Zero and its officially-released-in-the-US sequel (or Mother and Mother 2, if you're a purist), I'm not entirely sure I understand the point of this project.
Still, I'm such a fan of Shigesato Itoi's series that I'll surely keep an eye on it until it sees the light of day. Who knows, I may even decide to play through it. Should I do that, though, I hope I'll make it further than I did when I tried to play through the original.
(Via gonintendo.com)
Labels:
déjà vu,
Earthbound,
EarthBound Zero,
Famicom NES,
hacks,
Mother,
Mother 2,
nintendo,
remakes,
RPGs,
Shigesato Itoi,
SNES,
super famicom,
videos
Friday, January 20, 2012
Manual Stimulation: Mother (Famicom)
I'm loath to admit it, but I have a bit of a love-hate relationship with the instruction manual that's included with every copy of the cult classic known as Mother (EarthBound Zero to some of you).
Why on earth do I hate the Mother manual? Well, for starters, it's not a manual, per se. Rather, it's a huge piece of paper--a poster, really--that's been folded into a two-inch-by-three-inch rectangle. (What can I say? I much prefer manuals that can be flipped through, one page at a time, to ones that require folding and unfolding.)
Another reason I'm not a huge fan of the Mother manual: There's a lot more text, and a lot fewer illustrations and screenshots, than I expected to see in such a production.
That's not to say it lacks any interesting art whatsoever. On the contrary, a number of interesting illustrations and photos (of what appear to be clay models) can be found within the folds of Mother's instruction manual. (They're fully responsible for the love I feel for this booklet, by the way.)
For instance, there are these models of the game's main party members (Ninten, Ana, Lloyd and Teddy):

I also like the models seen on this otherwise-text-filled page:

Click on any or all of the scans above or below to take a closer look at them, by the way.
Photos of even more clay models can be found on the following page, which details Mother's many enemy characters.
Why on earth do I hate the Mother manual? Well, for starters, it's not a manual, per se. Rather, it's a huge piece of paper--a poster, really--that's been folded into a two-inch-by-three-inch rectangle. (What can I say? I much prefer manuals that can be flipped through, one page at a time, to ones that require folding and unfolding.)
Another reason I'm not a huge fan of the Mother manual: There's a lot more text, and a lot fewer illustrations and screenshots, than I expected to see in such a production.
That's not to say it lacks any interesting art whatsoever. On the contrary, a number of interesting illustrations and photos (of what appear to be clay models) can be found within the folds of Mother's instruction manual. (They're fully responsible for the love I feel for this booklet, by the way.)
For instance, there are these models of the game's main party members (Ninten, Ana, Lloyd and Teddy):

I also like the models seen on this otherwise-text-filled page:

Click on any or all of the scans above or below to take a closer look at them, by the way.
Photos of even more clay models can be found on the following page, which details Mother's many enemy characters.
Friday, April 29, 2011
To those of you who have yet to play EarthBound Zero (aka Mother) ...
... may I suggest you do so soon now that a fan translation of the GameBoy Advance title, Mother 1+2, has been released?
Why should you play the version on Mother 1+2 rather than the available-for-eons EarthBound Zero? Here's how Tomato, the person behind this translation (and the translation of Mother 3), recently responded to that question:
"The EarthBound Zero ROM has a good number of changes, censoring and mistakes with plot details and dialog. The text in the EarthBound Zero ROM is also very dry due to limited NES resources. Doing a retranslation with this GBA version allowed for a lot more text, and censoring/changes weren't necessary. The result is a script that should hopefully be more engaging and natural-sounding."
Another reason to skip EarthBound Zero and play the version included on Mother 1+2 instead: The latter includes an "Easy Ring" (found in Ninten's room at the beginning of the game) which can be used by those who hate having to grind for experience and money.
According to Tomato, "this item, when equipped, greatly increases the experience and money you win from enemies while also reducing the amount of random battles. It makes the game much less of a chore, which is one of the main reasons EarthBound fans have a hard time getting into the game."
For more information on the Mother 1+2 fan translation, or to download the ROM patch needed to play it, go to mother12.earthboundcentral.com.
Why should you play the version on Mother 1+2 rather than the available-for-eons EarthBound Zero? Here's how Tomato, the person behind this translation (and the translation of Mother 3), recently responded to that question:
"The EarthBound Zero ROM has a good number of changes, censoring and mistakes with plot details and dialog. The text in the EarthBound Zero ROM is also very dry due to limited NES resources. Doing a retranslation with this GBA version allowed for a lot more text, and censoring/changes weren't necessary. The result is a script that should hopefully be more engaging and natural-sounding."
Another reason to skip EarthBound Zero and play the version included on Mother 1+2 instead: The latter includes an "Easy Ring" (found in Ninten's room at the beginning of the game) which can be used by those who hate having to grind for experience and money.
According to Tomato, "this item, when equipped, greatly increases the experience and money you win from enemies while also reducing the amount of random battles. It makes the game much less of a chore, which is one of the main reasons EarthBound fans have a hard time getting into the game."
For more information on the Mother 1+2 fan translation, or to download the ROM patch needed to play it, go to mother12.earthboundcentral.com.
Labels:
Earthbound,
EarthBound Zero,
fan translations,
gameboy advance,
GBA,
Mother,
nintendo,
Tomato
Wednesday, February 02, 2011
This ain't your Mother's game ad
This rather epic, if a bit corny, commercial was used to promote Shigesato Itoi's Mother (aka EarthBound Zero) prior to its Japanese release in 1989.
After spending some quality time with the game over the last week, I can't help but think about how it would have fared in the US--had it been released in, say, 1990 or 1991.
Given its all-American hero, setting and story--not to mention its humor--I have a feeling it would have sold better than Nintendo of America's marketing execs believed at the time.
After spending some quality time with the game over the last week, I can't help but think about how it would have fared in the US--had it been released in, say, 1990 or 1991.
Given its all-American hero, setting and story--not to mention its humor--I have a feeling it would have sold better than Nintendo of America's marketing execs believed at the time.
Labels:
8-bit,
ads,
Ape,
commercials,
EarthBound Zero,
famicom,
Mother,
NES,
nintendo,
Pax Softnica,
retro,
rpg,
Shigesato Itoi,
YouTube
Tuesday, February 01, 2011
More Famicom fabulosity
Well, I recently caved and bought a few more Famicom carts. (What a shocker, right?) Which games did I pick up? I think I'll reveal one of them now, and the other tomorrow.
Today's reveal is none other than a complete-in-box copy of Shigesato Itoi's Mother (aka EarthBound Zero). I've been eyeing up this game for some time, so when I saw a cheap-ish copy show up on eBay a few weeks back I pounced on it.
While waiting for it to arrive, I began playing through the unreleased prototype of the North American version of the game (the aforementioned EarthBound Zero).
Although its graphics can't compare to its slick-as-snot sequel, Mother/EarthBound Zero holds its own in pretty much every other department. For starters, it's hilarious--with my favorite line thus far being, "Rat uttered dirty words." Also, it has a great soundtrack. (I'm especially impressed with the varying battle themes.) Most importantly, though, it's just plain fun.
I'm sure I'll have more to say about this wonderful game soon, but in the meantime why don't you check out (here) the rest of the photos I took of the Mother box and cartridge? (If you're at all interested in either, of course.)
Today's reveal is none other than a complete-in-box copy of Shigesato Itoi's Mother (aka EarthBound Zero). I've been eyeing up this game for some time, so when I saw a cheap-ish copy show up on eBay a few weeks back I pounced on it.
While waiting for it to arrive, I began playing through the unreleased prototype of the North American version of the game (the aforementioned EarthBound Zero).
Although its graphics can't compare to its slick-as-snot sequel, Mother/EarthBound Zero holds its own in pretty much every other department. For starters, it's hilarious--with my favorite line thus far being, "Rat uttered dirty words." Also, it has a great soundtrack. (I'm especially impressed with the varying battle themes.) Most importantly, though, it's just plain fun.
I'm sure I'll have more to say about this wonderful game soon, but in the meantime why don't you check out (here) the rest of the photos I took of the Mother box and cartridge? (If you're at all interested in either, of course.)
Labels:
8-bit,
acquisitions,
Ape,
EarthBound Zero,
famicom,
Flickr,
Mother,
nintendo,
photos,
retro,
rpg,
Shigesato Itoi
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