Friday, July 25, 2014

Should someone decide to make a Dragon Quest Slime version of these headphones, I'll probably buy a couple of pairs

Don't get me wrong, I like Dragon Quest's Watabou character well enough, but not so much that I'd buy a $22 pair of fluffy headphones bearing its likeness.

Granted, even if someone made a Slime variation of this product, I'd probably only wear them around the house.


Whatever. I'd consider them a worthy purchase even if all I did was use them to decorate my desk.

Should you be interested in a pair (or two) of Watabou headphones, though, you'll want to head over to shopncsx.com at your earliest convenience so you can plop down a pre-order well in advance of their November release.

Thursday, July 24, 2014

The question is, where's Pauline on this otherwise-gorgeous, custom-painted NES?

I know what some of you are thinking, and my response that is, yes, I have a bit of a problem when it comes to salivating over the custom-painted game systems concocted by the artist professionally known as Oskunk.

Can you really blame me, though? After all, the guy regularly pumps out beautiful, paint-covered (or in this case, posca-covered) consoles like the following:



As I stated in this post's header, the only problem I have with this particular Oskunk creation is that it's lacking even a hint of Donkey Kong's resident damsel in distress, Pauline.

Anyway, should you want to check out additional photos of this awesome NES, please direct your favorite browser to custom-art.blogspot.com.

I like any game that reminds me of Patchwork Heroes, Noby Noby Boy and Loco Roco

At least, the PS3 and PSP games mentioned in the header above are the first things that came to mind while watching the following trailer, which is for Honeyslug's Hohokum.

The only thing I don't like about this trailer is that it doesn't leave me with much of an impression as to how Hohokum will play. (Sadly, a quick jaunt to the game's Wikipedia page doesn't help much, either. Apparently the point is to "[relax] in a space and [enjoy] the experience and the music, instead of trying to complete it to make progress," whatever that means.)



Still, I'm curious about it due to its appealing art (created by Richard Hogg) and soundtrack (provided by Ghostly International).

How about all of you? When Hohokum is released on August 12, will you buy a copy for your PS3, PS4 or Vita ?

Tuesday, July 22, 2014

Manual Stimulation: Yume Penguin Monogatari (Famicom)

If you geek out over instruction manuals like I do, you may want to start collecting Famicom games.

Yes, some of the earliest examples of manuals made for this system's titles are more than a bit barebones in nature (see: Donkey Kong and Super Mario Bros.), but later ones can be quite fabulous.

Case in point: the manual produced for Konami's Yume Penguin Monogatari, which I previously discussed in this post.



All you need to do is check out the back page of Yume Penguin Monogatari's instruction manual to know it's top-shelf stuff. (By the way, I'd highly recommend clicking on each of the scans that can be found throughout this post, as that'll allow you to take a much better, and closer, look at their brilliance.)



The next few pages are pretty great, too--with the ones below providing readers with their first look at this game's main characters as well as their first taste of its rather head-scratching story.





Don't quote me on this, but I believe the illustration above is supposed to show Yume Penguin Monogatari's protagonist, Penta, struggling to balance his love of food with the love he feels for his ex-girlfriend.



The illustrations on the left-hand page above, on the other hand, show what happens to Penta if he's hit by one of the game's enemies or ingests any of the food said baddies toss at him. (Conversely, "diet drinks" found within each stage enable him to lose weight.)





Penta's moves actually differ depending on how big or small he is at any given time, by the way--with the projectile "po" attack (all the way to the left) being the most desirable, of course.

Monday, July 21, 2014

And the winner of The Gay Gamer Giveaway™: Snow Bros. Jr. Edition is ...

... Justin Difazzio.

Congrats, Justin, and condolences to those of you who hoped to win the copy of Snow Bros. Jr. but walked away empty-handed.


I know I said last week that this likely would be the last Gay Gamer Giveaway™ for a while, but I'm actually considering a couple more at the moment. So, keep an eye out for the posts that will be published about them in the near future--assuming you're interested in possibly winning a free game or two, of course.

Aside from that, thanks again to everyone who participated and shared their thoughts (in the comments section of this post) on their favorite single-screen platformers.

Friday, July 18, 2014

With this copy of Donkey Kong Jr. no Sansuu Asobi, my Famicom 'Pulse Line' collection is now one step closer to being complete

A part of me has fretted (only slightly, I assure you) for some time that I'd never own a complete copy of Donkey Kong Jr. no Sansuu Asobi--a Famicom game that's better known to folks outside of Japan as Donkey Kong Jr. Math.

I know that probably sounds silly to a good number of you, especially considering we're talking about an educational title, but here's the thing: I really want to complete my collection of the 14 "Pulse Line" carts Nintendo released for its maiden console in 1983 and 1984. (Some of my previous purchases in this vein can be seen here and here. Oh, and here.)



Seems like an easy enough task, right? Actually, it would be pretty easy to accomplish if it weren't for one thing--complete copies of Donkey Kong Jr. no Sansuu Asobi (as well as Popai no Eigo Asobi, or Popeye's English) can be pretty darn pricey, especially on this side of the pond.

As a result of all of the above, I all but gave up on the idea of owning anything other than a loose cartridge of Donkey Kong Jr. no Sansuu Asobi some time ago.



That is, until the copy seen in the photos published throughout this post popped up on eBay a number of months ago. Although I can't remember what this particular auction's starting bid was, I have no such problems recalling its selling price: $30. Or was it $35? OK, so maybe my memory isn't the best in the world.

Regardless, I got it for a whole lot less than the $100 to $200 price tags I've regularly come across over the last few years.



Sure, the game's still only marginally fun--although I'd argue that it's more enjoyable than most let on--but as you can see here, that $30 or $35 nabbed me some really sweet Donkey Kong Jr.-branded box art as well as a rather nice cartridge and instruction manual.

See also: 'A few photos (and words) that hopefully showcase why I consider Yume Penguin Monogatari to be my second-favorite example of Famicom box art'

Thursday, July 17, 2014

Looking to add a few divas to your Tomodachi Life island? You've come to the right place...

Is it any surprise that my Tomodachi Life island is well-stocked with divas? I sure hope not.

Anyway, I can't imagine I'm the only gay (or otherwise) gamer playing this quirky 3DS life sim who likes his "pop stars," so I thought I'd share QR codes for a few of the ones that currently are traipsing around Rainbow Island. (Yes, that's the rather unimaginative name I came up with for my Tomodachi Life hub. What can I say? It wasn't my most creative moment.)

For starters, here's Bjork:


I can't take credit for her design, by the way, as I came up with it after finding an interesting looking one via Google and tweaking it a bit.

I also can't take credit for the amazing Cher design found below.


An Internet acquaintance, Adrian, came up with the following Grace Jones design, I believe:


I did create the design seen below, though, which is of Japanese pop star Hikaru Utada.


I also made this Madonna design:


Finally, here's a QR code for my own Mii design (yep, I'm a diva, too), should any of you want to add me to your isle.


Are you playing Tomodachi Life, too? If so, please feel free to share the QR code for your Mii in the comments section below.

See also: 'I'm having way too much fun taking screenshots while playing Tomodachi Life'