Showing posts with label Trigger Happy Havoc. Show all posts
Showing posts with label Trigger Happy Havoc. Show all posts

Thursday, December 05, 2013

I like pretty much everything about DanganRonpa: Trigger Happy Havoc's first English trailer except for Monokuma's voice

I've been itching to see the North American version of DanganRonpa: Trigger Happy Havoc in action ever since its release was announced a few months ago.

Am I still interested in this suspenseful Vita title, which will hit digital and physical store shelves in this part of the world sometime in February, now that I've gotten my wish (via its first English trailer, below)? Yes, I think you could say that.


In fact, my only qualm with DanganRonpa: Trigger Happy Havoc at this point is that the voice of its antagonist, Monokuma (he's the two-toned bear), doesn't seem quite evil enough to me.

What do all of you think? Are you still curious about this one now that you've seen a bit of it in action?

Thursday, November 14, 2013

I'm *this* close to pre-ordering Danganronpa: Trigger Happy Havoc's limited edition

And, yes, that's despite the fact that I don't yet own a Vita.

What can I say? I'm really interested in this title, whose gameplay is said to be part Ace Attorney and part 999. (Bonus: it sports a really cool art style.)

Making matters worse is that Danganronpa: Trigger Happy Havoc's limited edition is just $10 more than the regular release (which will carry a $40 price tag), even though it includes an appealingly designed collector's box, a soft-cover art book and a jewel-cased soundtrack.


Thankfully, it seems I'll be able to hem and haw about this decision for at least a little while yet, as neither version of Danganronpa: Trigger Happy Havoc will hit the streets until Feb. 11, and at the moment more than 75 percent of the limited edition's stock is still available.

Have any of you already staked a claim to one of these beauties, or are you considering doing so at some future point in time?

Pre-order: Danganronpa: Trigger Happy Havoc limited edition and Danganronpa: Trigger Happy Havoc regular edition

Monday, September 30, 2013

Calling all present and future Vita owners: here's a Q&A about DanganRonpa that's worth a peek

I'm going to have a very interesting decision to make once Sony finally gets around to announcing the Vita TV's North American release: am I going to buy one of those sleek (and cheap) micro-consoles--along with a handful of games, of course--or am I going to buy a regular ol' Vita?

Regardless, I think the writing is on the wall that I'm going to buy a Vita in some form over the next 12 months or so--thanks in large part to the release of delicious-looking games like Spike Chunsoft's DanganRonpa: Trigger Happy Havoc.



Speaking of which, DieHard GameFan's Joshua Moore recently picked the brains of two Nippon Ichi Software of America staffers about their employer's decision to localize this enhanced remake of the first DanganRonpa title, which achieved a respectable amount of attention from Japanese PSP owners all the way back in 2010.

A few of the passages of this Q&A--with Phoenix Spaulding, the NISA editor working on the project, and David Alonzo, the company's marketing coordinator--that particularly stuck out for me:

Spaulding on why NISA decided to work on this title--"We’d been doing a lot with the Vita and wanted to do something that was a little bit outside of our normal wheelhouse. The tone is really different from anything we’ve done and the gameplay is different, but we saw with 999 and Virtue's Last Reward that there’s an audience [for this type of game], not just in Japan, but an establishing audience here as well."



Spaulding on DanganRonpa's being like 999 mixed with Phoenix Wright--"In terms of style, I guess that closest thing that a lot of people would know would be the Phoenix Wright games, where there’s sort of two components: the research and investigative part, and the trial portion. It’s sort of an information game where you have to keep track of a lot of details and look for those little points in the game." Also, like 999 and Virtue's Last Reward, the tone and style are "very dark, where you can’t really trust anyone and your life is on the line, while you’re sort of under pressure to figure out what’s going on."

Spaulding on the title's "hardcore gameplay"--"A lot of people tend to describe [the game] as sort of a visual novel, or that kind of thing, but I think people will be surprised that there’s a lot of hardcore gameplay elements that people don’t realize: there’s a lot of timing-based stuff, once you get to the class trial you’re not just sitting there. It’s very active, you have to be paying attention. There’s a lot more than just sitting there reading a lot of text."



To read the full comments of Spaulding and Alonzo, direct your browser of choice to diehardgamefan.com.

DanganRonpa: Trigger Happy Havoc will be released in both Europe and North America--and in both digital and physical formats, I believe--in early 2014, courtesy of NISA. Pre-order the boxed US version here.