Showing posts with label Yoshi Touch and Go. Show all posts
Showing posts with label Yoshi Touch and Go. Show all posts

Wednesday, January 21, 2015

A little more Catch! Touch! Yoshi! (DS) love

Did you think I was done talking about Catch! Touch! Yoshi! (aka Yoshi Touch & Go) with yesterday's post? I hope not, because I'm going to chat about it again today.



Well, kind of. Instead of discussing this early DS game's gameplay, I thought I'd talk about its packaging.

The centerpiece of this game's packaging, of course, is its cover art, which can be seen in the photos above and below.


This game's cover imagery is among my favorites for the system, and the illustrations produced for its manual and cart label--both of which are shown in the snapshot above--are pretty sweet (and I mean that literally and figuratively), too, if you ask me.

By the way, getting back to the box art for a second, I really like how it features a DS stylus that's apparently responsible for the squiggly pink lines that careen around its ample acreage.


Anyway, the back of the manual features a really nice image, too. Sadly, the interior of this pamphlet isn't quite as fabulous as its exterior, although I wouldn't go so far as to call it a stinker, either.


Still, it's always nice to see a bunch of colorful Yoshis stumbling around as they are in the manual page above.



Have any of you played Catch! Touch! Yoshi!--or Yoshi Touch & Go, or whatever it may be called in your neck of the woods? If so, what do you think about it?

Or, what do you think of the art showcased in the photos shared throughout this post? Share your thoughts in the comments section below.

Tuesday, January 20, 2015

#ADecadeofDS: Catch! Touch! Yoshi!


Amount of time devoted to this DS game in the last week--One hour, 54 minutes.

Most recent boss toppled, location reached or milestone achieved--Erm, I spent a good bit of time with each of its four main modes--will that suffice? (I've yet to experience the game's "Battle" mode for what I'm sure are obvious reasons.)

Overall comments on the experience--For starters, don't read too much into the time listed above. Catch! Touch! Yoshi! (Yoshi Touch & Go outside of Japan) isn't a game you play for hours and hours on end--or at least that's not how I played it. Instead, it's one of those games you put five or 10 minutes into while you're lazing away on the couch on a Sunday afternoon.

Of course, it's possible I would've spent more time with Catch! Touch! Yoshi! over the last week if it had grabbed me from the get-go. Unfortunately, it didn't, and my first few stints with it left me thinking it just wasn't "my cup of tea"--or whatever the gaming equivalent would be.

I stuck with it, though, in part because I felt I needed to give it a fair shake and in part because I found it to be pretty darn easy on the eyes, and I'm glad I did, as its unique, touch-screen-centric gameplay--which alternates between using a stylus to form cloud-puff paths for an airborne baby Mario and using it to guide an always-on-the-move Yoshi through a seemingly endless ground-based stage--eventually grew on me to a surprising degree.

The game's "Score Attack" and "Time Attack" modes have proven to be my favorites, by the way, with the "Marathon" ("Endless" in the Japanese version) and "Challenge" modes being just a bit too tricky for me on most occasions.

Unfortunately, each of these modes are so similar in terms of aesthetics and gameplay that they're nearly interchangeable--a fact that makes Catch! Touch! Yoshi! seem dangerously thin, content-wise.

Still, there's obviously some good, almost "old fashioned" fun to be had here, and that shouldn't be overlooked--nor should the surprisingly attractive visuals that are on offer. (I especially love how the look of each "stage" slowly, but surely, morphs as the seconds tick away--from blue skies, to sunset, to nighttime and back again.) Add in what's sure to be an enticing price point--even for "complete" copies--and it's easy enough to overlook this cumbersome cart's handful of negatives.

Will I continue to play this game in the coming days, weeks and maybe even months?--Yes, on and off. Mind, you, I'd be far more likely to play it on the regular if a digital version of it were on my 3DS at all times, but as it stands, this colorful cartridge will have to settle for only occasionally making the journey from its case to one of my treasured DS or 3DS systems.

Do I recommend it to others?--It's kind of hard to say, actually. If 3DS owners could download Catch! Touch! Yoshi! (or Yoshi Touch & Go) from the eShop for a couple of bucks, I'd throw my full weight behind it, as it's definitely the kind of game a lot of people would enjoy dumping a few minutes into when they have some free time. It's harder to recommend it, though, when playing it requires tracking down an actual cart that's unlikely to stay in someone's DS or 3DS for very long.

Next up--Taiko no Tatsujin DS


See also: previous #ADecadeofDS posts

Wednesday, December 25, 2013

Four DS games I'd like to buy and play in 2014

A few weeks ago, I shared in this post that I'd like to buy a few DS games in the coming year.

Well, 7th DragonMaestro! Jump in Music and Nora to Koku no Koubou: Kiri no Mori no Majo (aka Noora and the Time Studio: The Witch of the Misty Forest) aren't the only such titles that are on my radar right now.

In fact, here are four more:


Catch! Touch! Yoshi!--I know I could pick up the North American version of this game--known here as Yoshi Touch & Go--on the cheap, but I really like the Japanese box art so I'm planning to buy that iteration instead. Regardless, I have a feeling I'll like its gameplay, too, once I get my hands on a copy.


Nanashi no Game--Now that this spooky title, published by Square Enix in 2008, has a fan translation, I desperately want to put it through its paces. And who knows, maybe by the time I've finally acquired and finished it, a fan translation will be released for its 2009 sequel (also a Japan-only affair, of course), Nanashi no Game: Me.


Pac-Pix--An odd choice, I'm sure, but I've always been curious about this one--in part because of its extensive use of the DS's touch screen and in part because of its adorably cartoonish art style. The main reason I've yet to add it to my collection is that I have a feeling it isn't the deepest of experiences, but since copies can be picked up for less than $10 I probably shouldn't worry about it so much.


Tomodachi Collection--Another import-only DS game that now has a fan translation--or at least a partial one. Actually, I'd want a copy of Tomodachi Collection even if some of it hadn't been translated into English, as it might help me with my Japanese studies--you know, when I finally back to them.

See also: 'Four Japanese retro games I'd like to buy (and play, of course) in 2014' and 'Four PSP games I'd like to buy and play in 2014'