Showing posts with label gamasutra. Show all posts
Showing posts with label gamasutra. Show all posts

Friday, October 15, 2010

Costume Quest unwrapped

Gamasutra's Christian Nutt recently chatted up Tim Schafer, creative director at Double Fine, and thankfully the bulk of their little tête-à-tête focused on the developer's soon-to-be-released trick-or-treat RPG, Costume Quest.

Unfortunately, neither Nutt nor Schafer reveal in the interview (read it here) the general length of this Halloween-inspired game. Will it take two hours to "beat" or will it take 20? That's the only question I'd like to have answered at this point. (Well, that and what's the girl in the pink (below) supposed to be dressed as?)



Anyway, Costume Quest will hit PSN and XBLA next week carrying a price tag of $15 (or 1200 Microsoft Points). I'd pick it up in a heartbeat if I owned a PS3 or an Xbox 360, but since I don't I'll do what I usually do in such circumstances and obsess over screenshots and videos of the game until something else catches my attention.

See also: 'After this, I hope the folks at Double Fine develop a game about Christmas'

Thursday, August 12, 2010

Show me the money

A few weeks ago, someone contacted me via flickr and asked if I'd be willing to sell my copy of GamePro magazine's second issue (below).


I declined, although I'm not entirely sure why. After all, I rarely flip through that particular magazine, and I'm not saving it so I can sell it for more money at some later date.

It's a good thing I'm not holding out for bigger bucks, because according to this gamasutra.com article--penned by Kevin Gifford, author of one of my favorite gaming sites, magweasel.com--such a tactic is unlikely to be successful.

By the way, if you'd like to flip through issues of old gaming magazines without dropping a single dime on them, check out old-computer-mags.com and retromags.com.

Monday, February 08, 2010

'Games are not and never will be art.' Oh, really?

Full disclosure: I cringe whenever I hear someone--especially someone within the games industry--suggest that games aren't an art form. And when that someone takes things a step further and suggests they never will be an art form? Well, I smack my head against the nearest wall.

You can just imagine, then, the condition my head is in after reading Charles J. Pratt's coverage (over at gamasutra.com) of last week's Art History of Games conference.

For starters, Michael Samyn, founder of Tale of Tales, the Belgian-based developer of such "art games" as The Endless Forest and The Path, suggests that games are not and never will be art because "play was driven by a biological need, and that over time play had been turned into games. On the other hand, art was not created out of a physical need but in a search for higher purposes."


Later, Samym says that "computers offered the way forward for art, but at this point it is being held hostage by the video game industry."

I can't say I agree with those or any of the other comments attributed to Samym in Pratt's article--I'm a firm believer that games, like movies and music, are a form of art--but that's certainly not the first time that's happened since this conversation started way back when.

That said, if you're at all interested in this topic I suggest you read Pratt's article in full--especially since it includes a section titled "When Art and Games Collide," which contains comments from Celia Pearce, assistant professor of digital media at Georgia Institute of Technology.

See also: 'What do you think: Are video games art?'