Showing posts with label Ore no Shikabane o Koete Yuke. Show all posts
Showing posts with label Ore no Shikabane o Koete Yuke. Show all posts

Friday, August 14, 2015

Nice Package! (Ore no Shikabane, PlayStation)

Truth be told, I completely ignored the Japanese PlayStation game known as Ore no Shikabane o Koete Yuke for a good couple of years after I first became aware of it due to its cover art, which I found oddly creepy.



Eventually, I learned more about this Alfa System-developed game, and what I learned prompted me to have a change of heart about it.

Specifically, I learned that Ore no Shikabane o Koete Yuke (Over My Dead Body in English) is an RPG with a really cool art style and an intriguing premise that revolves around the son of a legendary warrior who has been cursed--along with any and all offspring--to age much faster than usual. The only way to get rid of said curse is to kill the demon who put it on you, so that's exactly what you and your spawn are tasked with doing throughout the course of this game (or so I've been told).



Which I guess helps explain why both the box cover and manual cover produced for Ore no Shikabane--or, Oreshika, as it's known in Japan--feature close-up shots of children's faces.



Speaking of Oreshika's manual, it's a real doozy--as in, it's almost biblical compared to your typical, run-of-the-mill PlayStation instruction booklet.

Although most of its many pages are rather boring and are filled with a ton of text (such as the example showcased in the photo above), a choice few feature gorgeous illustrations like the one that can be seen below.



Here's another pretty good example, I think. Plus, the art in the snapshot below includes a bit of beefcake, which is never a bad thing, if you ask me. 



Please accept my apologies for not chronicling via a photo or two the CD that contains all of Oreshika's surely convoluted code. If memory serves, I passed on doing so because the disc in question is of the mirrored-surface-bearing-a-not-entirely-appealing-design variety.



Anyway, I know I say this all the time, but I really am going to do my best to pop this game into my adorable Japanese PSone sometime soon and at least try to stumble my way through its first few hours. After I do that, I'll return here and share my thoughts in some form or fashion.

In the meantime, have any of you played either this game or its Vita-based sequel, which was released in the West earlier this year?

Thursday, February 28, 2013

Six Japanese PSP games I wish had been brought to the States

Considering how poorly the PSP sold in the US, it's pretty amazing how many Japanese games have been localized and brought to our shores since it debuted in 2005. (In fact, they're still coming--as evidenced by the recent announcements concerning Class of Heroes 2 and Sweet Fuse: At Your Side.)

Still, a number of noteworthy PSP titles never earned an English release of any sort. Of those, the six mentioned below are the ones I most wish had made it to North America.


1. 7th Dragon 2020--Truth be told, I'd much rather be able to buy and play a localized copy of the original 7th Dragon (for the DS) than this "side story," but that doesn't mean I wouldn't pick up 2020 if given the chance--despite the fact that the crew at Hardcore Gaming 101 have described it as being "significantly dumbed down" compared to its predecessor.


2. Any of the Hatsune Miku: Project DIVA games--I'm a sucker for rhythm games, especially those that could be called "cute," so this Sega-made selection is a no-brainer. That said, I have a feeling this game would have been ruined had its developers attempted to replace its Japanese tunes with English ones, so maybe I should be happy it never left its home country.


3. Either of the MonHun Diary: Poka Poka Airu Village titles--This series (consisting of just two games, at the moment) often is described as being "Monster Hunter meets Animal Crossing," which of course means I've been curious about it since the first title was announced in 2009. Considering Sony seemed desperate for a while to expand western sales of the PSP (and Capcom similarly seemed desperate to expand western interested in the Monster Hunter series), I thought one or both of the MonHun Diary: Poka Poka Airu Village would be shoe-ins for a US release of some sort. Apparently I thought wrong.