Friday, March 28, 2014

We interrupt this program to inform you that Tomodachi Collection: New Life is almost assuredly heading West

Astute readers will recall that Nintendo bigwig Satoru Iwata recently revealed--during an out-of-the-blue interview with the Wall Street Journal--that the Japanese giant was busy prepping an overseas release for Tomodachi Collection: New Life.

Sadly, neither Iwata nor anyone else related to Nintendo has followed up that stealth announcement with an actual announcement, so all of us Westerners who desperately want to experience some Tomodachi Collection action in our native languages have been left to wonder if Nintendo's head honcho was just pulling our legs during that late-January tête-à-tête.

Based on a bit of information that came to light yesterday, it appears he wasn't being a troll.

What information, you ask? Oh, just a slew of reports from folks in Europe who've received an online survey from Nintendo of Europe that said Tomodachi Collection: New Life is being localized for that region and asked for some input on the title.

Embedded within said survey were a slew of screenshots--one of which can be seen to the right (click on the survey link above or the Tiny Cartridge one below to see more)--and even a video of a (presumably early) English build of the game.

Although I'd like to say that all of this means an honest-to-goodness announcement regarding Tomodachi Collection's Australian, European and North American releases is just around the corner, I have a sinking feeling we're going to have to wait until E3 2014 for that to happen.


Thursday, March 27, 2014

'Don't get yr hopes up'

I know I tend to present myself as a rather peppy and positive person on line, but believe me when I tell you I have a cynical side. (Just ask my husband if you want confirmation.)

I share that to explain both why I like the painting below--the title of which serves as this post's header, by the way--as well as why I've liked pretty much every piece of art New Zealand-based deviantart user melonjaywalk has produced.

It also should help explain why I got such a kick out of a note melonjaywalk published along with the painting, which was inspired by a scene in Sonic the Hedgehog 3: "Was originally just a landscape before I decided that I just needed to ruin it somehow. So, text."

To see more of melonjaywalk's stuff, go to or

Wednesday, March 26, 2014

I've never been much of a Sonic fan, but ...

... that isn't keeping me from coveting the custom-painted Dreamcast controller seen in the photo below.

Of course, I'm a fan of pretty much everything artist OSKUNK creates, so what else is new, right?

I wonder if he also made a Dreamcast system that continues the theme? If so, he isn't yet willing to show it off.

In the meantime, let's ogle OSKUNK's controller (I mean that literally, not figuratively)--and afterward maybe go play a Dreamcast game or two.

Tuesday, March 25, 2014

Photographic proof that my love of the DS has been rekindled, too

I know I've been going on and on and on about the GameBoy as of late, but the ol' brick, as I like to call it, isn't the only system currently pinging my gaming radar. Obviously there's the 3DS, as evidenced by the last few "Shall We Do It?" posts I've published, but there's also the DS.

How else can you explain all of the DS games I've picked up in the last three months, a number of which can be seen in the photos below?

The games included in the photo above, by the way, are (clockwise from the upper-left) Dun-Dam: Dungeons & Dam, Awatama (aka Soul Bubbles), 7th Dragon, Zombie Daisuki, Tomodachi Collection and Tetris DS.

Now, before any of you jump to the conclusion that I'm completely bonkers, most of these DS games were picked up on the cheap. I nabbed Tomodachi Collection, for example, for all of three bucks.

The copy of Noora and the Time Studio (aka Nora to Toki no Kōbō: Kiri no Mori no Majo) seen above and below was a steal, too, at just $12.

Sadly, I haven't played any of these games yet due to the fact that Bravely Default has me by the short and curlies at the moment. I'll start playing at least a couple of them once the above-mentioned RPG releases me from its grasp, though, I swear. But which should I play first?

Monday, March 24, 2014

You say htol#NiQ, I say 'gorgeous Vita game'

Before anyone asks, yes, htoL#NiQ is the name of a game. A Vita game, specifically. A Nippon Ichi-made Vita game, even more specifically.

The folks at Nippon Ichi say the title's supposed to be pronounced Hotaru no Nikki, by the way--which means nothing to me, but apparently it means something along the lines of Firefly’s Diary to people who actually understand the Japanese language.

Anyway, according to the always fabulous Kimimi (proprietress of the Shinju Forest blog), htoL#NiQ is a “light and shadow action” game--which, uh, also means nothing to me.

Digging a bit deeper, it seems the long and short of htoL#NiQ's gameplay is that players use the Vita's front touch screen and rear touch pad to control a pair of fireflies and guide a girl with both amnesia and deer horns through what looks to be a ruined city.

Would you believe me if I said I desperately want to buy htoL#NiQ when it's unleashed upon Japan on June 19? Yeah, I'm guessing at least some of you would.

Sadly, the limited edition of the game--the only physical version that will be made available--looks to be extremely limited at this point. Plus, I don't yet own a Vita. So, I guess what I'm saying is: don't expect me to write a review of it anytime soon. Sigh.

(Via and