Tuesday, December 31, 2013

My favorite games of 2013

I haven't played as many games in 2013 as I imagined I would before the year began, but I've still played enough to be able to write a post about the ones that have pleased me the most.

Strangely--or perhaps not, considering my current obsession with the dual-screened handheld--all of the games discussed herein were released for Nintendo's 3DS. (That's not to suggest I've only played 3DS titles this year; pretty much all of the other games I played in the last 12 months, though, were for "older gen" systems like the DS, GameBoy, PC Engine, PlayStation and PSP.)

Animal Crossing: New Leaf--If I were to hold up one of these games as my absolute favorite of 2013, it would be this one. Not only have I played it more than any other title this year, but I've spent more time with it than I've spent with any game in the last few years (if not ever). I'm still not sure which Animal Crossing game I like best, the original or New Leaf, but it doesn't really matter--they're both among the most entrancing games I've ever come across.

Attack of the Friday Monsters! A Tokyo Tale--Thank goodness for the 3DS eShop. Without it, gamers outside of Japan probably never would have gained access to this nostalgia-tinted title, which I can only describe as three parts open-ended adventure and one part card battles. Don't worry if that sounds less than thrilling--I can't imagine anyone but the most crotchety of gamers disliking this digital release.

THE "DENPA" MEN 2: Beyond the Waves--Although I haven't enjoyed Beyond the Waves as much as I enjoyed its more simplistic and straightforward predecessor, I've still had a good time with it. Sure, I find some of the newly introduced elements to be overwhelming, but I like a number of them, too--such as the new body colors and the additional clothing and equipment that can be used to alter the looks and even abilities of your adorable "Denpa" crew.

Nintendo's four "new" StreetPass Mii Plaza games--I held off on buying Flower Town, Mii Force, Monster Manor and Warrior's Way for quite a while (I only did so about two weeks ago) because I was unsure as to whether they'd be worth $15. Now that I've spent some quality time with each of them, I can safely say they're well worth the asking price--assuming you regularly StreetPass other 3DS owners--with Mii Force (the shmup shown above) and Monster Manor being my current faves.

Pokémon X--Back when it was first revealed, I wasn't all that sure what to think of the latest pair of Pokémon games. As soon as I started playing one of them, though, I was sold on its brilliance. That I've yet to get even close to finishing it says more about how hectic my life has become in the last few months than it does about the quality of this portable RPG, so rest assured I'm going to do my best to beat it in 2014.

Witch and Hero--It may surprise some of you to hear this, but I think this eShop title may be my second favorite game of 2013. There's just something about its mix of simplicity and depth (in terms of its gameplay--as in, there's more to Witch and Hero than simply bumping into baddies as quickly as possible), I guess. It's not for everyone, as the saying goes, but for me it's been the perfect title to turn to whenever I've got five or 10 minutes to blow.

A few games that I likely would've included here if I'd played more than an hour or so of them so far: Darumeshi Sports Store, Fire Emblem: Awakening and The Legend of Zelda: A Link Between Worlds

Monday, December 30, 2013

Five games I have to get back to (and hopefully finish) in 2014

I started a lot of games in the last year or two (or three) that I've yet to finish, but the five below are the ones I most want to get back to and "beat" in 2014.

Deadly Premonition (Xbox 360)--It's going to be very interesting to see if I actually go back to playing this one. Although I loved the bizarro story when I started playing it many moons ago, I wasn't so enamored with some of the gameplay (anything resembling a battle scene, basically). Still, I'd really like to finish it someday--if only so I can say I did it.

EarthBound (SNES)--I know, I know--it's wronger than wrong that I've yet to "beat" this legendary RPG. (I've tried three times now, if memory serves.) The thing is, I've loved every second I've played of it during each of my attempts--but something's always distracted me before I could complete it. Hopefully I can avoid that when I go back to my most recently created save file in early 2014.

Final Fantasy: The 4 Heroes of Light (DS)--This situation surrounding this game is a bit strange, as the only thing I have to do is beat its final boss. I've actually battled it a number of times already, and even made it as far as its third (and final, I think) form, but I faltered each and every time. So, I'm going to make another run at it next year--probably after bolstering my party a bit (or a lot).

Fire Emblem: Awakening (3DS)--Another crying shame, right? I can't remember how many hours I put into this title before being pulled away by Animal Crossing: New Leaf, but I know it wasn't close to enough. Hopefully I can give it the attention it obviously deserves at some point during 2014.

Opoona (Wii)--I bought this unique, Dragon Quest-esque RPG with the best of intentions earlier this year, but only made it an hour or so in before walking away for some reason or another. I found the first 60 minutes to be pretty enjoyable, though, so I'll definitely do my best to further explore it in the next 12 months.

Are there any games you guys and gals started in 2013 (or before) and would like to finish next year? Let me know which ones in the comments section below.

Saturday, December 28, 2013

Five more favorites: Super Famicom box art

So, here I am again, blathering on about box art. Super Famicom box art, specifically.

Truthfully, I probably could publish five or even 10 posts about Super Famicom cover art, but I think two are plenty for now.

Anyway, as the header above states, here are five more of my favorite pieces of Super Famicom box art.

Gaia Gensouki--No joke: I'd actually like this particular piece of cover art more if the characters in the sky were removed and then replaced by the game's logo. That said, I'm pretty fond of it as is. This one was called Illusion of Gaia in North America and Illusion of Time in Australia and Europe, by the way. (Above scan was nabbed from the always fabulous gamengai.com, by the way.)

Rudra no Hihou--Talk about dramatic! I like every element of Rudra no Hihou's kaleidoscopic box art--especially the angrily orange backdrop (complete with a devilish pair of eyes). I also like the character designs, which aren't your typical JRPG fare.

Kiki Kaikai: Tukiyozoushi--This one's kind of a mess at first glance, but let things sink in a bit and you'll likely look at it as I do: as a near-masterpiece in the realm of Super Famicom box art. If only the protagonist's eyes were less freaky. Oh, well, it's still completely wonderful even with their presence.

Septentrion--The only Super Famicom game included in this post that I've yet to actually play in some form or fashion. I'm strongly considering it now, though, thanks to its striking cover art. I especially like the font the folks at developer (and publisher, in Japan) Human Entertainment used for its logo.

Super Mario World--If there's a piece of Super Famicom box art that can be called "iconic," it's the one seen above. (True story: I regularly attempted to recreate the central illustration using pencil and paper as a teen.) And what a brilliant idea to surround everything in bright orange and yellow, don't you think?

A few other contenders: Cotton 100%, Dark HalfMarvelousMother 2Pop'n TwinBee, Romancing SaGa 3, Star FoxTales of Phantasia, Tenchi Sozouzou and Yoshi's Island

Friday, December 27, 2013

Five favorites: Super Famicom box art

After publishing this post about five of my favorite pieces of Japanese GameBoy Advance box art, a commenter named Jin suggested I write a similar post about Super Famicom cover art.

Well, here it is. Or maybe I should say "here's the first one," as a second is likely to follow tomorrow or the next day.

Regardless, here are five of my favorite pieces of Super Famicom box art (in random, rather than alphabetical, order):

Parodius Da!--One of the best pieces of Parodius box art produced so far, if you ask me. Also one of the most colorful illustrations to grace the cover of a Super Famicom game. As such, it clearly deserves a spot on this list--and in my games collection, at some future point in time.

Torneko no Daibōken: Fushigi no Dungeon--More proof that sometimes simple cover art is the best. It helps, of course, that the centerpiece of this example is both humorous and appealing and that its logo has a bit more character than your average Super Famicom game.

Final Fantasy VI--If I were to concoct a number of these posts, I'd include the box art created for Final Fantasy IV and V, too, but since I'm only publishing a pair of them, I'm limiting myself to just one piece of 16-bit Final Fantasy box art. In that case, I have to go with Final Fantasy VI's, which in my opinion is about the closest video game cover imagery has gotten to "fine art."

Sutte Hakkun--Not as fabulous or as intricately designed as the cover art above and below, but this one brings a bit of old-school whimsy to the proceedings, don't you think? Plus, it features a rainbow, which always earns a positive nod from yours truly.

Seiken Densetsu 2--Easily one of my all-time favorite games, and also one of my all-time favorite game covers. Rarely has box art for any system--before the Super Famicom or after--ever looked so majestic, in my estimation.

See also: my five favorite pieces of Japanese GBA box art

Thursday, December 26, 2013

Four Japanese 3DS games I'd like to play in 2014

Let's be real here: it's likely I'm going to buy a lot of 3DS games in 2014. And when I say a lot, I mean it. A few of the North American titles that are likely to be picked up in the next 12 months, for instance: Yoshi's New Island, Persona Q: Shadow of the Labyrinth, Kirby: Triple Deluxe and Bravely Default.

And then there are Japanese 3DS games like Zoo Keeper 3D, Theatrhythm Final Fantasy: Curtain Call and Hatsune Miku: Project Mirai 2 and the following quartet:

Fantasy Life--I truly wish I could say I'm looking forward to playing an officially localized (into English) version of this Level-5 game in 2014, but at this point that seems about as likely as Square Enix bringing Slime MoriMori Dragon Quest 3 to our shores. So, I'm thinking I'll finally cave and buy the Japanese version, even though that may not be the best idea given my current inability to understand the language. (Don't worry, I'm planning to get back to learning it after the start of the year.)

Labyrinth no Kanata--Another questionable choice considering I barely know a lick of the Japanese language at the moment, but how could I pass up a portable dungeon-crawler as nice-looking as this one? Plus, its box art (below) is the definition of gorgeous, and you know how I am when it comes to gorgeous box art. I'm not so sure the gameplay will prove to be as appealing as the graphics and cover imagery, but I'm willing to take one for the team and find out.

Taiko no Tatsujin: Chibi Dragon to Fushigi na Orb--The Taiko no Tatsujin series has intrigued me for years now, yet I still haven't played a single one. This entry seems to be fairly well received, so why not start with it? The only issue that could keep me from buying it is my fear of scratching the lower screen of my gold Pokémon Center 3DS LL.

Touch Detective Rising 3: Does Funghi Dream Of Bananas?--You'd think someone who owns but has yet to play the first Touch Detective game and hasn't even bought the second one wouldn't pine for this soon-to-be-released 3DS entry. Well, you'd be wrong in my case. It helps, of course, that this sequel has a great subtitle. Also, it's being made for the 3DS, which means it's going to be awesome.

See also: 'Four DS games I'd like to buy and play in 2014,' 'Four PSP games I'd like to buy and play in 2014' and 'Four Japanese retro games I'd like to buy (and play, of course) in 2014'

Wednesday, December 25, 2013

Four DS games I'd like to buy and play in 2014

A few weeks ago, I shared in this post that I'd like to buy a few DS games in the coming year.

Well, 7th DragonMaestro! Jump in Music and Nora to Koku no Koubou: Kiri no Mori no Majo (aka Noora and the Time Studio: The Witch of the Misty Forest) aren't the only such titles that are on my radar right now.

In fact, here are four more:

Catch! Touch! Yoshi!--I know I could pick up the North American version of this game--known here as Yoshi Touch & Go--on the cheap, but I really like the Japanese box art so I'm planning to buy that iteration instead. Regardless, I have a feeling I'll like its gameplay, too, once I get my hands on a copy.

Nanashi no Game--Now that this spooky title, published by Square Enix in 2008, has a fan translation, I desperately want to put it through its paces. And who knows, maybe by the time I've finally acquired and finished it, a fan translation will be released for its 2009 sequel (also a Japan-only affair, of course), Nanashi no Game: Me.

Pac-Pix--An odd choice, I'm sure, but I've always been curious about this one--in part because of its extensive use of the DS's touch screen and in part because of its adorably cartoonish art style. The main reason I've yet to add it to my collection is that I have a feeling it isn't the deepest of experiences, but since copies can be picked up for less than $10 I probably shouldn't worry about it so much.

Tomodachi Collection--Another import-only DS game that now has a fan translation--or at least a partial one. Actually, I'd want a copy of Tomodachi Collection even if some of it hadn't been translated into English, as it might help me with my Japanese studies--you know, when I finally back to them.

See also: 'Four Japanese retro games I'd like to buy (and play, of course) in 2014' and 'Four PSP games I'd like to buy and play in 2014'

Tuesday, December 24, 2013

Four PSP games I'd like to buy and play in 2014

Following up yesterday's post about the four retro games I'd like to buy and play in 2014, here are a quartet of PSP games I'd like to pick up--and, yes, put through their paces--sometime in the next 12 months.

7th Dragon 2020--Actually, I can't decide if I should start with the first of Sega's 7th Dragon 2020 games or skip right to the second one. Either way, I desperately want to play some iteration of this 7th Dragon spin-off series sometime soon, despite the fact that I likely won't be able to understand a word of what's going on while I do it.

Criminal Girls--Is it strange that a gay guy (me, of course) wants to play a game that's all about--or at least partially about--spanking and otherwise abusing girls as they traverse a treacherous tower, RPG-style? I suppose. Still, I'd like to give it a go, mainly because of its art style and gameplay. (I've always been a sucker for a good--or even bad--dungeon-crawler.)

MonHun Nikki: Poka Poka Airu Mura--This game is often described as "Monster Hunter meets Animal Crossing." I'm not completely sure what that means, to tell you the truth, but since I absolutely adore the Animal Crossing series and I've always liked the airu/felyne character, surely I'll enjoy playing a game that somehow combines the two, don't you think?

Yuusha 30 Second--So, the truth is I've only spent a short time with this title's predecessor, which was given a new name--Half-Minute Hero--when it made its way to North America. It was a long enough stint for me to know I'll enjoy the full game, though, and likely have a similarly great time with its Japan-only sequel, too. Should I actually buy a copy in 2014, I mean.

Other possibilities: Final Fantasy Type-0K-On! Houkago Live!!, Nayuta No Kiseki and Sweet Fuse: At Your Side

Monday, December 23, 2013

Four Japanese retro games I'd like to buy (and play, of course) in 2014

I know I've complained once or twice (or 24 times) over the last few months about the size of my gaming backlog, but that doesn't mean I can't add a few more titles to the pile in 2014 if the fancy strikes, right? Right?!

As for which retro games I'll be stalking on eBay should the "need" arise, here are the four that currently top my "consider buying in 2014" list:

Wario Land Advance (GameBoyAdvance)--Also known as Wario Land 4 in the West, this GBA title is a fairly recent addition to my lengthy "to buy" list. I'm sure this will sound strange to some of you, but I've never been a huge fan of this Nintendo character outside of the WarioWare series--although I bought and played a bit of the first and second Wario Land games. I hardly loved either of them, though, which is the main reason why I passed on this 2001 sequel. For a whole host of reasons, though, I think 2014 may be the year I finally give it a go.

Mesopotamia (PC Engine)--It's been some time since I've added a PC Engine game to my collection, and that's a real shame--in part because it's kept me from picking up ones like this Atlus-made oddity (which was released in North America as Somer Assault). I mean, it isn't often that you can play a platformer-ish game that stars what can only be described as a Slinky with a gun. Bonus: its cover art (see it here) is as appealingly unique as its gameplay.

Pajama Hero Nemo (Famicom)--This title, which was renamed Little Nemo: Thre Dream Master when it was brought to the US, is one of my favorite games of the 8-bit era, no question. Admittedly, I was better able to meet its challenges back when I was a teenager, but I still get a kick out of it today. It helps, of course, that it features some of the best sprites to appear in the medium. Anyway, I've been meaning to pick up a complete-in-box copy of the Japanese release for ages now, and I'm hoping I'll finally go through with it sometime this year.

Rhyme Rider Kerorican (WonderSwan)--Here's another game I've had my eye on for some time. The main reason I've yet to get it: I still don't have a WonderSwan system to play it on. Other than that, though, it's a pretty attractive import-only retro title, as it's readily available and it almost always has an accessible price tag attached to it. (By the way, if you're curious to know more about this funky portable rhythm game, whose art style has long reminded me of the PaRappa the Rapper series), read the review of it over at stuckinthe90s.webs.com.)

Which retro games (Japanese or not) are you guys and gals hoping to acquire sometime next year?

Saturday, December 21, 2013

I was all set to ignore the Bravely Default Collector's Edition until ...

... I came across the following photos of its packaging and contents over at tinycartridge.com yesterday.

Now I'm feeling a bit torn about the whole thing. Do I drop $49 on the Collector's Edition and get a soundtrack CD with some sweet cover art (as well as a few other things I'll probably look at once and then file away), or do I save $10 and buy the regular release instead?

As of now I'm thinking I'll go for the former, as I'd like Nintendo of America to release more such Collector's Edition in the future.

Both editions of Bravely Default will hit North American store shelves on Feb. 7, by the way. (Both versions of the game can be pre-ordered here.)

Which one will you be picking up--assuming you're interested in picking up a copy of the game at all?

Friday, December 20, 2013

Raise your hand if you, too, are conflicted as hell about Yoshi's New Island

It's unlikely you'll ever find someone who loves the original Yoshi's Island more than I do. I loved it to bits back when it was still fresh in everyone's mind and today I consider it to be among my all-time favorite games.

As such, I was a tad excited when I heard that the folks at Nintendo were working on another Yoshi's Island game for the 3DS.

Until I saw it in action, I mean. (Check out the game's latest trailer, below, if you've yet to lay eyes on it yourself.)

Now, I won't go as far as some people and declare Yoshi's New Island to be ugly or hideous, but I will say that its odd mishmash of an art style is a far cry from the one so brilliantly utilized in the original and in Yoshi's Island DS. (Hell, I even prefer the looks of Yoshi's Story at this point.)

My skepticism isn't based solely on Yoshi's New Island's aesthetics, by the way. I'm also a bit wary of its gameplay, which so far doesn't seem all that different or "new" from past efforts. (Yes, there are those humongous eggs, but I'd hardly call them game changers.)

If I've learned anything from my recent experience with The Legend of Zelda: A Link Between Worlds, though, it's that just because a game doesn't look so hot in screenshots or even video, it doesn't mean it won't look a whole lot better while playing it on an actual 3DS system.

So, despite the conflicted feelings I currently have for Yoshi's New Island, I'm going to do my best to remain open-minded about it until a copy of it is sitting in my hands.

What do the rest you think about this upcoming release based on what you've seen of it so far? Share your opinions in the comments section below, if you're willing.

Thursday, December 19, 2013

Five favorites: Japanese GBA box art

The GameBoy Advance may not have stuck around as long as Nintendo's other portable systems, but it still produced a pretty wonderful catalog of games.

It also produced a pretty wonderful catalog of cover art--including the five showcased in this post, which I currently consider to be my favorites.

Final Fantasy Tactics Advance--Although this game didn't click with me like its PlayStation-based predecessor, the same can't be said for its box art, which is colorful, elegant and even a bit wistful. (I'd like it to be known, by the way, that this post--and this cover art, in particular--has prompted me to give this game another shot sometime soon.)

Mr. Driller A--I'm sure some of you will question the inclusion of this piece of cover art, and I completely understand that. To be honest, I wasn't sure if I should include it myself. In the end, though, I decided it deserved a spot on the list because of its bold use of color (pink for the win!) and its adorably cheerful (and kind of retro) art style.

Ōgon no Taiyō: Ushinawareshi Toki (aka Golden Sun: The Lost Age)--True story: the box art above is my favorite of the bunch. I love that it's so stark, yet also dramatic. It certainly isn't the kind of cover art the folks at Nintendo produce every day. The question is (to those of you who've played it or its predecessor): does the game itself stack up to its beautiful box art?

Tomato Adventure--Clearly I like colorful cover art, especially when it comes to handheld games. As such, it should go without saying that I'm completely in love with Tomato Adventure's packaging, which seemingly includes every hue imaginable. Oh, and it gets bonus points for sporting an awesome logo, too.

Slime Morimori Dragon Quest--This beautiful piece of box art earned a spot in this post due in large part to the smiling slime that serves as its focus. It features plenty of other appealing elements, too, though--like Don Clawleone's shadowy presence in the background. (I'm also quite fond of this game's logo, which is a lot less busy than the ones that have been used for the Dragon Quest Monsters series.)

Honorable mentions: Final Fantasy V Advance, Guru Logi Champ, Klonoa: Empire of Dreams, Zelda no Densetsu: Fushigi no Bōshi (aka The Legend of Zelda: The Minish Cap)

See also: five favorite pieces of European DS box art, Japanese DS box art, North American DS box art, Japanese PSP box art and Japanese Wii box art

Wednesday, December 18, 2013

Dear Nintendo: bring the hot pink 3DS XL to the US and I promise I'll buy it to replace my OG 3DS

I know I've said this before on Twitter, and I may have said it here as well, but I'm going to say it again anyway just in case putting it out there two or three or four times actually makes some sort of difference: I really hope Nintendo brings the hot pink 3DS XL to North America sometime next year. (The earlier in the year, the better, of course.)

Why? I want to buy one so I can replace my red OG 3DS.

Yes, I already have one of the pink-and-white 3DS XLs that were released last winter. I'm not willing to transfer the games and info currently taking up space on my OG 3DS onto that XL, though, so my only option--since I vastly prefer the XL's huge screens to the OG's puny ones--is to pick up another XL.

And if I'm going to buy another XL, it has to be one of the hot pink--or maybe I should call it Pepto-Bismol pink--ones that first saw the light of day in Europe earlier this year.

If any of you are similarly jonesing for this assertively hued 3DS, by the way, you may want to check out the rather fabulous photos blogger Sparkly Vodka published this summer.

Tuesday, December 17, 2013

A hearty holiday thank you to a reader who'd prefer to remain anonymous

Over the weekend, someone who has been following this blog for quite a while now surprised me by sending me a late birthday gift (his words, not mine) via The Gay Gamer's Facebook page.

Specifically, the rather shy reader in question gave me a Nintendo eShop card.

Such a gesture deserves public acknowledgement, don't you think? Well, I do, so I'm offering up a virtual shout-out to this anonymous follower courtesy of this post.

I've already spent a portion of the eShop card's balance, by the way. On what, you ask? On Kaz Ayabe's Attack of the Friday Monsters! A Tokyo Tale, which is on sale for just $5 at the moment.

I'm not entirely sure what I'll buy with the remainder. The Legend of Zelda: A Link Between Worlds, perhaps? Or maybe Phoenix Wright: Ace Attorney--Dual Destinies plus a couple of eShop-only titles I've had my eye on for a while now?

Feel free to chime in with any suggestions you may have in the comments section below. Also, thanks again, mysteriously benevolent reader!

Monday, December 16, 2013

Five arcade classics I wish had been ported to certain handhelds

You may be wondering what prompted me to write this post. Strangely enough, it came to mind while I was playing the Game Gear port of Namco's quarter-munching classic, Mappy, last week.

While admiring the quality of the adaptation, I couldn't help but wonder why Namco ended its Game Gear ports with Galaga, Mappy and Pac-Man. What about Warp & Warp (aka Warpman), The Tower of Druaga or Dig Dug?

That line of thinking then led to me to ponder why some other arcade classics--like the five detailed below--were never ported to the following handheld systems despite the fact that they would've been perfect fits (or at least interesting fits) for each other.

Baby Pac-Man (DS or 3DS)--I've wanted to play this half-Pac-Man-game-half-pinball-machine oddity at home ever since I encountered it in a local arcade as a teen. I can see why it never earned a console conversion, of course, but a DS or 3DS version could've been (or could still be) magical. The question is: who would develop and publish it, Bally Midway or Namco? (My guess: neither!)

Detana!! TwinBee (WonderSwan Color)--For some strange reason, the folks at Namco only made one game, Beatmania, for the WonderSwan, and even then it was for the original black-and-white version of Bandai's niche-y handheld rather than its colorized follow-up. Why they never ported this pastel-coated cute 'em up to the WonderSwan Color is beyond me, as I have to imagine a lot of gamers would've enjoyed playing it with their portable of choice held vertically.

Dig Dug (Game Gear)--I'm sure the powers that be at Namco had their reasons for not green-lighting this handheld port, but for the life of me I can't fathom what they may have been. After all, the company's portable re-imaginings of Galaga, Mappy and Pac-Man are about as spot-on as could've been expected. (By the way, I also wish Namco had made and released a Game Gear version of Marvel Land--even though its graphics would've had to have been downsized and simplified quite a bit.)

Don Doko Don (GameBoy Color)--Don Doko Don has long had a place in my pixelated heart for all sorts of reasons, which is why it saddens me that Taito never released a handheld version. Although the GameBoy Advance could've received an arcade-perfect port, I think I'd actually have preferred to see one that was more of an homage to the original (a la Bubble Bobble for Game Gear), hence my call for it to be made for the GameBoy Color instead.

Mr. Do! (Neo Geo Pocket Color)--I don't know about you, but I think it would've been awesome it someone had brought this Dig Dug-esque game to SNK's brick-like handheld in some form or fashion--especially if they'd updated the graphics a bit like ADK did when they remade Make Trax for the system (after renaming it Crush Roller). Instead, NGPC owners were given a million pachinko simulators. Not fair!