Last week I did something I've been meaning to do for a long time: I bought my first PSP game.
I know, I've talked about buying
Cladun: This is an RPG,
Half-Minute Hero,
Hot Shots Tennis: Get a Grip,
Patapon and quite a few other games since I picked up a PSP last year, but for various reasons I have yet to follow through and purchase any of them.
So, which game
did I buy when I finally let loose last week? The PSP Minis version of
Pac-Man Championship Edition. It was just $4.99 and it would allow me to play this awesome title on the go--how could I choose anything else, right?
After playing the game for a bit over the weekend, though, I'm currently asking myself a completely different question: Why in the hell didn't I choose something else?
Before I get to why I'm asking myself that question, I have to say that nearly everything about this PSP Minis release is a mirror image of its Xbox 360 counterpart. The former looks and sounds just as good as the latter, as far as I'm concerned, and the former also shares all of the latter's modes and options--well, except for the ability to compare ones high scores with those of players elsewhere in the world via an online leaderboard.
Although I can see that irking some die-hard
Pac-Man Championship Edition fans, that's not my big beef with the PSP iteration. No, my big beef with the game is that it controls terribly whether you use the portable system's directional pad or analog "nub." (Basically, the former is too tight and the latter is too loose, at least in my experience.) In fact, it's so difficult to control that I doubt I'll play it more than a handful of times--which is a shame, because this is could have and should have been the perfect title for on-the-go gamers.
Oh, well, at least it only set me back $4.99. Here's hoping my next PSP purchase--which is likely to be
Cladun: This is an RPG,
Hot Shots Tennis or
Patchwork Heroes--will be less of a disappointment.