Saturday, February 17, 2007

Are you ready to return to Silent Hill?

I don't know about you, but I thought the Silent Hill film was freaky beyond belief. Oh, sure, some of the writing and acting was horrible, but the special effects were great--and that's really all that really mattered. The guy who came out of the toilet (you know, he of the rapidly flickering tongue and a penchant for crawling around on his stomach) still gives me the creeps.

Anyway, the fact that there have been four games (with more to come) and a movie based around the ghostly burg means the story has to have a sizable group of fans. They're likely to be pleased with the news that Silent Hill: The Arcade is on its way to Japan and the U.S.

If you ask me, this sounds like a perfect turn for the series, especially considering it's being released in the arcades. Not that I go to arcades anymore. Maybe it'll be released for the home systems (Wii!) eventually?

There goes my self-respect...

I guess there's no use hiding the fact that I'm infatuated with Square's upcoming DS release, Final Fantasy Fables: Chocobo Tales. Oh, I'm not as interested in it as I am FF Crystal Chronicles: Ring of Fates, FF XII: Revenant Wings or even Heroes of Mana, but since those games have yet to be announced for the U.S., I have to make do with games that are on their way to our shores.

FF Fables definitely seems a bit "kiddie," and I'm not so sure how I feel about it being centered around mini-games, but after seeing the preview videos posted to IGN.com I have to admit I'm more interested than ever before.

In particular, take a look at this video of the game's card battles: http://media.ds.ign.com/media/848/848026/vid_1912508.html

Not only does the art style look amazing (especially the origami-like summons), but it features the series' old-school battle music.

I guess I know what I'll be playing in April (well, when I'm not working my way through Super Paper Mario on the Wii). Hopefully I'll be playing some other Square goodness soon after as well.

Friday, February 16, 2007

Past-Due Review: Kid Icarus (Wii VC)

Say "hello" to the hardest game to grace the NES.

Compared to the challenging Kid Icarus, most of the system's other headliners paled in comparison. Yes, that includes the mighty Super Mario Bros., The Legend of Zelda and even Metroid.

What makes Kid Icarus (now available for purchase and download from the Wii's Shop Channel) so darn difficult? I'd love to say it's the masterful level design or impressive artificial intelligence, but in all honesty it's because the game is cheap--really, horribly, insanely cheap.

Somehow, some way, I mastered this game when I was a kid. That's saying something, because when I first played it on my Wii a few days ago I had a hard time getting through the first level. If you're like me, you'll find yourself going through the same level over and over again for one reason or another--usually because you keep falling to your death at a certain point. (You'll become quite acquainted with--and disgusted by--the game over screen that declares "I'm Finished!")

So, yes, the game's cheap. But hopefully you noted something I said along with that assertion: that I continued to play the level over and over again regardless of the all-too-common death scenes. That's because along with being hard and cheap, Kid Icarus is a blast to play.

When it was released, the game was unlike anything that came before it. It wasn't as straightforward or action-oriented as Super Mario Bros., but it wasn't as wide open and spacious as Metroid, either (though it does share a similar "feel" to that great game).

The game places you in control of Pit, a fallen angel much like the titular 'Icarus,' as he wanders Angel Land and attempts to rescue the goddess Palutena, who has been imprisoned by the evil Medusa. Angel Land is quite the kingdom, featuring expansive 2D environments that scroll both horizontally and vertically. After traipsing though a few of those levels (three, to be exact), Pit is thrown into a maze-like dungeon that ultimately ends with a bad guy that has to be disposed of before Pit can move on to the next world.

Considering Kid Icarus was one of the first games released on the NES, it looks remarkably sharp and colorful. Controlling Pit is an enjoyably tight experience, despite the many level-design quirks that force you into a premature death. Rounding out the package, the music is charming and memorable, especially the title tune.

Whether or not you're able to move beyond the game's difficulty is up to you. Just know that giving the game a chance is a worthwhile endeavor--even if the old "helper" codes no longer work on the Wii.

I want to be a fishing master!

I'm not sure why, but I've followed Hudson's Wii fishing game (Fishing Master) ever since it was first shown last year. I'm not at all a fisherman in real life, and the only time I've ever enjoyed fishing in a game has been in the more recent entries into the Zelda series.

Regardless, I think Fishing Master looks quite enticing, and I hope Hudson considers bringing it to the U.S. (or maybe Konami will pick up their slack, considering they're bringing over Hudson's Kororinpa and Wing Island).

Watch the trailer for yourself, then tell me if I'm right on the money or completely out of my mind.

Konami's in the mood for Parodius one again

Well, sort of.

According to a bit of news posted earlier today on Joystiq.com, Konami is readying an arcade successor to its wonderful Parodius series of games. The name of this new game is Otomedius, and it apparently includes touch-screen functionality and networked multiplayer modes.

Hmmm, a 2D schmup with touch-screen capabilities--wonder if it will be prepped for release on the DS as well?