Friday, March 28, 2014

We interrupt this program to inform you that Tomodachi Collection: New Life is almost assuredly heading West

Astute readers will recall that Nintendo bigwig Satoru Iwata recently revealed--during an out-of-the-blue interview with the Wall Street Journal--that the Japanese giant was busy prepping an overseas release for Tomodachi Collection: New Life.

Sadly, neither Iwata nor anyone else related to Nintendo has followed up that stealth announcement with an actual announcement, so all of us Westerners who desperately want to experience some Tomodachi Collection action in our native languages have been left to wonder if Nintendo's head honcho was just pulling our legs during that late-January tête-à-tête.

Based on a bit of information that came to light yesterday, it appears he wasn't being a troll.

What information, you ask? Oh, just a slew of reports from folks in Europe who've received an online survey from Nintendo of Europe that said Tomodachi Collection: New Life is being localized for that region and asked for some input on the title.

Embedded within said survey were a slew of screenshots--one of which can be seen to the right (click on the survey link above or the Tiny Cartridge one below to see more)--and even a video of a (presumably early) English build of the game.

Although I'd like to say that all of this means an honest-to-goodness announcement regarding Tomodachi Collection's Australian, European and North American releases is just around the corner, I have a sinking feeling we're going to have to wait until E3 2014 for that to happen.

(Via tinycartridge.com)

Thursday, March 27, 2014

'Don't get yr hopes up'

I know I tend to present myself as a rather peppy and positive person on line, but believe me when I tell you I have a cynical side. (Just ask my husband if you want confirmation.)

I share that to explain both why I like the painting below--the title of which serves as this post's header, by the way--as well as why I've liked pretty much every piece of art New Zealand-based deviantart user melonjaywalk has produced.



It also should help explain why I got such a kick out of a note melonjaywalk published along with the painting, which was inspired by a scene in Sonic the Hedgehog 3: "Was originally just a landscape before I decided that I just needed to ruin it somehow. So, text."

To see more of melonjaywalk's stuff, go to melonjaywalk.deviantart.com or melonjaywalk.tumblr.com.

Wednesday, March 26, 2014

I've never been much of a Sonic fan, but ...

... that isn't keeping me from coveting the custom-painted Dreamcast controller seen in the photo below.

Of course, I'm a fan of pretty much everything artist OSKUNK creates, so what else is new, right?



I wonder if he also made a Dreamcast system that continues the theme? If so, he isn't yet willing to show it off.

In the meantime, let's ogle OSKUNK's controller (I mean that literally, not figuratively)--and afterward maybe go play a Dreamcast game or two.

Tuesday, March 25, 2014

Photographic proof that my love of the DS has been rekindled, too

I know I've been going on and on and on about the GameBoy as of late, but the ol' brick, as I like to call it, isn't the only system currently pinging my gaming radar. Obviously there's the 3DS, as evidenced by the last few "Shall We Do It?" posts I've published, but there's also the DS.

How else can you explain all of the DS games I've picked up in the last three months, a number of which can be seen in the photos below?



The games included in the photo above, by the way, are (clockwise from the upper-left) Dun-Dam: Dungeons & Dam, Awatama (aka Soul Bubbles), 7th Dragon, Zombie Daisuki, Tomodachi Collection and Tetris DS.

Now, before any of you jump to the conclusion that I'm completely bonkers, most of these DS games were picked up on the cheap. I nabbed Tomodachi Collection, for example, for all of three bucks.



The copy of Noora and the Time Studio (aka Nora to Toki no Kōbō: Kiri no Mori no Majo) seen above and below was a steal, too, at just $12.



Sadly, I haven't played any of these games yet due to the fact that Bravely Default has me by the short and curlies at the moment. I'll start playing at least a couple of them once the above-mentioned RPG releases me from its grasp, though, I swear. But which should I play first?

Friday, March 21, 2014

The Great Gaymathon Review #67: Kitchen Panic (GameBoy)


Game: Kitchen Panic
Genre: Action
Developer: Bits Laboratory
Publisher: Coconuts Japan
System: GameBoy
Release date: 1991

Let's not beat around the bush--or maybe I should say blender--here: if Kitchen Panic were edible rather than playable, it would be a McDonald's Happy Meal instead of a four-course meal from a three-star restaurant.

That's not me saying this Japan-only GameBoy title deserves to be dumped in the trash along with the spoiled leftovers, by the way. On the contrary, it's actually a pretty cute, "enjoyable enough" little game--just don't look for it to blow you away. And for crying out loud, don't go dropping a wad of cash on it (unless you're one of those crazy collector-types, of course). Go into it with the right expectations, though, and I think you'll have a reasonably good time.

As for what you'll be doing during that "reasonably good time," well, you'll be running around kitchen-themed levels of various sizes--they start off taking up a single screen but quickly grow to many times that--spraying insects of all sorts (cockroaches, mosquitos, worms and more) with Raid until a door appears and whisks you off to another one.

If that sounds less than totally thrilling, well, I can't blame you. Kitchen Panic is, after all, a pretty basic experience. Still, it all becomes kind of enjoyable after you've spent a bit of time with it. Also, the slightest smidge of depth enters the fray when you discover that the sun-, star- and moon-branded blocks that seem to randomly appear (I haven't figured out what prompts them to pop up, at least) after killing certain insects can be pushed together to boost your health, allow you to become invincible and more.

Toss into the mix a couple of bonus stages and boss fights, and you've got yourself an arcade-style action game that's sort of repetitive but also sort of fun--and sports some rather nice "cart art," if I do say so myself.


See also: some photos of Kitchen Panic's packaging, scans of its entire instruction manual, plus previous 'Great Gaymathon' reviews