Thursday, December 12, 2019

Six reasons I'm thrilled I finally got off my butt and played Last Window: The Secret of Cape West

I've had a copy of Last Window for ages. I honestly can't remember when I bought it, but this old post says I picked it up shortly after its European release in 2010, so I guess it's been about nine years?

Why did it take me so long to play it? For starters, it took me a long time to play its predecessor, Hotel Dusk: Room 215, too. That Nintendo DS game came out in early 2007, yet I didn't start my way through it until the summer of 2015. (Check out my thoughts on Hotel Dusk.)

That playthrough took me just over 17 hours, by the way. My recent-ish Last Window playthrough took just under 15 hours.

On a related note, I loved nearly every minute of the 15 or so hours I spent with now-defunct developer CiNG's Hotel Dusk sequel. Here are the main reasons why:

Kyle's not the only one with a pissy attitude

Kyle's pissy attitude--If Last Window's protagonist, former detective Kyle Hyde, were an actual person, I probably wouldn't like him very much. He grouchily reacts to almost every situation with suspicion, annoyance, and alarm. That wouldn't sit well with me in real life. Within the context of this game, though, it's not such a big deal. Actually, I found it eye-rollingly and even endearingly humorous whenever I encountered it here.

The hilariously dramatic "Game Over" scenes--Few events in the world of video games tickle me as much as botching a puzzle or interaction in Last Window (or Hotel Dusk) and then seeing Kyle's head drop, the screen darken, and the words "Game Over" burn into the screen. Why is this funny, you ask? Because these "Game Over" scenes usually pop up after you've done something that barely qualifies as dramatic, like putting your foot in your mouth during a conversation. Kyle's over-the-top reactions seem ridiculously silly in such cases.

Kyle and his daily cup of joe

The in-game cafe's coffee obsession--My second-favorite component of Last Window, after its predictably sublime soundtrack (see below for more on that), is its head-scratch-worthy obsession with coffee. Kyle regularly visits Lucky’s Cafe, which is conveniently situated on the ground floor of the Cape West apartment complex he calls home. On several occasions, he actually parks his butt in a booth and orders something to eat and drink from proprietor Sidney or his daughter, Claire. This is when you're hit with a charmingly fetishistic description of how the cup of coffee that eventually comes out of the kitchen was sourced, prepared, and savored. It's weird, not to mention a bit unrealistic (Lucky's is an aw-shucks diner set in 1980), but it's also pretty cute.

The lounge-y, jazzy soundtrack--Just like its predecessor, Last Window is crammed full of laid-back tunes that set the perfect mood for a week, or at least a few hours, of sleuthing. It also serves as a fitting accompaniment to the game's chill aesthetic, setting, and overall vibe. Actually, the same qualities that make the Last Window OST a joy to listen to while playing the game make it a joy to listen to when you're done with the game, too. In fact, I often put it on while I'm working, reading, or simply looking to relax and wind down for the day.

No, this is not supposed to be an example of Last Window's Christmas setting

The Christmas setting--Yep, Last Window takes place around Christmas. It begins right before that holiday and ends just after it. The game hardly shoves that fact down your throat, but there's enough evidence to it lying around to make it obvious. As a total sucker for (almost) all things Christmas, I appreciated the subtle shout-outs while working my way through this point-and-click adventure.

The intriguing mystery--Oh, right! The story. How could I forget about that? Well, although I wouldn't say Last Window's story is as captivating as the one that drives its predecessor, I would say it more than does the trick. And I'd make a similar statement about this sequel's cast of characters. They're not as colorful, interesting, or mysterious as their Hotel Dusk counterparts, in my humble opinion, but they're also not complete duds. My favorite of the bunch: the stuffy stick-in-the-mud landlady named Mags.

Do I consider any aspect of Last Window to be a dud? Not really, though I did encounter the occasional puzzle I couldn't solve without assistance. That's par for the course with me and this kind of game, though, so I won't hold it against this one.

See also: a somewhat gay review of Chase: Cold Case Investigations ~Distant Memories~ (3DS)

Sunday, December 08, 2019

10 Nintendo DS games I want to play in 2020

I don't know what got into me this year, but whatever it was pushed me to play more Nintendo DS games than I've played since the dual-screened system's heyday.

I'll chat about those DS titles in an upcoming post. What I want to discuss today are the DS titles I'm hoping to buy and play in 2020.

Again--I've heard this CiNG-developed game pales in comparison to the rest of the company's DS releases, like Trace Memory and Hotel Dusk, but I want to play it anyway. I've loved every other title it put out before filing for bankruptcy in 2010, including the aforementioned ones, so I think it would be only fitting for me to try Again, too--even if it proves to be a disappointment in the end.

The Dark Spire--Those of you who still follow the DS probably know why I've yet to play, or even buy, this Success-made dungeon-crawler. For the rest of you, the reason is complete copies of The Dark Spire go for a pretty penny these days. Still, it's intrigued me for so long that I'm planning to bite the bullet on it sometime in the coming year--bank account be damned.

Japanese cover art for The Dark Spire

Final Fantasy XII: Revenant Wings--For reasons I can't remember, I avoided nearly all of the Final Fantasy and Mana games Square Enix brought to the DS. (The sole exceptions: Final Fantasy III and Final Fantasy: The 4 Heroes of Light.) I guess the word of mouth on them must've been bad? Regardless, I've long thought they looked brilliant. Revenant Wings, especially. I have little idea as to how it plays, but that's rarely stopped me before.

Flower, Sun, and Rain--I bought this DS port of Grasshopper Manufacture's second-ever game (originally released in Japan for the PS2) shortly after it was discussed while recording an episode of The Nichiest Podcast Ever. In other words, it's been sitting on a shelf, sadly unplayed, for quite some time. Here's hoping I can make it the second Grasshopper-made game I've ever played--after another of its DS titles, Contact--as soon as possible next year.

Infinite Space--I've got to be honest here: I don't actually know much about this one. I know it was made (in part) by PlatinumGames. I know it was published by Sega. And that's basically it. OK, so I know it's set in space, too--hence the second part of its title. Whatever. I've heard and read such good things about Infinite Space that I couldn't help but buy it when it was reprinted a couple of years back. The current idea is to get off my butt and finally play it within the next 12 months. Fingers crossed.

North American cover art for Knights in the Nightmare

Knights in the Nightmare--Is it strange that I want to play this 2009 release even though I've never played any of Sting Entertainment's other "Dept. Heaven" titles? I suppose so. The thing is, I'm not the biggest GameBoy Advance fan in the world. (Gulp!) And though I love the PSP, I rarely pull mine out these days. In other words, it's unlikely I'm going to play the series' first two entries--Riviera: The Promised Land and Yggdra Union--anytime soon. So why not skip right to the more-accessible-for-me third (or fourth, according to the people who call the shots) entry?

Magical Starsign--Here's a game I bought after asking folks on Twitter to name some underappreciated DS titles. I'd always liked how it looked, but I'd also heard rumblings that it was boring. When a few of the aforementioned social-media acquaintances suggested otherwise, though, my wariness toward this Brownie Brown-developed role-player dissolved like a Kool-Aid packet into water. Helping matters: even new copies of Magical Starsign are fairly cheap at the moment.

Magician's Quest: Mysterious Times--You might think that, given my love of the Animal Crossing series, I'd have played this Konami-published knockoff by now. Well, I haven't. That's mostly because I've never liked its aesthetic, if I'm to be honest. Still, I'm in such a DS mood these days that I'm seriously considering games that previously failed to attract my interest. Magician's Quest may have to wait until late in the year to be played, however, as Animal Crossing: New Horizons is sure to take up all of my life-sim bandwidth from spring to autumn.

North American cover art for Mystery Dungeon

Mystery Dungeon: Shiren the Wanderer--Full disclosure: the only reason I don't already own this iteration of the vaunted Shiren the Wanderer series is its hideous North American box art (see above). Also, this isn't the kind of game someone like me is even going to attempt to play through in Japanese. (That region's cover illustration is leagues better than ours, naturally.) I'm going to push my prejudices aside, though, and nab a copy soon so I can see how it stacks up against the other Mystery Dungeon games I've enjoyed to date.

Nostalgia--This is another game I've waffled on buying for ages. Still, I'm thinking of flopping over to the "buy" side of things in 2020 for two reasons. One is that Red Entertainment, of Tengai Makyou fame, had a hand in making it. Another is that the similarly talented Matrix Software helped with its development, too. I have a feeling Notalgia won't live up to the pedigrees of either company, but I'm willing to take a chance on it anyway.

See also: '15 Nintendo DS games you should think about starting in honor of the system's 15th anniversary'

Wednesday, December 04, 2019

A few impressions of and pieces of advice on the recently released Romancing SaGa 3 remake now that I've put more than 20 hours into it

My original plan was to wait until early 2020 to buy the recently released Romancing SaGa 3 remake. Everything changed, though, when Square Enix slapped a 20-percent discount on this long-awaited role-playing game during its launch window.

Still, I assumed I wouldn't actually play it for weeks, if not months--what with Pokémon Shield's imminent arrival (at the time) and all. Boy, was I wrong. Romancing SaGa 3 dug its hooks into me within minutes of being booted up for the very first time.

Over 20 hours later, I'm thoroughly enjoying it and ignoring the new Pokémon title.

Why am I enjoying this Romancing SaGa 3 remake-remaster-whatever-you-want-to-call-it so thoroughly? Here are the main reasons, plus a couple of complaints that, if addressed, would prompt me to like this pixelated adventure even more than I already do.

Oh, and I'm tossing in a few pieces of advice at the end as a bonus--just in case any of you decide to buy it down the road as well.



I love how the map opens up as you talk to NPCs--I'm sure other RPGs have utilized a similar system, where you only gain access to towns and dungeons and other locations after a non-player character (NPC) mentions them, but this is the first one I've played. There's something surprisingly thrilling about exiting to the world map and seeing a new area or two pop up out of nowhere, begging to be explored.

It's worth playing for the weird potential party members alone--My current Romancing SaGa 3 party includes a blue elephant, a pink-haired fairy, and a bard who bears a striking resemblance to Final Fantasy IV's Gogo. And they're only the tip of the iceberg here. Additional options include an anthropomorphic snowman, a similarly human-esque lobster, and a Batman wannabe. Eat your heart out, bog-standard JRPGs.

"Sparking" new skills here is as exhilarating as it is in every SaGa game--Admittedly, it isn't as exhilarating as it is in SaGa Frontier, or at least it isn't to me. But there's no denying my heart skips a beat whenever a little lightbulb appears over the head of one of my party members, alerting me to the fact that he, she, or it is about to learn a new battle skill. My only complaint is that I wish it would happen with more frequency. I've gone through a lot of dry spells so far in my 20 or so hours with the game, and that's not only unacceptable, it's boring.



Although I appreciate that Romancing SaGa 3 is mysterious, I wish it would explain things a bit more than it does--You've probably heard that this game, like its predecessors and successors, has the barest of stories. It's true, but that honestly hasn't bothered me much. Far more irksome has been that it's often similarly tight-lipped about how things like magic and combo attacks operate. Some of it can be sussed out via trial and error, but not all of it. Harrumph.

I wish the town music was more varied--I adore Romancing SaGa 3's soundtrack on the whole, but something that really bugs me about it is a good number of towns feature the exact same background tune. Even worse, that particular song is my least favorite of the ones I've heard up to this point.

Where's the fast-forward button, Square Enix?--Both Bravely Default and Octopath Traveler let players speed up battles with the touch of a button. Why on earth doesn't Romancing SaGa 3 allow the same? Especially since it features the slowest fights of this trio of titles. These lackadaisical battles aren't dealbreakers, mind you, but they do get a tad boring now and then.



Has what I've said thus far got you itching to pick up a copy of Romancing SaGa 3? If so, keep the following pieces of advice in mind as you continue to contemplate your purchase--or as you start your way through the game (if it's already taking up space on your PC, PS4, Xbox One, Switch, Vita, or phone).

If you hate RPGs that lack explorable overworlds, look elsewhere--I enjoy racing across an ever-changing overworld as much as anyone. That's not something you get to do while playing Romancing SaGa 3, however. Instead, you get to choose between icons--representing caves, forests, towns, and the like--unceremoniously plopped onto a map. It's kind of a bummer at first, but it saves time in the long run, so I personally consider the whole she-bang a wash.

Also look elsewhere if you absolutely need a grand story in your RPGs--Most SaGa games aren't story-focused affairs. Romancing SaGa 3 is no different. That doesn't mean it's story-free, though. In fact, it offers up plenty of little snippets of stories through the numerous quests it tosses your way. Many of them are surprisingly unique for the genre, too, so if you're at all open-minded in this area, give the title a go despite the fact that its gameplay isn't tied to a novel-worthy tale.

Try not to psyche yourself out--Yes, Romancing SaGa 3 can be obtuse. And yes, Romancing SaGa 3 can be difficult. It's not so obtuse or difficult that it's impossible to finish, though. In fact, if your first playthrough is anything like mine has been so far, you'll enjoy long stretches when the proceedings seem positively ho-hum. So don't keep the game at arm's length simply because you're scared it'll be too much for you.



Prepare to see your party wiped out a lot--Part of the fun of playing a SaGa game, in my experience, is tucking into dungeons or taking on bosses you know nothing about and seeing how you fare. That often results in your ass being handed to you, admittedly. As such, try to embrace dying in Romancing SaGa 3. It's going to happen a lot, no matter what you do. Accept rather than fear it and you'll get a lot more enjoyment out of the experience.

Don't worry about grinding--One of the main things that's made me wary about playing both Romancing SaGa 2 and 3 is the oft-repeated warning that grinding in either game can be a bad idea. As in, grinding does more than toughen up your party members; it toughens up enemies, too. Well, here's some good news for you: while that's true--to a point--you shouldn't have to worry about it much. Although there are no random battles in this game, you'll be forced into them regularly enough that grinding is sure to be the last thing on your mind.

Embrace FAQs and walkthroughs--Going through a game blindly is an admirable feat. That said, I wouldn't suggest doing so with Romancing SaGa 3. Not only will it make your journey a lot more challenging, but it'll likely cause you to miss a bunch of cool characters and quests along the way as well. This blog is a great source of information, as is this shrine.

See also: 'Five reasons I would've paid full price for the Switch version of Dandy Dungeon if Onion Games had forced me to do so'

Wednesday, November 27, 2019

Manual Stimulation: Osawagase! Penguin Boy (GameBoy)

Osawagase! Penguin Boy's in-game graphics are cute as a button.

The same can't be said of this 1990 release's box art, which I find almost bizarrely ugly.

In fact, I found it so off-putting when I first bought my copy of the game that I waited over a year to open its instruction booklet--because I assumed it, too, was hideous.

Boy, was I wrong.

The Osawagase! Penguin Boy manual may not qualify as a stunner--like the manuals made for Bubble Bobble, Ghostbusters 2, and Kaeru no Tame ni Kane wa Naru surely are--but it's lovely nonetheless.



One reason for that is the manual made for Osawagase! Penguin Boy, renamed Amazing Penguin when it hit the streets of North America in 1991, kicks off with a multi-page comic. Yes, à la the Snow Bros. Jr. manual.



Said comic looks pretty hilarious, too. Not that I full understand everything that goes on within it, mind you.



Still, the high-quality illustrations nearly make the entire package--and I'm including the box and game cartridge here--worth the price of admission all on their own.



Interestingly, the Osawagase! Penguin Boy manual waits until the sixth page to detail the game's story. I guess its designers really wanted to rope in readers with the comic strip.



Next, we have some explanation as to how Osawagase! Penguin Boy plays. It's a fun little game, by the way, if you've yet to experience it for yourself. It's a bit like Taito's Qix, though cuter and more energetic.



Also, you get to kick objects at on-coming enemies in Osawagase! Penguin Boy. It's surprisingly satisfying.



Speaking of satisfying, that's just one of the words I'd use to describe the manual spread that showcases Osawagase! Penguin Boy's enemies. I mean, what's up with that bear character? Is he riding a cloud, or a baguette? Also, props to the bird boss exclaiming, "Love and Peace!"



Sadly, I have no clue--or little clue--as to the focus of these last two pages. I know the header on the left-hand page says something like "First Present!" but what does that mean?

If any of you have a better understanding of Japanese than I do (not a high bar to clear, if I'm to be honest) and can educate the rest of us as to what's going on in the final spread of the Osawagase! Penguin Boy instruction booklet, I'd be beyond thankful.

See also: the Japanese Penguin-kun Wars Vs. and Penguin Land GameBoy manuals

Thursday, November 21, 2019

15 Nintendo DS games you should think about starting in honor of the system's 15th anniversary

It's hard to believe the Nintendo DS came out 15 years ago today.

Some of you may be surprised to hear I haven't been playing this dual-screened, touch-enabled system since that date.

The truth is, I waited a couple of years before jumping into the fray. In fact, I waited until I was about to head out on a business trip and worried I'd be bored during my down time, so I bought a white DS Lite and a copy of Animal Crossing: Wild World to keep lethargy at bay.

It didn't do the trick. Nor did it transform me into a Nintendo DS fan. What did? I honestly can't remember. All I know is I turned a corner at some later point and never looked back.

I've bought and played and loved a ton of DS games in the ensuing years. The ones named and discussed below are among my favorites.

If you're looking to celebrate the 15th anniversary of the Nintendo DS' release, I'd highly recommend starting one--or more--of them as soon as you can.


A Witch's Tale--Although the word of mouth on this game is pretty poor, I had an absolute blast with it last month. It's a role-playing game with turn- and touch-based battles plus a few other interesting twists. It's also fairly short, especially as far as RPGs are concerned. The cherry on top of this pixel-filled confection: the protagonist is a girl. A bratty girl at the beginning, to be sure, but her attitude improves by leaps and bounds as A Witch's Tale progresses.

Contact--I finally played this Grasshopper Manufacture-made game (after keeping it at arm's length for ages) because I liked its EarthBound-esque aesthetic and its European cover art. I quickly discovered that it plays nothing like Shigesato Itoi's classic. This ARPG manages to hold its own anyway, though, thanks in large part to its intriguing, fourth-wall-breaking story and unique costume system.

Dragon Quest Heroes: Rocket Slime--This is another of those games that I long ignored simply because it annoyed me that everyone and their mother seemed to adore it. I got over myself eventually. I'm glad I did, too, as I now consider Rocket Slime to be an all-time fave. Why? You play as one of the Dragon Quest series' iconic slimes, for starters. Plus, the writing is silly and the tank battles that end each stage are scintillating.


Final Fantasy: The 4 Heroes of Light--This Matrix Software-developed game has its detractors, but it's my favorite DS RPG. Yes, it's got a few issues, which I briefly touched on in this old post, but it makes up for them with its overall appearance, its creative job system, and its ear-pleasing soundtrack. If you're looking for a role-playing game that harkens back to the glory days of Final Fantasy IV or V, pick up a copy ASAP.

Ghost Trick: Phantom Detective--Most folks call this Shu Takumi creation a visual novel, and while they're not wrong, I do think they're selling it a bit short with that description. Ghost Trick is more of a puzzler than an adventure game, if you ask me. After all, your main task while playing it is to, in the simplest terms possible, quickly connect dots while time clicks away. Don't worry, it's a lot more interesting and engaging--and difficult--than my pithy description here makes it sound.

Hotel Dusk--This CiNG-developed point-and-click game should've become a break-out hit like chart-toppers Animal Crossing: Wild World and Brain Age. I guess the masses just weren't interested in solving novel-worthy mysteries after they were done running errands for furry villagers and training their gray matter. That's too bad, as Hotel Dusk offers players a lot more than an enjoyable whodunit. It also offers them a fascinating cast of characters and some killer tunes.


My World, My Way--You might think of this DS title as being similar to both A Witch's Tale, mentioned earlier, and the much-maligned Super Princess Peach. It's like the latter in that both games' protagonists use their emotions to battle and even interact with enemies as well as alter their surroundings. And it's like the former in that it's a decidedly unconventional RPG. There's no real overworld to traverse in My World, My Way, for example--just small areas that open up as you complete various tasks and actions. Admittedly, this part of the game can be tedious, but you shouldn't find it so tedious it ruins the rest of the adventure.

Okamiden--Capcom may not consider this title to be an actual sequel to its highly revered, but lowly selling, Okami, but don't let the lack of a "2" at the end of its name fool you. Okamiden is a worthy follow-up to the company's original Zelda clone. There are a few elements here that are sure to give some hardcore Okami fans pause--the chibi-fied visuals, in particular. Still, the DS' touch screen is the perfect canvas for the series' "Celestial Brush," and that alone should sway most skeptics.

Phoenix Wright: Ace Attorney--I'm sure some of you will have a hard time swallowing this one. After all, the very same game can be played on far more modern and accessible devices and systems than the DS. This is the last release of the original Ace Attorney that features pixel-based graphics, though, and that alone makes it the go-to option for folks who still have a dual-screened, Nintendo-branded handheld.


QuickSpot--A few months ago, I asked folks on Twitter to recommend some fun, under-the-radar DS titles. Two people I both like and respect suggested I try this one. And do I did, though I was hesitant at first. QuickSpot--Unou no Tatsujin: Soukai! Machigai Museum in Japan--is one of those spot-the-difference or photo-hunt games. Not exactly my cup of tea. What separates this one from the ho-hum pack is that it features a plethora of beautiful illustrations produced by the wizards at Namco. There's not much more to it than that, to be honest, but that was enough for me to spend a full five hours finishing its 100-plus stages (images?) a few months back.

Rhythm Heaven--Rhythm Tengoku diehards aren't aways kind to the series' first sequel. Me, I adore it. Sure, it's not the definition of perfection like its GameBoy Advance predecessor, but it's pretty wonderful all the same. That's especially true of this game's aesthetic, which matches and maybe even exceeds that of the original. I personally think the vast majority of Rhythm Heaven's new tap- and flick-based mini-games are stellar, too.

Style Savvy--I'm fully aware that most, if not all, of this game's sequels have surpassed it in terms of both graphics and content. Still, I think the 2009 original is worth checking out for one simple reason: you play it with your system held sideways. So, if you're like me and you're a sucker for book-style DS titles, give it a try. An added bonus: used copies are dirt cheap these days.


Tetris DS--Some will tell you the GameBoy version of Tetris has yet to be topped. Am I a member of that group? I'm not sure, to be honest. Regardless, I think the argument could be made that this DS iteration deserves the title of "best Tetris game ever," too, thanks to its Nintendo cameos, underrated soundtrack, and bevy of inventive modes.

The World Ends With You--There are all kinds of reasons you should play The World Ends With You if you haven't already. One is that it's a Square Enix title but isn't called Dragon Quest, Final Fantasy, or Kingdom Hearts. Another is that it oozes style. And then there are the unique setting, the eclectic soundtrack, and the frenetic dual-screened battles. The mobile and Switch versions of The World Ends With You also feature those first two components, of course, but you'll only find the last one on this DS cart.

Touch Detective--Like a lot of people, I was first attracted to this point-and-clicker's Beetlejuice-esque art style. OK, so I also liked its anthropomorphic mushroom character, Nameko (Funghi outside of Japan), quite a bit. On a less positive note, the cases you're tasked with solving in this BeeWorks-made game can be a touch confusing. Everything else about it is so silly and charming and bizarre that I think it's worth a go anyway if you have even the slightest interest.

Are there any DS games you'd recommend that I failed to point out in this post? If so, let me know about them in the comments section below.