Tuesday, May 11, 2010

'We do not see piracy as [a] big evil'

That's just one of the many interesting things Camille Guermonprez, founder of Paris-based Arkedo Studio, has to say in this recent interview with EDGE magazine's Chris Donlan.

Case in point:

"We acknowledge that a large number of copies have been pirated for both games (Nervous Brickdown and Big Bang Mini), but we don’t think of them as lost sales. Rationally, we try to give people a reason to buy our games, like pricing them below the usual price, taking extra care for the game manual with silly jokes or making lenticular sleeves like we did for Big Bang Mini."

A scene from Arkedo Series 03: Pixel!


"Sales [of the Arkedo Series titles] are decent, but do not cover expenses yet. That’s okay, because we see XNA as a quick way to give birth to games, and then we’ll see what we do with them after that. Pixel!, for instance, was kind of proof that the concept worked, and I would not be too surprised to see other iterations from Pastagames out of this original idea."

By the way, Guermonprez mentions at the end of the interview that the Arkedo Series may soon show up on PSN. "The good news is that it will not be just a compilation," he says. "It will be our first time on PSN, so we want to come with something more."

See also: 'Shucks, this could have been a cool game ...' and 'Is it strange that I want a 360 just so I can play XBLA games?'

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