Tuesday, April 05, 2011

The Great Gaymathon Review #18: Tingle's Balloon Fight (DS)

Game: Tingle's Balloon Fight
Genre: Action
Developer: Vanpool
Publisher: Nintendo
System: Nintendo DS
Release date: 2007

I don't know what caused the powers that be at Nintendo of Japan to green-light a Tingle-focused remake--featuring spruced-up, 16-bit-esque graphics--of the Famicom/NES classic Balloon Fight, but I certainly hope whatever it was happens again. Sure, the content of this Japanese Club Nintendo release--which consists of the same "Balloon Fight" and "Balloon Trip" modes as its 8-bit predecessor, along with a gallery of concept art--is as thin as the DS cart on which it's delivered, but it provides players with more than enough enjoyment to make it worth picking up if they're Balloon Fight or Tingle fans. (It's currently going for as little as $29 on eBay, by the way.) The only negative associated with this Vanpool-developed game, other than its lack of depth: Spreading the action over the DS' two screens seems to sap it of a bit of the drama and excitement that's all too present in Yoshio Sakamoto's original effort.

See also: Previous 'Great Gaymathon' posts


Viewtiful_Justin said...

That's an interesting effect of having two screens...huh.

Bryan Ochalla said...

Expanding the action to two screens makes it seem like it's a lot easier to dodge the enemies in "Balloon Fight" mode or the spikes in "Balloon Trip" mode. I can't say that's the case for everyone, but it is for me. Everything just seems more frantic to me when I play the single-screened original than when I play this dual-screened remake.