... Super Mario Sunshine for the GameCube.
Yep, I'm going to jump back into this "Bye-Bye, Backlog" project that was rather unceremoniously placed on the back burner in March.
I should warn you, though, that it may get pushed to the background again in the future, as I've definitely learned over the last few months that this isn't really the way I like to game.
What I mean is that I prefer to play games without any pressure. I choose games that interest me and then I play them until I'm not longer interested in them--even if that means quitting before I've seen the end credits.
All that said, I'm going to give this project my best shot from here on out.
Getting back to this month's selection, Super Mario Sunshine: I have to admit that I'm a bit baffled by the fact that I've yet to play this GameCube platformer.
After all, I have tremendously fond memories of playing through Super Mario 64 as a teen (and again as a college student). Also, I had a similarly heartwarming experience with the Super Mario Galaxy titles that were released for the Wii in 2007 and 2010, respectively.
Of course, I was pretty late to the GameCube party--I only picked up the lunchbox-like system after it had plummeted in price to $99--so maybe my lack of interest in this three-dimensional Mario adventure shouldn't be so surprising after all?
Regardless, I'm looking forward to acquainting myself with this title's uniquely tropical setting (or so I've heard) as well as Mario's oddly named FLUDD device soon.
Have any of you played Super Mario Sunshine at one time or other? If so, what's your opinion of it?