Of course, I spent just under 20 hours with that particular title--the just-released Bravely Default for the 3DS--so you could hardly say I shirked my duties as a gaming blogger since I last published one of these "Shall We Do It?" posts.
Anyway, as I'm sure you've already surmised based on my comment about spending 20 or so hours with Bravely Default, I'm enjoying the hell out of it.
I know I said in my last "Shall We Do It?" post that my favorite aspect of the game is the "party chat" feature, but that's not true any longer. Oh, I still like it quite a bit--and I'm still amazed the folks at Nintendo or Square Enix (whichever handled the localization) kept it intact--but in the last few days that aspect of the game has taken a back seat to a couple of others, like the dramatic boss battles and the bevy of different jobs.
That's a positive in my eyes, by the way. I get so sick of playing RPGs--or any other genre of games, really--that feature baddies that can be tossed aside like week-old leftovers.
I don't only like that the bosses in this game mean business, by the way; I also like that the bulk of them showcase some pretty impressive designs. Case in point: the airborne "Nemesis," Mammon, who looks like your typical blond baroness (well, the typical blond baroness that can be found in a Japanese RPG, anyway) with four drumsticks strapped to her back.
As for Bravely Default's jobs, well, they're pretty impressive, too; and not just in design, but also in utility. The one that's surprised me the most so far is the spell fencer. Here's a job, class, whatever you want to call it, that I've always wanted to like (when it appeared in games like Final Fantasy V) but have never been able to do so. In this game, though, it's not only pretty darn useful, but it's visually stunning, too.
I'm also quite smitten with the monk, performer and summoner jobs, but that's not much of a surprise where I'm concerned, as I've always loved this trio of RPG career paths.
Oh, and the ranger! How could I forget the ranger? OK, so the design is a bit ... interesting, but I'm willing to put up with it if it means I can master the use of the bow (my favorite weapon in Bravely Default right now, in case you're curious).
Is there any part of this portable adventure that isn't quite clicking with me at the moment? Not really, although I will admit that the game's characters can be a bit verbose at times. Thankfully, it's easy enough to skip over whenever I'm not in the mood, so don't take my mention of it here to be akin to a formal complaint.
Another of my not-quite-complaints: the game's really dense. As in, there's a lot of stuff a player has to learn about if they hope to have the "full Bravely Default experience"--stuff like abilities and special moves and parts and compounds. To be completely (and embarrassingly) honest, I'm still not completely sure what I need to do to trigger some special moves, nor do I fully understand how I'm supposed to make use of the aforementioned "parts" (which augment special moves, if I'm not mistaken).
Again, though, I wouldn't really say this is a complaint. I personally like that Bravely Default is packed with features and options. I imagine, though, some gamers will encounter some or all of the above and wonder, "What am I supposed to do this?"
Are any of you also playing Bravely Default at the moment? If so, what do you think of it--and are there any aspects of it that you particularly love or hate?
By the way, although I focused all of my gaming attention on Bravely Default this week, I picked up Weapon Shop de Omasse a few days ago and will set aside at least a couple of hours for it in the coming days. So, expect to hear at least a smidge about that 3DS eShop release in my next "Shall We Do It?" post.
See also: previous 'Shall We Do It?' posts