Wednesday, August 12, 2015

#ADecadeofDS: Penguin no Mondai Saikyou Penguin Densetsu!

Amount of time devoted to this game since I started playing it just over a month ago--Two hours and 56 minutes.

Most recent boss toppled, location reached or milestone achieved--Sadly, I was basically barreling through this comical and colorful Metroidvania until I came across what I believe to be its second major boss encounter. After trying my darndest to beat that Dragon Quest golem lookalike (I took him on a handful of times), I gave up--and haven't returned to the game since.

Overall comments on the experience so far--Given what I just said about this pint-sized platformer, I'm sure you can guess that I have somewhat mixed feelings about it.

On the one hand, I love its overt quirkiness, which brings to mind one of my favorite PC Engine platformers, Obocchama-kun. Like that game, Saikyou Penguin Densetsu! is unabashedly wacky--a fact that's especially noticeable when you consider its colorful (which is putting it mildly) cast of characters, the highlight of which is what appears to be a penguin-faced pile of poo. Saikyou Penguin Densetsu! recalls the aforementioned Pack-in-Video-developed HuCard in another way, too, with that being its oddly appealing shabbiness. (Some of its graphics are admirably well drawn, while others are the definition of sloppy.)

On the other hand, like many Metroidvanias (I guess--I honestly haven't played a ton of them so far), this one can be annoyingly convoluted at times. Admittedly, it may seem less so to folks who can understand all of the text it throws at players, but I obviously can't comment on how true or false that assumption may be.

Still, despite the fact that I was embarrassingly tripped up just as I was about to start my fourth hour of this penguin-centric adventure, I enjoyed the seconds and minutes I put into it before that ill-timed fumble. That's because this Penguin no Mondai title (which is one of three that were released for the DS in Japan) has a lot going for it--and that includes components that are completely separate from the positives I pointed out a couple of paragraphs ago.

A few noteworthy cases in point: the deeper-than-they-initially-appear battle controls, the more-fabulous-than-they-have-any-right-to-be mini-bosses (all of which are penguins, too) and the guffaw-worthy gear the just-mentioned baddies give up after they've been defeated.

Will I continue to play this game in the coming days, weeks and maybe even months?--I think so. I'd be a lot more confident of that if an English walkthrough of this game could be found somewhere on the Interwebs, but unfortunately that doesn't seem to be the case.

Do I recommend it to others?--If you're an adventurous sort, yes. Even complete-in-box copies can be obtained for about $10 via eBay these days, so even if you wind up getting stuck like I have, you shouldn't feel as though you foolishly wasted your money on it.

Next up--Hotel Dusk

See also: previous #ADecadeofDS posts

No comments: