Here's an admission that should shock almost no one: I bought quite a few games--both old and new--in 2015.
Even less shocking to those of you who've been reading this blog for even a few weeks: I've only played a handful of those pick-ups so far.
I'll spend some time chatting about the ones I've actually spent time with in a post that'll be published in a couple of days. In this one, though, I'll blab about some of the ones I've regrettably (and embarrassingly) ignored.
Clock Tower (WonderSwan)--I was so excited when I finally acquired a WonderSwan system (along with five WonderSwan games) a few months ago. I've been buying WonderSwan games for a number of years now--read about some of them in these previously published posts--but until my black WonderSwan Color arrived on my doorstep in mid-October I was unable to play them. Anyway, you'd think that all of this would've prompted me to cram my freshly obtained Clock Tower cart into the aforementioned portable as soon as possible. After all, I've wanted to experience some version of Human Entertainment's point-and-click horror game for ages. Alas, it's still on the to-do list. As is the case with all of the games mentioned here, though, I'm planning to rectify matters in 2016.
Code Name: S.T.E.A.M. (3DS)--I'll be honest here: I wasn't entirely sure what to think of this turn-based strategy game when Nintendo first unveiled it. Sure, Intelligent Systems' involvement thrilled me, and I also loved that they dared to take the genre in a unique direction with the comic-book setting and steampunk aesthetic on display here. On the flip side, though, I wasn't so enamored with their seeming obsession with garish colors. Still, I pre-ordered a copy as soon as I was able--and then promptly neglected to even open it after it was delivered.
The Legend of Zelda: Majora's Mask 3D (3DS)--True story: I've wanted to play Majora's Mask ever since I conquered the original Nintendo 64 version of Ocarina of Time back in the day. For whatever reason, though, I passed on Majora's Mask when it was released in 2000. Actually, I believe my brother and I owned a copy of it at one point, but I never went through its adventure myself. With that in mind, I happily pre-ordered this 3DS remake-of-sorts and then ... you know how this story ends by now, right?
Taiko no Tatsujin V Version (Vita)--When I first heard that the folks at Bandai Namco were prepping a new Taiko no Tatsujin game for the Vita, I was stoked. I own and love all three of the Taiko titles that were released (in Japan only, sadly) for the DS a few years back, and that affection pushed me to purchase iterations for the PSP and 3DS, too. So, why not add V Version to the pile, too, right? Unfortunately, I didn't give my Vita the attention it deserved in 2015, so this and other releases basically fell by the wayside. Hopefully that won't be the case in the coming year.
Yomawari (Vita)--Of all the unplayed games name-checked in this post, this one bugs me the most. Why? Yomawari is "my cup of tea," as that old saying goes. Specifically, it's cute, it's scary and it's portable. Yet it continues to sit in the same stack as the titles noted above. Admittedly, one reason I've been dragging my feet when it comes to booting up my copy of this Nippon Ichi production is that I'm a bit worried the in-game text will be over my head. Even if that proves true in the end, though, I won't know it for sure until I've actually given Yomawari a try, wouldn't you agree?
With all of that out of the way, what are some of the games--new or old--that you picked up in 2015 but failed to play?