I'll do my best to publish a more formal review of this 3DS game in the next week or two, but for now I just want to rattle off a few comments about my most and least favorite aspects of it.
Here are three things I'm really liking about Yo-Kai Watch at the moment:
The setting--It's refreshing to play an RPG that takes place in a modern, real-world setting. OK, so Yo-Kai Watch's real-world setting is decidedly comical and cartoonish, but what else would you expect from a game that's aimed at the Pokémon-playing set? At any rate, it's nice to run around housing complexes and schools and parks rather than the generic fantasy settings that fill most of this genre's offerings.
The battles--When I first played the Yo-Kai Watch demo Nintendo dropped onto the 3DS eShop late last year, I found the game’s battle scenes a tad overwhelming. I loved how engaging they were, but I also found it difficult to keep track of all their moving parts. (While taking on foes in this title, six of your ghost pals are plopped onto a wheel. Only three can fight at any given time, but you can switch between them by spinning the aforementioned disc left or right using the 3DS’ touch screen or shoulder buttons.) Thankfully, the experience is a lot easier to manage given a bit of time. Plus, it eventually becomes frantically fun in a way that further differentiates it from its Pokémon forebearers.
And here are three things I'm not entirely liking about Level-5's Pokémon-esque RPG:
Have any of you played Yo-Kai Watch yet? If so, please share your opinions of it in the comments section below.