Showing posts with label Lode Runner. Show all posts
Showing posts with label Lode Runner. Show all posts

Sunday, August 19, 2018

Manual Stimulation: Lode Runner for WonderSwan

Of course a company made a Lode Runner game for the Bandai WonderSwan.

Why do I say that? Because almost every computer and console under the sun has welcomed some version of this classic puzzler-platformer during its lifetime.



Following the original Lode Runner's 1983 release for the Apple II, the Commodore 64, and a few other machines, it also found its way onto the Famicom, the PC Engine, the Super Famicom, the PlayStation, and even the GameBoy.

Given that, this 2000 offering from Banpresto (though Aisystem Tokyo developed it) isn't too surprising.



But is it any good? And even more importantly, especially given the focus of this post, is its instruction manual any good?

I've barely spent any time with Lode Runner for WonderSwan to date, so I can't say too much about its gameplay other than it's definitely Lode Runner. (This review, from someone who's clearly played a lot more of the game than I have, suggests it offers up at least a few unique components in this area.)



That's a very good thing as far as I'm concerned, by the way. I've had a blast playing different versions of this game ever since I first tackled Battle Lode Runner for the PC Engine way back when, so I'm always up for more.

As for the Lode Runner for WonderSwan manual, it's right in line with the title's gameplay and graphics. Which is to say it gets the job done but isn't exactly spectacular.



Its opening handful of pages probably have you thinking otherwise thanks to the colorful illustrations splashed across them.



The Lode Runner for WonderSwan manual is decidedly less vibrant after that, unfortunately. Its remaining pages sport some nice borders, headers, and screenshots, but no more drawings.



At least they provide some helpful information--assuming you know Japanese, of course. The spread above explains Lode Runner for WonderSwan's trio of gameplay modes (story, select, and edit, basically).



The next couple of pages explain how you can upload your level creations and download those made by others, I believe--but don't quote me on that. (If any of you have a better understanding of this text, please let me know in the comments section below.)



Lode Runner for WonderSwan's instruction booklet wraps up with a page full of tips for in-need players. Once again, though, I can't share the details. Sorry about that.

At any rate, what do you think of this particular manual? Is it a new favorite, or is it so boring you've already forgotten you ever laid eyes on it?

See also: previous posts about WonderSwan game manuals

Monday, April 15, 2013

Magweasel's back!

Don't sweat it if you have no idea what "Magweasel" is. After all, it's been many moons since I last mentioned this superb gaming blog, which has been rather spottily maintained by former GamePro editor Kevin Gifford since early 2009.

I say "spottily" because after pumping out a good number of brilliantly in-depth posts about games--those released for the famed PC Engine, especially--and Japan between the site's inception and August 2010, Gifford and his witty commentary basically fell off the face of the earth (with the exception of a brief reprise that lasted from March to June 2011).



Anyway, as you've likely gathered from this post's header, he's back. Not only that, but in the last five or so days he's published four posts--including this one about the Famicom port of Hudson Soft's Lode Runner and this one about Yoshi's Safari (aka Yoshi's Road Hunting).

I have no idea how long Gifford's planning to stick around this time, but I sincerely hope he does so long enough to make a sizable contribution to his incomparable "I ♥ The PC Engine" series, which is what attracted me to his blog in the first place.