Wednesday, December 28, 2011

The Great Gaymathon Review #49: Super Mario Bros. (Famicom)


Game: Super Mario Bros.
Genre: Platformer
Developer: Nintendo
Publisher: Nintendo
System: Famicom
Release date: 1985

My question to anyone who owns a Famicom (or an NES) but doesn't own a copy of this game: What on earth is wrong with you? I know a large number of "must own" titles were released for Nintendo's first world-conquering console, but this one is the granddaddy of them all, and no Famicom/NES collection is complete without it. There are countless good reasons for that, of course, with the main one being that the game is supremely playable (and enjoyable) thanks to Shigeru Miyamoto and company's masterful programming--which makes all of the running and jumping and everything else in Super Mario Bros. feel so sublime--and level design. (Anna Anthropy, aka auntie pixelante, expertly expounds on the latter abilities in this blog post, by the way.) There's more behind the game's must-own status than that, though, or at least there is for me. I believe that another reason so many people have been enamored by Mario's first console outing over the years is how surreal it is. I mean, it's a bit like playing a dream, isn't it? A bizarre dream, admittedly, but a dream nonetheless. How else would you describe a game in which a mustachioed plumber battles walking mushrooms and flying turtles and once in a while plucks a flower from the ground that allows him to shoot bouncing balls of fire on his way to rescuing a princess named Peach?


See also: Previous 'Great Gaymathon' posts

Tuesday, December 27, 2011

A few thoughts on the 3DS

Now that I've spent a bit of quality time with my 3DS, I thought I'd share a few early impressions of the system and its built-in software:

1. I love how shiny and vibrant system is--Honestly, my "flame red" 3DS looks like a jewel ... or (as I've said before) like a giant cherry Jolly Rancher that plays games. Unfortunately, the system's propensity for being smudged probably is going to drive me nuts.

2. I'm not crazy about the system's design--I've never much cared for the 3DS' ice-cream-sandwich-with-an-overbite construction, especially when compared to the original DS and the oh-so-slick DS Lite, DSi and DSi XL. That said, I don't plan on sitting and staring at my 3DS all that often, so who really cares if its design is kind of wonky?


3. The 3D effect is surprisingly cool--As well as a bit disorienting, at least at first. After spending a few days with it, though, it's much easier to take. Now, I can't seem to get enough of it. I especially like how it's put to use in Super Mario 3D Land.

4. The included software is awesome--I'm especially fond of Find Mii at the moment, although the AR games, Face Raiders, Swapnote and Pokedex 3D are cool, too. I can already tell, though, that I'll be obsessed with Find Mii (and Find Mii II) for a while.

5. The slide pad is better than I expected it to be--I've read lots of complaints about it on line, so I expected to dislike it, too. Thus far, though, it has yet to disappoint me. In fact, I don't even think about it while I'm using it--which signifies to me that it's pretty well made.

So, those are my initial thoughts on Nintendo's latest handheld system. What do all of you think of it so far?

1,500 (or so) posts!

Here's a bit of random news for all of you: This blog crossed the 1,500-post threshold back on Dec. 13. Woo hoo!

I intended to mention this achievement shortly after it happened, but I lost track of it due to the impending holidays and our similarly impending trip back to my hometown of McFarland, Wisconsin.


I think I'll celebrate tonight by having an extra glass (or maybe two) of wine for dinner. Or maybe I'll celebrate by buying a game I've been lusting after for a while. Or maybe I'll do both of those things.

Anyway, thank you all for visiting and commenting on this blog. Without you, I likely would have given up on it long ago!

Monday, December 26, 2011

What gaming-related gifts did you get?

With Christmas and the rest of the season's gift-giving holidays now behind us (or nearly behind us, since Kwanzaa just started) what gaming-related presents did all of you get?

I received just two gaming-related gifts this year, but one of them was a doozy: A "flame red" 3DS. (The other was a copy of Super Mario 3D Land. Read about it and the 3DS in yesterday's final "12 Games of Christmas" post.) You can bet I'll be spending some quality time with both of them today as the hubs and I fly back to Seattle.


I'll share all of my 3DS details--mainly my friend code, or whatever Nintendo's calling it this time around--shortly after we get home.

In the meantime, tell me in the comments section below what gaming-related gifts, if any, you received from your loved ones!

Sunday, December 25, 2011

For the twelfth game of Christmas, the UPS man brought to me ...

... the brand-spanking-new copy of Nintendo's Super Mario 3D Land seen in the photo below.

Oh, and a "flame red" 3DS system to play it on.

I know I went on and on in previous posts about wanting a coral/misty/pearl pink 3DS, but I have to say I'm more than happy with the shiny red 3DS I got instead. It looks like a giant cherry Jolly Rancher that plays games! How could I not be pleased with such a device?

Anyway, I've yet to pop Super Mario 3D Land into my system, so I can't say anything about it at the moment. I plan on playing it tomorrow, though, so look for a post about it on Tuesday (or sometime later in the week).

I'll also share some thoughts on the 3DS itself later this week, in case anyone cares.

In the meantime, I hope all of you have enjoyed this seasonal series of posts. If not, at least it's over today, right?

See also: Previous '12 Games of Christmas' posts