Wednesday, December 14, 2016

A little heads-up about me, this blog and 2017

You may have noticed me grousing here and on Twitter about being busy and stressed out over the last couple of months.

As annoying as it likely was, there were reasons for the whining. One of them: my husband and I decided to sell our house. Another: we decided to quit our jobs.

Now we're preparing to head out on an adventure that will take us to a number of different US towns and cities and will take up most, if not all, of 2017.

Don't worry, this doesn't mean I'm killing this blog. On the contrary, I'll likely publish posts more frequently than I have in years. And not only that, but the content of those posts should be meatier--or at least more interesting and informed--thanks to the fact I'll probably play many more games than I have in years.

Speaking of which, I'm planning to introduce a couple of new columns or series to this blog in early 2017.

I'm planning to do a lot more of the above in 2017

Rather than aping my "Aural Gratification," "Manual Stimulation" or "Nice Package!" series, though, these will be more akin to my "Year of the GameBoy" posts. In other words, they'll focus on specific game systems. Can you guess which ones?

One downside to this soon-to-start 2017 sabbatical: I won't have access to all of my many systems or games for nearly a year. The bulk of my "collection" will be in storage while the hubs and I are on the road.

Still, I'm bringing a bunch of games and systems with me. Specifically, I'm bringing my Japanese and North American 3DSes, my DS Lite, my Japanese PSone (I think), my Vita and my WonderSwan Color.

I'd love to bring my PSP, but its pesky UMDs pose a serious problem for a guy who has to cram a year's worth of treasured gaming possessions into a medium-sized duffel bag.

Anyway, that's what is in store for me, this blog and my gaming habits next year. If you'd like to keep track of the non-gaming portion of this upcoming adventure of mine, by the way, follow me on Instagram.

Monday, December 12, 2016

Nice Package! (Hatena Satena, GameBoy Advance)

This obscure, Japan-only puzzler from 2001 was one of eight titles I included in my recent post full of #HudsonMonth game recommendations.

Why do I think people should play it? For starters, its gameplay is similar to that of the ever-popular Picross.

Also, the visuals and audio offered up by Hatena Satena are light years beyond what you'll see and hear in your typical Picross title. Need proof? Check out this "let's play" video of the game.



Another reason I think folks should play--or at least buy a copy of--Hatena Satena is that its packaging is stunning.

I'm especially impressed with its box cover, which can be seen in the photo above. My personal favorite element of it: the logo, which is so heavily stylized that it's nearly impossible to decipher.



I also like the cover's depictions of Hatena Satena's adorable, Super Milk Chan-esque cast of characters, of course--the part-alien, part-octopus protagonist, in particular.

Speaking of whom, his or her smiling face also can be found on the game's cartridge label.


The snapshot above offers a glimpse of Hatena Satena's instruction manual. Unfortunately, the majority of this booklet is filled with text and screenshots--much like the manual that was produced for a similarly overlooked (and sadly Japan-only) GameBoy Advance puzzler called Guru Logi Champ.



The back of Guru Logi Champ's box is a bit of a bummer, I've got to say. Why its artists and designers couldn't have continued the front cover's brilliance on the reverse is beyond me. I guess someone at Hudson decided the space had to be covered with explanatory text instead.

Have any of you played Hatena Satena? If so, please share your thoughts on it in the comments section of this post. Also feel free to share your impressions of Guru Logi Champ, if you've played that GBA puzzler.

See also: previous 'Nice Package!' posts about Guru Logi Champ and Hitsuji no Kimochi

Saturday, December 10, 2016

The best box art of 2016

This past year was a great one for games. It also was great for game cover art--as the following examples hopefully prove.


Culdcept Revolt (3DS)--To be totally honest, I originally chose to include this piece of box art in this post because it's awash in red. I've since come around to appreciating that the game's cast of characters aren't huddled around the middle point of the illustration, which seems to the case for most Japanese cover images these days. Add in Culdcept Revolt's slick logo, and you've got yourself an obvious winner.


Dragon Quest Builders (PS4/Vita)--What's not to love about Dragon Quest Builders' Japanese cover art? After all, it sports a top-notch logo, a charmingly stylized main image and is so sweetly colorful it could give you a toothache. Sadly, Square Enix's designers gave it an extreme makeover when prepping the game for release outside its home country.


Final Fantasy XV Deluxe Edition (PS4)--I've drooled over Yoshitaka Amano's work since I learned he was responsible for the key art for one of my all-time favorite games, Final Fantasy VI. What he conjured up for Final Fantasy XV's Deluxe Edition may not be quite as mind-blowing as those aforementioned creations, but it's still completely gorgeous and very much worthy of being mentioned in a write-up such as this.


Ikenie to Yuki no Setsuna (PS4/Vita)--This may be my favorite of all the box arts mentioned in this post. I love that it's subtle. I love that its designers weren't afraid of white space. I love the pop of color provided by the lone tree in the upper-right corner. I love the logo, which straddles the line of looking handwritten and looking like a computer-enabled font. And, oddly enough, I love the feeling of loneliness it evokes.



The Last Guardian (PS4)--Please note that I'm talking about the Japanese "First-Press Limited Edition" here. As in, the chartreuse-tinged label affixed to the cardboard outer box shown in the photo above. That's the only cover image associated with this long-awaited release I find at all appealing, by the way.

Thursday, December 08, 2016

Manual Stimulation: Bomberman (PC Engine)

To be frank, there aren't a whole lot of reasons to buy, own or play the first PC Engine Bomberman title in 2016.

In fact, I can only think of three reasons at the moment: 1) you're a huge fan of this Hudson-made series, 2) you have a bunch of friends as well as a bunch of PC Engine (or TurboGrafx-16) controllers and 3) you're trying to fill out your HuCard collection and this game is the best of what's left on your dwindling wish list.



Actually, I just came up with another reason: you like Bomberman's iconic cover art, which can be seen in the scan above. (As always, click on it to take a much better and closer look at its contents.)



OK, so maybe I'm being a bit harsh. The first Bomberman isn't a complete turd, after all. Still, it pales in comparison to later titles, like Bomberman '93, Bomberman '94 and Saturn Bomberman.



That's mainly because the play fields, power-ups and enemy selection in this entry fail to display the imagination and creativity that seemingly helped produce the aforementioned sequels.



Thankfully, fun can be had despite the fact that it's all rather vanilla. Plus, nabbing a copy of this version of Bomberman these days won't cost you an arm and a leg (unlike a lot of other PC Engine or TurboGrafx-16 games) and it'll also net you the surprisingly appealing instruction manual that's displayed throughout this post.



Admittedly, the Bomberman depictions in this manual are kind of wonky, but the other illustrations on hand go a long way toward making up for it.



Also, the folks who designed Bomberman's booklet covered its handful of pages with some nice pops of color.

Could this particular PC Engine instruction manual be better, flashier, more fabulous? Of course. Even as is, though, it's got more going for it than Rainbow Islands' or Parasol Star's manual, so at least there's that.

See also: previous 'Manual Stimulation' posts about Bikkuriman World, Dungeon Explorer, Hana Taaka Daka!? and The New Zealand Story

Tuesday, December 06, 2016

Nice Package! (Guru Logi Champ, GameBoy Advance)

While researching and writing my post of #HudsonMonth game recommendations--which includes a brief mention of this unfortunately obscure puzzler--over the weekend, I came to the shocking realization that the only photo I've published of Guru Logi Champ since acquiring a copy of it in early 2010 is of its cartridge. (Here is the post in question, in case you're curious.)

That's a real shame, as not only is Guru Logi Champ one of the best GameBoy Advance titles around, but its box, cartridge and instruction manual sport some of the best cover (or label) art around.

Don't take my word for it. A single glance at the photo below is all you should need to be convinced of the greatness of this Compile-made game's packaging.



If that's not quite enough to sell you on it, check out the following:


Yes, the flaps on Guru Logi Champ's box feature depictions of the game's adorable duck-like characters.


Those same creatures are plastered across the GameBoy Advance puzzler's instruction manual, too, as you can see in the snapshot above.



Guru Logi Champ's cart label is a slight variation of the main cover art. Hey, at least there's a little difference--too many publishers of GBA games used the same designs on both surfaces, in my experience.

If you'd like to learn more about this 2001 release, by the way, you can do so by reading my Guru Logi Champ review. Also, you can ogle the most interesting pages of the game's instruction manual in this "Manual Stimulation" post. And if you'd like to see a few more photos of its box and cartridge, check out this Flickr album of mine.

See also: previous 'Nice Package!' posts