Am I alone in not knowing until now that Sega's Rhythm Thief & The Emperor's Treasure, released early last year for the 3DS, began life as a DS game?
I'm probably also late to the party when it comes to seeing the following screenshots of the Rhythm Thief that wasn't meant to be, aren't I?
No matter. I'm going to talk about them anyway.
Specifically, I want to say that I love the looks of this scrapped version of the game--perhaps more than the looks of the version that hit the 3DS. For the most part, that's because they display a sort of charm and character that isn't quite matched in the polygonal 3DS release.
I wonder if the DS game would've been more enjoyable to play, too? After all, one of my main issues with the 3DS iteration is that a number of the gyro-controlled mini-games either don't quite work or are completely broken, and I doubt they'd exist had the title been finished for the DS.
None of the above matters, of course, because it wasn't finished for the DS. Also, it's not like the 3DS game we ended up with is a complete turd.
Still, now that I've been given a glimpse of what Rhythm Thief might've looked like on the DS, I can't help but wish we'd been given access to that title first--followed by a 3DS-based sequel, of course.
See also: 'The Great Gaymathon Review #61: Rhythm Thief & The Emperor's Treasure (3DS)'