In my last post, I discussed a handful of PC Engine platformers that I think would be well worth playing as part of Anne "apricotsushi" Lee's just-announced #PlatforMonth game-along.
Today, I'm going to share some #PlatforMonth recommendations for a few other systems--namely, the Famicom (NES), Mega Drive (Genesis), Super Famicom (SNES), PlayStation and, of course, the GameBoy.
Don Doko Don 2 (Famicom)--I've long considered this to be a rather under-appreciated gem given its pedigree (made by the masters at Taito, follow-up to sort-of-classic Don Doko Don) and its overall quality. I'm guessing the lack of attention from the Famicom set stems, in part, from the fact that this sequel's basically a straight-up, side-scrolling platformer rather than the single-screen sort like its predecessor. Plus, Don Doko Don 2 doesn't do a whole heck of a lot to separate itself from the Famicom-platformer pack. Still, I've always found it to be an enjoyable little romp that sports a bit of that "classic Taito" look as well as a unique gameplay hook--involving the same hammer used to such success in the first Don Doko Don--for the genre.
Marvel Land (Mega Drive)--It took me a while to warm up to this console port of Namco's amusement-park-themed arcade title from 1989. I'm not sure why that is, to tell you the truth, as the game's appreciably bright and colorful and the princely protagonist calls to mind the kind of characters Sega was known for during its heyday. Maybe it's because the first few levels are far from thrilling? Thankfully, I eventually found a way to work through my ho-hum feelings for this cart and I now consider it to be one of my favorite platformers for Sega's 16-bit system.
Nail 'N Scale (GameBoy)--I only just discovered this Data East-made game, which was released in Japan (in 1990, with its North American release coming in 1992) as Dragon Tail, a few weeks ago thanks to a recommendation made by someone on Twitter, I believe. Regardless, I'm glad it found its way onto my radar, as it's a surprisingly unique entry in the platforming genre largely due to the fact that its hat-wearing main charatcer can climb--and sometimes destroy--the walls that populate each stage by shooting spikes into them.
Shake Kids (PlayStation)--OK, so this platformer recommendation is on a different level than the ones I've made so far--as in, this one's a far less polished and accomplished offering, to be completely honest. That said, I think people who get a kick out of undeniably odd Japanese games will enjoy the time they spend with On Demand's Shake Kids, what with its cocktail-shaking protagonists and poor man's Rankin/Bass aesthetic (to put it nicely)--as long as they don't spend too much money to acquire a copy of it.
Spanky's Quest (Super Famicom)--Is this Natsume title really a platformer? Probably not, or at least not entirely, but it features enough of the genre's tried-and-true elements that I think it warrants being included here. For those of you who've never heard of it, Spanky's Quest (Hansei Zaru: Jirō-kun no Daibouken in Japan) stars an adorable monkey who subdues enemies by tossing various kinds of sports balls (baseballs, soccer balls, volleyballs) at them. Don't worry, it's far more engaging than it sounds--and it's so darn cute that I think it would be worth checking out even if it weren't. (Oh, and a similar game was released for the GameBoy, too--as Spanky's Quest in the West and Lucky Monkey in Japan.)
Have you played any or all of the above-mentioned platformers? If so, do you agree with my assessments of them, or do you feel differently?
Also, if you were asked to do so, what are some of the platformers you'd suggest to people who are planning to participate in this #PlatforMonth game-along?