Showing posts with label Aliens. Show all posts
Showing posts with label Aliens. Show all posts

Monday, February 08, 2021

Manual Stimulation: Alien Syndrome (Game Gear)

I don't know if I've made this clear here, on Twitter, on Facebook, or elsewhere on the internet, but I adore Alien and Aliens

I'm specifically talking about the classic horror and sci-fi films, of course; not the, uh, beings from outer space in general.


I mention that because it should go a long way toward explaining my attraction not only to the 1986 arcade version of this game, but the boiled-down Game Gear port from 1992 I'm highlighting in this post.

After all, there's little denying Alien Syndrome was heavily inspired by James Cameron's classic 1986 sci-fi action film, Aliens.


This isn't to imply Alien Syndrome offers nothing new or unique. The enemies and especially bosses it throws at players are a world away from the ones found in the aforementioned flick.


To be honest, the low-level aliens you fend off in this Gauntlet-esque, run-and-gun shooter tend toward the lackluster. Thankfully, the end-of-stage guardians more than make up for it.


This version of Alien Syndrome isn't a straight port of the quarter-munching original, by the way. According to the intro, the Game Gear version a follow-up set five years in the future.


I can't say that's immediately noticeable while playing the portable iteration, but it's a nice bullet point all the same. 


Something else that's worth noting about this release is its brevity. The game offers up just four stages. Successfully finishing them is no easy feat, though, so at least there's that. Still, few are going to describe Alien Syndrome for the Game Gear as a meaty experience.


Most who play it are likely to call it a tense and thrilling experience, though. It absolutely nails that aspect of the source material. As such, playing through it again and again—or at least more than once—is joyful rather than annoying.


Have any of you played the Game Gear port of Sega's Alien Syndrome? If so, what did you think of it?

Wednesday, May 02, 2018

The walls of our home won't be complete until one of them sports a pixelated portrait of Ellen Ripley from Konami's Aliens arcade game

I've had a bit of a "thing" for the Alien and Aliens films since I watched them for the first time as a teenager.

You'd think that would mean I've long had a similar thing for games inspired by those flicks, but it doesn't.

There have been a few exceptions, of course. Sega's Alien Syndrome and Alien Storm are two examples. Xenophobe is another.

None of the above compete with Konami's Aliens quarter-muncher from 1990, however. OK, so it takes some liberties with the source material. It's such a blast to play, though, that I don't have any problems overlooking those "creative differences."

It's also gorgeous, of course, with wonderfully detailed backdrops and sprites that evoke the 1986 movie that spawned it.

Apparently Atlanta-based artist Ashley Anderson agrees with that last tidbit. After all, he recently referenced the above-mentioned Aliens arcade game in the acrylic painting that can be seen below.


Before you go and think this is just some paint-by-numbers copycat, consider what Anderson said about it on Instagram:

"I limited my palette this time to traditional portrait colors, prussian blue (to mix with umber to make chromatic blacks), titanium white (for opacity), and zinc white (for warmth and translucence)."

As much as I like this piece, I like this next one, which Anderson calls "Ellen (Withering Heights)," even more.


For the curious: Anderson made "Ellen (Withering Heights)" using color pencil on toned paper.

I'm also quite fond of the similar "Sigourney Weaver," below, from 2010:


Anderson produced it using graphite on paper.

As for what prompted him to go down this particular path eight or so years ago, the artist shared the following explanation on Flickr:

"In keeping with my interest in pixellation's relationship with painting and its mechanics [and] traditions, I have begun collecting images of recognizable personalities as they are depicted in games and drawing them as one might create a portrait drawing from a photograph or a live sitter."

Want to see more of Anderson's pixelated depictions of the Aliens protagonist? Check out "Ellen (Ms X #1)" and "Ellen as April as Ellen."

Consider scouring his Instagram and Flickr photostreams, too. Both are filled with fascinating, game-inspired works of art.

Saturday, December 19, 2015

Why didn't someone tell me Square worked to port its Aliens MSX game to the Famicom Disk System and that the ROM had found its way on line?

Anyone new to this blog may not yet know this bit of oh-so-interesting news, but I am an absolute Alien nut.

Both Ridley Scott's 1979 film and James Cameron's 1986 sequel (called Aliens, naturally) are among my all-time favorite pieces of cinema.

Combine that with my love of video games, and you've got a situation where a person (that would be me) scours the globe in search of quality games that were inspired by the above-mentioned films.

Sadly, that lifelong search has turned up only a few worthwhile possibilities, such as Konami's side-scrolling action game from 1990, 1994's Aliens vs Predator title for the ill-fated Atari Jaguar, WayForward's Aliens Infestation for the DS and last year's Alien: Isolation for PS3, PS4, Xbox 360 and Xbox One.

Is the awkwardly named Aliens: Alien 2, made by Square for the MSX computer platform all the way back in 1987, another example? I've never played it, so I have no idea, but videos such as this one certainly make it look like a contender.



I share all of this because I just--well, a couple of days ago--became aware of the fact that the fine folks at Square worked on a Famicom Disk System port of Aliens: Alien 2 at some point in time.

For whatever reason, though, the company's higher-ups weren't happy with the effort and scrapped it before it could be released.

Amazingly, some wonderful person got his or her hands on the game's not-quite-finished prototype and leaked its ROM onto the Internet in 2011--another piece of news that only recently reached my ears.

If you, too, are an Alien buff and this is the first you're hearing of the Famicom Disk System port of Square's Aliens: Alien 2, you may get a kick out of the footage included in the video above.

Personally, I prefer the more minimalist aesthetic of the MSX original, although the FDS version is far from unappealing. What do all of you think?

Wednesday, May 14, 2014

R.I.P. H.R. Giger

You may wonder why a gaming blog is offering up condolences regarding the sad and untimely death of Swiss artist H. R. Giger yesterday.

For starters, I'm doing so because I've been a big fan of Giger's work since I first encountered it while watching what has become one of my favorite films, Aliens. (Giger was responsible for the design of the eponymous creature that has been the focus of all four Alien movies.)

Each of the Alien films has spawned a number of video-game adaptations, of course, so I think Giger's death is well worth noting here for that fact alone--despite the fact that few, if any, of said adaptations have been all that enjoyable.

Another reason I'm noting and commemorating Giger's death here: his surreal designs were utilized in a handful of games over the years--Cyberdreams' spooky, point-and-click PC games, Dark Seed and Dark Seed II, as well as Hudson's Jaseiken Necromancer, a gory (for its time) PC Engine RPG, among them.

I've actually owned a copy of Jaseiken Necromancer for some time now (the photo above is of my own HuCard), but I've yet to play it because of the language barrier.

Maybe I'll finally pull it and my PC Engine Core Grafx II out soon and give them a go in honor of Giger's life. And, who knows, maybe I'll even use the experience as an excuse to re-start my Japanese studies?

Sunday, March 25, 2012

'Alien Goose of Love'

What's an "alien goose of love," you ask? Why, it's the ... thing showcased in the image below (as well as here), that's what it is.


Also, it's a small part of a collage that Atlanta-based artist Ashley Anderson is working on for Young Foxy & Free.

Anderson recently took to Facebook to comment on this much-anticipated (by me, at the very least) project:

"This constitutes about one-sixth of a collage I've been working on for Young Foxy & Free. If you like this, you will have an absolute conniption at the sight of the whole thing!"


The cropped image above is the "this" Anderson is talking about in his Facebook quote, by the way.

Anyway, keep an eye on this blog--or on Anderson's blog, Facebook page or Flickr photostream--for more information on this sure-to-be-intriguing piece of art.

Friday, July 22, 2011

Aliens + Sega + WayForward = What's likely to be my last must-buy DS game

Actually, Aliens: Infestation will be my second-to-last must-buy DS game should Professor Layton and the Last Specter hit the streets after Sept. 30 (the former game's release date).

Regardless, I'll be picking up this WayForward-developed, Sega-published piece of software at some point this year. Why? Well, for starters, it's based on the Alien franchise. (Both Alien and its sequel are on my short list of all-time favorite films.) Second, it looks like a 16-bit game--which, in my mind, is pretty much always a good thing. Third, it plays like a Metroidvania title according to 1up.com's recent preview. (All of the above and more are on full display in this 13-minute video, by the way.)


The only aspect of Aliens: Infestation that I'm not completely sold on at this point is its cover art (above). I wouldn't say it's bad, but I wouldn't say it's menacing, either--and menacing is exactly what I expect from anything and everything related to this classic franchise.

See also: 'Curiosity of the day: Square's Aliens game' and '8-bit Ellen Ripley'

Tuesday, April 19, 2011

The Great Gaymathon Review #22: Alien Crush (PC Engine)



Game: Alien Crush
Genre: Pinball
Developer: Compile
Publisher: Naxat Soft
System: PC Engine (HuCard)
Release date: 1988

Considering the PC Engine is one of my all-time favorite consoles and Aliens is one of my all-time favorite films, is it safe to say that Alien Crush is one of my all-time favorite games? I wouldn't go that far, but I'd definitely say that this H. R. Giger-esque title, which was developed by Compile and Naxat Soft, is one of the better--or at least one of the more enjoyable--pinball games I've ever played. (Controversial aside: I prefer this title to its generally-better-received sequel, Devil Crash.) Chiefly responsible for my love of this game are, of course, the aforementioned Aliens-inspired graphics. (I'm especially fond of the multi-eyed "queen" that takes up a large portion of the lower playfield.) Granted, you'll become well acquainted with those graphics, as the play area in Alien Crush is just two screens high, but at least they're gorgeous. (Thankfully, a bonus round helps break things up a bit.) Also adding to this game's allure: Its throbbing, rock-ish soundtrack. Sadly, said soundtrack consists of just two tunes--a few more if you count the tracks played during the bonus rounds and on the game-over screen. So, what's not to love about Alien Crush? Well, aside from its somewhat-repetitive graphics and music, I'd say the game's biggest negative is one shared by most pinball games of the time: The physics are far from perfect. Oh, and the screen doesn't scroll smoothly from one section of the playfield to the next; rather, it uses what some folks call a "flick-screen mechanism." If you're not anal about such things, though, you should find a lot to like in this release.


See also: Previous 'Great Gaymathon' posts

Friday, April 01, 2011

8-bit Ellen Ripley

You know what my office--i.e., our rarely used guest bedroom--is missing? A pixelated portrait of Sigourney Weaver (aka Ellen Ripley) as depicted in Konami's Aliens arcade game from 1990.

Unfortunately, although it seems my favorite Atlantan artist, Ashley Anderson, has created just what the doctor (me) ordered, I doubt I can afford the graphite-on-paper portrait (below) he produced. (Assuming it's even up for sale, of course.)


Oh, well, at least I can look at it--via Anderson's Flickr photostream--whenever the fancy strikes me.

See also: Other examples of Ashley Anderson's abilities

Tuesday, May 18, 2010

Curiosity of the day: Square's Aliens game

I don't know about you, but I didn't know--until a few hours ago, at least--that more than two decades ago the folks at what was then known as Square made a game (for the MSX) based on the 1986 film Aliens.

I found out about it after watching said film (for, oh, the 20th or so time) last night--which prompted me to search the Interwebs for games based on James Cameron's blockbuster and its Ridley Scott-directed predecessor. That search led me to this destructoid.com article and this Wikipedia page--both of which mention Square's Contra-esque shoot 'em up.

Here's what it looks like in action:



Honestly, I don't think the game looks bad at all. It certainly puts to shame the Pac-Man-esque Alien title that appeared (five years earlier, admittedly) on the Atari 2600.

See also: 'Curiosity of the day: Sega's Mega Jet'