Thursday, September 05, 2013

Aino's (and Bryan's) Adventures in Animachi, Weeks 11 and 12

Let's get something monumental out of the way right of the bat in this installment of "Aino's (and Bryan's) Adventures in Animachi": Animachi finally has a proper town flag.

Here's a shot of Mayor Aino as she stands proudly beneath it:



Here's another look at it, in case you can't make out all of the details in the shot above.



The "A" is Animachi, of course--although a few of the town's snarkier citizens have suggested (in hushed tones, naturally) Aino may think it's supposed to represent and honor her on-going mayorship.

The figures that can be seen standing around the "A," by the way, are (from left to right) Ankha, Snake and Barold.



Hamlet, above, didn't make the cut, sadly. Is that what prompted him to pack up and leave town last week? No one knows, but at least a few Animachians suspect it may have been a factor.

Although both Aino and Bryan were sad to see the little jock go, the former was happy that the removal of his home meant an illuminated tower could be erected in its place.



The tower in question looks snazzy enough by day (above), but it looks nothing less than stunning at night (below).



Another reason Aino, especially, wasn't entirely gutted by Hamlet's departure: he sent her a framed photo of himself as a parting gift.



Speaking of villager photos: Aino also got Winnie's "pic" last week after completing an entirely mundane task for the long-faced lass.

Wednesday, September 04, 2013

It's like Crypt of the NecroDancer was made with me in mind

I don't know about you, but a name like Crypt of the NecroDancer doesn't really pique my interest. Tell me said game is rhythm-based roguelike that sports a retro-tastic art style, though, and you've got my attention.

The question is: will the aforementioned title, which is being made by the folks at Brace Yourself Games for both Mac and Windows, wind up being as fun to play as it appears to be in the following trailer?



I'm a little skeptical, I have to admit, but I'm also intrigued enough that I'll likely take the Mac version for a spin shortly after it's released.

The only thing that could keep me from doing that is Crypt of the NecroDancer's $15 price tag--something I'd be far more willing to put up with if it were attached to a console or even handheld release.

(Via penny-arcade.com)

Tuesday, September 03, 2013

Manual Stimulation: Splash Lake (PC Engine)

Although I prefer long, illustration-filled instruction manuals when I'm paging through them while sitting on a comfy couch, I prefer shorter, more straightforward ones when I'm working up one of these posts.

The focus of today's post--the manual produced for NEC Avenue's Splash Lake, an appealingly quirky, if a bit lacking in the long run, action-puzzler that was released for the PC Engine in 1991--falls into the latter category, as you'll quickly discover.



Although I'd hardly call Splash Lake an amazing effort, it's far better than its rather questionable box art suggests it is.

Don't get me wrong, Splash Lake's cover illustration is appreciably colorful, and it's hardly what I'd call boring, but it also looks a bit too much like it was made by someone just coming to terms with computer graphics. (Of course, the same can be said about the bulk of game-related box art from the early 1990s.)



The first few inside pages of Splash Lake's manual aren't much better, it has to be said--although that cartoonishly rendered PC Engine and CD-ROM2 system on the left nearly makes up for it.



Things improve a bit on the next pair of pages thanks to the cute (and kind of creepy) rendition of the game's bow-tied-but-limbless ostrich.



Mr. Ostrich (or, "Stumpy," as I like to call him) shows up on the last two pages of Splash Lake's instruction manual, too, only this time he's looking a little less chipper.

The same can't be said for the game's line-up of baddies, who take center stage just before the manual's curtain call. I especially like the sunglasses-sporting and cigarette-smoking tree stump, although his colorful cohorts are a pleasant enough bunch too.

See also: 'The return of the PC Engine'

Saturday, August 31, 2013

The return of the PC Engine

Sadly, the header above doesn't refer to the return of NEC's PC Engine--quite possibly my all-time favorite console--to Japanese store shelves. Rather, it refers to the return of that system's relevance to my far-too-regular eBay excursions.

That's noteworthy because it's been many months since I last purchased a PC Engine game. In fact, I can't remember the last one I bought. Is it possible that it was Gokuraku! Chuka Taisen (read about it here), which I picked up last November? I think it is.

Anyway, that's neither here nor there, is it? Much more relevant to this particular discussion is the pair of PC Engine games I acquired a few weeks ago: Naxat Soft's Star Mobile and NEC Avenue's Splash Lake, both of which can be seen in the photos below.



Star Mobile, a CD-ROM2 game originally released in 1992, has intrigued me for ages thanks to the fact that it's a Zodiac-themed puzzle game that challenges players to stack stars of different weights on a gilded scale without dumping them into the intergalactic void.



Splash Lake, on the other hand, is an action-puzzler that puts players in the shoes of a legless ostrich (wait a second...) that's tasked with destroying various bridge planks--by pecking them--and sending each stage's baddies into the titular body of water.

I actually owned the North American version of this game, which hit the streets in Japan in 1991 and jumped the pond a year later, way back when, but I stupidly sold it along with the rest of my TurboGrafx-16 collection so I could buy a Japanese Sega Saturn at launch.



I really like the simple-but-cute label that's affixed to Splash Lake's CD, by the way. You can see it in the not-so-stellar photo above, or you can see an appealingly clear scan of it here.

Splash Lake's instruction manual is pretty nice, too--not to mention short--so look for a "Manual Stimulation" post devoted to it to be published sooner rather than later.

Friday, August 30, 2013

(Another?) LEGO GameBoy

Can one gaming blog feature too many posts that focus on systems made from LEGOs?

The answer, of course, is no--especially when said systems are created Flickr user lego27bricks.



I mean, seriously, is the contraption in the photo above not a thing of beauty?

This LEGO GameBoy is even more striking when shown sitting next to the real thing, which is what you get with the following photo:



To see more photos of the stunning product of lego27bricks's blood, sweat and tears (OK, so I don't know that he cried while making it), check out his Flickr photostream.

(Note: you'll have to scroll down a bit to find them. Believe me, though, they're worth the effort.)