Monday, September 21, 2009

How to make it in the back door (of the games industry)

I dreamed of being a lot of things when I was a kid--an artist, a criminologist, a veterinarian--but none of those professions excited me more than the one that appeared in my dreams shortly after I played Super Mario Bros. for the first time.

Yep, like millions of other kids who came of age in the 1980s, I wanted to make video games when I grew up. I actually held onto that dream until my freshman year in college--when it was shattered just a week into my first programming class.

Anyway, if you're anything like the old me (the me that existed before I gave up on being the next Shigeru Miyamoto), you should head on over to to watch videos of the PAX 2009 panel, "How to Make it in the Back Door: A Rainbow Colored Perspective of the Game Industry."

The panel featured a number of gay folk in the games industry, including Chris Shroyer, a producer at n-Space, Matt Marquess, a PR associate at SparkPR, and Helen McWilliams, a producer at Harmonix.

In the clips, the trio talk about what it's like to be "non-standard" in the games industry and whether or not it's a hindrance or an asset. They also talk about how they made it into the industry and how others can follow in their footsteps.

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