So, I spent a good part of this past weekend playing Kaeru no Tame ni Kane wa Naru--aka For the Frog the Bell Tolls. What do I think of this amphibian-focused, import-only-until-recently GameBoy RPG thus far? Read on to find out.
It looks a lot like The Legend of Zelda: Link's Awakening--I don't know why that surprised me, as I knew going into this game that Link's first portable adventure was created using the engine that the folks at Intelligent Systems came up with for Kaeru no Tame ni Kane wa Naru.
Battling enemies is ... interesting--In most Zelda-esque ARPGs, you fight foes by slashing them with a sword or other weapon (which is accomplished by mashing the A or B button). In For the Frog the Bell Tolls, you simply run into them and then watch as the battle takes place in a cloud of dust. Whichever character is stronger wins. I know it sounds lame in theory, but in practice it works pretty well. It also keeps the game from feeling like little more than a Link's Awakening hack.
The whole package feels like a breath of fresh air--Especially if you've had your fill of everyone's favorite plumber and his friends. Don't get me wrong, I love Mario and Kirby and all of Nintendo's other go-to characters. That said, I miss the days when Miyamoto and his colleagues regularly churned out new IPs like this one.
Are any of you playing through For the Frog the Bell Tolls? If so, what do you think of it so far? If not, no worries--I'll continue to share impressions of the game as I edge ever closer to its finish line.
See also: 'Well, I guess I know what I'll be playing this weekend (and probably next) ...'