I've only played Cladun X2 for about an hour and a half thus far, but those 90 or so minutes were more than enough for me to form a few just-barely-educated opinions of this pixelated, PSP-based roguelike.
Here they are, in no particular order:
* This game's soundtrack is as sexy and jazzy as ever. Which is great, because there's nothing quite like racing through a dungeon full of foes while such tunes accompany every hack, slash and step.
* Although Cladun X2 features a number of new character and weapon sprites, the rest of its graphics are either identical to the ones seen in its predecessor or so similar that they may as well be identical. I don't have a problem with that, but I'm guessing some folks will be upset that this sequel isn't a bit more visually unique.
* I'm already in love with--and putting to good use--this game's expanded class and weapon options. Case in point: The very first character I created--something that is forced on the player this time around, by the way, and right off the bat too--was a pink-haired "saint" (whose special skill slays the undead) and one of the first weapons I found for her was a bow.
* I hate to admit this, but I'm finding myself a bit confused and even overwhelmed by all of the numbers that now crowd the game's heads-up display. The original game's HUD was clean and simple--the polar opposite of what I stare at (and attempt to decipher) while playing Cladun X2.
I'll share some slightly more informed opinions (as well as an actual review) of the game after I've spent more time with it, but in the meantime the ones above should give all of you Cladun-curious folks at least a bit of an idea as to what you can expect to encounter if you buy and play this System Prisma-developed title.
See also: Previous Cladun X2 posts