Why? Before I reply, watch this recently released trailer:
Admittedly, the trailer above doesn't give us much of an idea as to what we'll be doing while playing this tri-Ace-developed title. I mean, will we actually battle baddies and such, as is typically the case in dungeon crawlers, or will be simply bound through the titular labyrinth (labyrinths?) like lost puppies?
I'm likely alone (or almost alone) in feeling this way, but I wouldn't mind at all if Beyond the Labyrinth, which will be published by Konami at some future point in time, were more about the latter than the former--or, to put it another way, if it focused more on puzzles and exploration (à la Fragile Dreams: Farewell Ruins of the Moon or even ICO) than on combat.
Anyway, back to my answer to the question raised by this post's headline (Why am I curious about Beyond the Labyrinth despite the fact that it looks kind of like a regular ol' DS game?): I'm curious about it because of the sense of wonder and even whimsy suggested in the teaser above.
Speaking of which, I can't be the only guy who let an "awwww" escape his lips after seeing what I believe to be the game's protagonist stumble in the trailer's final seconds, can I?
(Via andriasang.com and tinycartridge.com)