Tuesday, July 02, 2013

Guess what the mailman just delivered? (Hint: it's a Japanese 3DS game and its title begins with 'Sayonara' and ends with 'Kawase')

Oh, and stuck between those words is "Umihara."

Still scratching your head? No worries--the delivery I'm talking about in the header above is the copy of Sayonara Umihara Kawase I ordered (from AmiAmi) a few months ago.

Actually, the delivery included a copy of the game--the long-awaited 3DS-based follow-up to Umihara Kawase (released for the Super Famicom back in 1994) and Umihara Kawase Shun (first released three years later for the PlayStation)--as well as the game's original soundtrack.

Speaking of which, the photo below showcases both the game's and the soundtrack's cover art (although I guess it does a better job of showcasing the latter's).

Thankfully, I snapped a few close-up shots of the game's cover art, too. One example can be seen below.

I took a photo of the back of Sayonara Umihara Kawase's case, too, just in case any of you are curious about it.

Oh, and here's a shot of the back of the soundtrack's case:

Not impressed? How about the following one, which shows off the interior of the soundtrack's case as well as its CD?

Finally, I know the photo below--of Sayonara Umihara Kawase's cartridge--isn't the best, but I decided to use it anyway because it's hardly the most thrilling example of 3DS cart-label art.

Something I didn't capture with my trusty digital camera: this game's instruction manual--or, rather, its "instruction pamphlet" (if it can even be called that).

Don't fret if  you were hoping to get a glimpse of that here, though, as I'm planning to highlight it in a post that'll be published tomorrow morning.

See also: 'Manual Stimulation: Umihara Kawase Shun (PlayStation)'


michaelstearns said...

I really like the design work on the soundtrack interior! The cover is kind of ho-hum but the color is nice and I like that they incorporated the "line" into it, but the interior in particular is really slick. It looks like a trip to the beach!

thegaygamer.com said...

I agree, Michael--the soundtrack interior's design is the best of the bunch, in my opinion. And you're right--it's very beachy!

miruki said...

It's funny how her breast region is always covered up by text or cut off right before you can really see how ridiculously enormous her boobs are.

Seriously, how is she even able to jump...? XD

michaelstearns said...

Her jump is really short for a video game character!

Let's just all be glad(?) the game doesn't have "realistic" jiggle physics anywhere but the line! ;)

thegaygamer.com said...

Oh, yeah, I agree completely, miruki. Considering how young she looks and how cute her in-game models have always been, it's definitely kind of weird that official illustrations of her often depict her with gigantic breasts :|

thegaygamer.com said...

You're right about that, Michael--the part about her jump being really short, I mean.

And, YES, let's definitely be glad the game doesn't feature realistic jiggle physics :|

Zigfried said...

That's a really nice soundtrack case. Now let's just hope the game is good!

thegaygamer.com said...

Yes. Fingers crossed. I'll be playing this weekend and 'reporting' my thoughts next week. Did you buy it, too?

retr0gamer said...

Nice buy I hope it's good and gets a US release. I only just got my hands on Umihara Kawase Shun Second Edition for the DS :)

thegaygamer.com said...

Oh, that's a good purchase, retr0gamer--or so I've been told. And, yes, I hope this follow-up is good. I'll let you know next week!

miruki said...

I always find realistic jiggle physics very amusing. 8)

thegaygamer.com said...

Me too :)