Showing posts with label Patapon. Show all posts
Showing posts with label Patapon. Show all posts

Friday, January 16, 2015

Five games I'd recommend playing as part of #RhythmMonth

January is half over, and I've yet to do more than ogle (and only briefly, at that) the game I'm planning to play as part of Anne Lee's #RhythmMonth extravaganza.

(The game I'm eyeing up, both figuratively and literally, by the way, is Osawari Detective Ozawa Rina Nameko Rhythm, a wacky 3DS spinoff of the Touch Detective series.)

I'm going to do my best to devote some time to the above-mentioned title this weekend (and then share my impressions here next week, of course), but in the meantime I thought I'd write up a few blurbs about some of my favorite rhythm games--games I'd highly recommend to anyone who is keen on participating in Anne's game-along but hasn't a clue as to what to play.


HarmoKnight (3DS eShop)--This choice could be called controversial, considering I wasn't entirely enamored with the game after my first encounter with it, but I still think it's worth checking out if you're looking for a vibrant-looking game that combines elements of the platformer and rhythm genres. I probably wouldn't make it my first #RhythmMonth pick, though, unless I'd already played the other titles discussed in this post.


Patapon (PSP)--Whereas the Game Freak-made HarmoKnight mashes together the platformer and rhythm genres, this Pyramid-developed title does the same with the rhythm and strategy genres. It, too, has an altogether appealing art style, plus it's far less aggravating than the aforementioned 3DS game, so you'd do well to consider it if you own a PSP or Vita.


Rhythm Tengoku (GBA)--Of the three Rhythm Tengoku (Rhythm Heaven and Rhythm Paradise in other regions) that have been released so far, this is my favorite. Its purposely rough graphics are sure to put a grin on your face, as are its maddeningly catchy tunes. The highlight, though, is the one-button gameplay, which keeps frustration to a minimum. That said, the DS and Wii sequels are well worth experiencing, too, so if they're cheaper and easier for you to obtain, don't feel bad about going with one or both of them instead.


Space Channel 5 (Dreamcast, PS2)--I've had a ridiculously good time playing the original (Dreamcast) version of this game over the years. The soundtrack is stuffed full of songs you'll be humming long after you power down your system, and the aesthetics are as pleasing as any Sega has produced in its long and tumultuous history. Should you not have a Dreamcast or PS2 handy, or should you simply not want to invest in those iterations of this title, though, you can't go wrong by picking up the sequel (shown in the screenshot above), which has been available via PSN, Steam and XBLA for ages now.


Theatrhythm Final Fantasy (3DS, iOS)--Based on everything I've heard and read so far, you'd be wise to purchase and play this game's Curtain Call follow-up rather than the original. I've yet to play the just-released sequel, though, so I can't say anything about it here. If it's anything like the first Theatrhythm, though, it's a thrilling addition to the genre that deserves the attention even of folks who aren't Final Fantasy fans.

A handful of rhythm games I've heard are good but have yet to play myself: Gitaroo Man (PS2/PSP), any/all of the Hatsune Miku titles, Maestro! Jump in Music (DS), Magical Beat (Vita), most of the Taiko no Tatsujin titles and Vib Ribbon (PS1/PS4/Vita).

Thursday, December 18, 2014

(Just over) 10 years of PSP memories

On Dec. 12, 2004, Sony made its first portable game system available to the Japanese masses.

For whatever reason, I don't remember much about that date, although I have a feeling that may be because I wasn't all that interested in handheld games and systems at that point in my life.

What I do recall is turning attentively toward the PSP whenever intriguing games were announced for it; games like Loco Roco (2006), Patapon (2007), Gurumin (2008), Half-Minute Hero (2009) and What Did I Do To Deserve This, My Lord? (2010).

It wasn't until the release of Patchwork Heroes (aka Hyakumanton no Bara Bara), though, that I finally was pushed to pick up a PSP of my own. (It can be seen in the photo on the right.)

After that, I quickly added a number of quality PSP titles to my collection--with the two ClaDun games, Corpse PartyHakuokiOnore no Shinzuru Michi wo Yuke and Sweet Fuse among them.

If I were forced to name a favorite from among this cadre of quirky games, by the way, my response would include a whole lot of sputtering, as I like so many of them that placing one or two above the rest would be an impossible feat.

What I could say is that the games currently on my PSP short list are the aforementioned ClaDun titles, Hakuoki, Hot Shots Tennis, Patchwork Heroes and Sweet Fuse.

Of course, I've yet to play a bunch of other, similarly compelling PSP (or at least seemingly so) games like Jeanne D'Arc, any of The Legend of Heroes entries, either of the MonHun Nikki: Poka Poka Airu Mura releases or Valkyria Chronicles 3, so it's possible that list will change in the coming months and years.

In the meantime, do any of you have any fond PSP memories, or even just the names of some of your favorite PSP games, you'd like to share?

Wednesday, April 06, 2011

Let's Play: 'Which Box Art is Better?' (Patapon 3 edition)

Over the next few weeks and months, the third installment of Sony's popular Patapon series will hit store shelves around the world--starting with the US on April 12 and ending with Europe on some as-yet-determined date later this year. (Japanese PSP owners will gain access to the game on April 28.)

Patapon fanatics should make note of those dates, as each region's packaging will feature a different piece of art. The following, for instance, will grace the cover of the US release of Patapon 3:


The Japanese version of the game, on the other hand, will showcase this illustration:


And when this Pyramid-developed title finally makes its way to Europe? Gamers there will have to keep their eyes peeled for this dramatic and comparatively minimalistic piece of cover art:


Although I like all three designs, I find the one that's set to appear on the US version to be the most appealing. Which one do you prefer?

Pre-order: Patapon 3

See also: Every previous 'Let's Play: Which Box Art is Better?' post

Friday, February 25, 2011

My Patapon problem

It saddens me to admit that I haven't made the most of the PSP I purchased early last year. Actually, I've barely made use of my portable PlayStation at all--as I've yet to buy a single game for it.

One of the games I've been meaning to buy for it--along with the Final Fantasy remakes, the Holy Invasion of Privacy, Badman! titles, Half-Minute Hero and bunch of others--is Patapon.

The good news is that I've dragged my feet for so long that I could pick up this strategic rhythm game--or is it a rhythmic strategy game?--quite cheaply at this point. The bad news, however, is that while I've been dragging my feet, the folks at Sony have released not one but two Patapon sequels.



OK, so the second sequel (called, imaginatively enough, Patapon 3) hasn't yet hit the streets in the States, but it will soon--on April 12th, in fact. (Surprisingly, it won't be released in Sony's home country until April 28th.)

That doesn't mean much to me at the moment--why would I care about the series' third game when I've yet to buy the first?--but I realize it could mean something to those of you who have experienced (and hopefully enjoyed) the original Patapon.

If that includes you, you'll likely rejoice when you hear that both the UMD and PSN download versions of Patapon 3 will carry price tags of just $19.99. (Pre-order the former here.)