I love reading interviews with folks who make games, especially when they talk about the process of creating a game or translating it for a foreign audience.
Jason Dobson over at Snackbar-Games.com offers up both in an article posted to the site today that includes comments from Atlus USA's Nich Maragos, who is acting as project lead for the company's upcoming DS release, Etrian Odyssey.
Maragos says "watching over the American localization process has been a real labor of love for me" and that certainly comes through in the details he shares with Dobson. The article's only two pages, so if you're interested in learning more about the localization process I suggest you check it out.
The game itself looks pretty interesting to these eyes. It'll be interesting to see if the dungeon crawler can win over U.S. audiences the way some of Atlus' other offerings (such as Disgaea on the PS2) have.