Release date: 1985
If I told you a game was "part Bomberman, part Robotron," would you be interested in it? Well, those of you who answered "yes" should check out Warpman as soon as possible. Granted, this Famicom-only sequel to Warp & Warp, a not-so-classic quarter-muncher from 1981, isn't nearly as good as either of those aforementioned games, but it's far from a stinker. In fact, it's pretty darn fun.
The premise, for those of you who care about such things: you control a spacesuit-sporting dude who has to warp between two worlds, Maze World and Space World, in order to combat hordes of strange--and kind of cute--alien creatures. While in Space World, the game plays like a less-frantic Robotron, with the titular Warpman taking out his rather tongue-y foes with some sort of ray gun. Warp over to Maze World, however, and it plays more like a poor man's Bomberman, with the game's extra-terrestrial adversaries being dispatched with time-delay bombs.
As for why Warpman is trying to exterminate these eight-bit baddies: sadly, I haven't a clue. Of course, such story-free games were the rule rather than the exception back in 1985, weren't they?
Anyway, although there's definitely something a bit archaic about Warpman--its sprites are well drawn but its backgrounds are barren, while its soundtrack, if it can even be called that, is a cacophony of ear-splitting blips and bloops--it's worth picking up if you're partial to Namcot's particular, and often peculiar (see: Dig Dug, Mappy and Pac-Man), brand of old-school arcade titles.
See also: Previous 'Great Gaymathon' posts