So, yesterday I yammered on about the five things that make me clap like a seal (that's a good thing, for those of you who aren't schooled in the ways of these fin-footed mammals) whenever I play Xenoblade Chronicles. Today, as promised, I'm going to yammer on about five aspects of this game that make me a sad panda. (Don't worry, that's the last of my zoologically-themed bon mots--in this post, at least.)
1. Too much information--And by "too much information," I don't mean that I'm finding myself turned off by Shulk's constant comments about that time he mistook Sharla's soup pot for a bedpan (or was it the other way around?). No, what I mean is that, at the moment anyway, this game is throwing way too details in my general direction. There are "arts," gems, quests, maps, floating blue orbs ... ack! Granted, some of this is sure to be less stress-inducing after I've spent a bit more time with the game, but right now I'm feeling overwhelmed.
2. Just say no to wonky cameras--Xenoblade Chronicles' camera is fine--more than fine, really--while you're sneaking through Tephra Cave or skipping (if only!) amongst the tall grass that covers Gaur Plain. Engage in battle with a number of monsters--or even a single one, if it's large enough--though, and you'll see why I'm calling it "wonky." Thankfully, it's only mildly irritated--and inconvenienced--me thus far. And who knows? Maybe I'll eventually become so adept at the game's controls that readjusting the camera during especially heated moments won't be such a challenge.
3. Why does it look like everyone's melting?--Anyone who has heard anything about this game likely has heard that, at times, it is a sight to behold. Sadly, those times do not extend to Xenoblade Chronicles' cut scenes. That's because the folks at Monolith Soft often choose to zoom in on their in-game models during said cut scenes--and, well, let's just say that the models in question, which look fine from afar, shouldn't plan on winning any beauty pageants.
4. Wait, what do you mean, 'See you around'?--Few things anger me more while playing an RPG than having someone leave my party and take all of their hard-earned equipment along with them. In such cases, why isn't said party member's swag automatically added to your inventory? I'll never know, I guess. Anyway, you'd think that in a game like Xenoblade Chronicles, which does so many things right (such as allowing you to save pretty much anywhere and letting you jump to any previously-visited location with just the press of a button) would do this right, too. Unfortunately, it doesn't.
5. If only there were more hours in a day--My biggest complaint about Xenoblade Chronicles has nothing to do with the game itself. Rather, it has to do with my inability to play it as much as I'd like. Honestly, I could put four or more hours into this puppy a day if given the chance. As it is, I'm only able to spend a few hours a week with it--if I'm lucky. I have a feeling that either means I'll be playing this title for a long, long time or I'll lose interest well before I ever encounter the end credits.
See also: 'Five things I love about Xenoblade Chronicles (thus far)'