Friday, November 01, 2013

I really hope this is Bravely Default's North American box art, too

So, the rather fabulous image seen below will grace the cover of each and every copy of Bravely Default: For the Sequel sold in Japan starting on Dec. 5.

As far as I can tell, the Australian and European versions of this beautiful 3DS RPG (which will hit store shelves on Dec. 7 and Dec. 6, respectively) will sport the same box art--with the "For the Sequel" bit removed, of course.

Does this mean we can expect it to be used once again when Bravely Default finally makes its way to North America sometime between Jan. 1 and Mar. 31?

I sure hope so. I know it's not the most original of compositions, but it's colorful and bright and brings to mind Final Fantasy: The 4 Heroes of Light, so I'm pretty fond of it despite the fact that it's far from unique.


michaelstearns said...

Wow, it has been in development for a while! Looking at Wikipedia it sounds like it will have been about 2 1/2 years since its initial concept was developed.

The development section is really interesting, it seems like they've been changing a lot of core elements through that time, even as recently as this year. I played it at PAX and really liked it though, so I'm pretty sure it'll be fun no matter what they do, but I have to wonder if they'll make it this year or if they'll just be developing it forever? (It would certainly at least make sense to have it ready to go on Xbone as well at this point.) said...

Huh, I didn't know that they've changed a bunch of the core elements in the last few years. Also, I hope they don't keep developing it forever--I want to play it! I also hope they still release it for Xbox 360, because if they don't (and if they, say, only release it for Xbox One), I won't be able to play it :(

michaelstearns said...

I wouldn't think they'd ever drop the 360 as a target platform, it just makes sense at this point to do them both, I just have a feeling the XB1 will be out before Super Time Force is!

Does it ever bother you when a game like this is available to play for a really long time at trade shows, and then you're left wondering when you'll ever get to play it? It seemed like that was the case for Braid and Fez--they both looked initially interesting to me but I started to get kind of irritated about it, I had a feeling the "development time" had less to do with actually making the games and more to do with going around and collecting as many awards and press mentions as possible. said...

Ah, you know, Michael, I've never really thought about the second part of your comment here, but it wouldn't surprise if that were the case. I can't completely blame these devs if it is the case, by the way, as that's probably the best way for them to ensure they'll make some money for their effort, but I also think that sometimes it might blow up in their faces--such as may be the case with this game.