Showing posts with label Madou Monogatari. Show all posts
Showing posts with label Madou Monogatari. Show all posts

Saturday, June 04, 2016

In honor of the company's 56th anniversary, here are five of my favorite Sega games

Although the company that eventually became Sega first opened its doors 76 years ago (as Standard Games), it didn't change its moniker to the one millions of people around the world know and love until 20 years later--as of yesterday, in fact.

Which means, of course, the renowned game developer and publisher--not to mention former console maker--just celebrated the 56th anniversary of its existence.

To honor that fact, I thought I'd whip up a blog post about some of my all-time favorite Sega titles. Strangely, perhaps, a couple of them weren't actually made by any of the brilliant people employed by the Tokyo-based firm. They were playable on a wide range of its hardware, though, and that's enough for me.


Final Bubble Bobble (Master System)--How could I include a simple home port of Taito's classic, dino-starring quarter-muncher on a list such as this? Well, for starters, this is no simple port. Consider that the Famicom (or NES, if you wish) port of Bubble Bobble, as grand as it is, is a pale imitation of the original in the audio and visual departments. This Sega-published iteration is far truer to the arcade version in both areas. Plus, its box sports an absolutely top-shelf cover illustration. Add to that the fact that Final Bubble Bobble's controls are just as butter-smooth as those found in its counterparts and you've got a cartridge that more than deserves this celebratory nod.


Shining Force (Genesis)--I know many will say this strategy RPG's sequels are better in almost every imaginable way, but the original is the only one that's earned a piece of precious real estate within my heart. As for why that is, one reason is it served as my introduction to the genre. Another is that, even today, its focused, streamlined nature feels like a breath of fresh air when compared to the bulk of the more convoluted SRPGs that came before it and, especially, followed in its footsteps. Finally, there's Yoshitaka Tamaki's gorgeous character and enemy designs and illustrations. I mean it when I say they defined Japanese gaming for me as a youngster.


Madou Monogatari I (Game Gear)--Sega may not have developed this adorable dungeon-crawler (the folks at Compile took care of that task), but the company most certainly published it. Even if that weren't the case, though, I'd include the initial Madou Monogatari game in this write-up simply because it's so damn cute. And fun. And a welcome reprieve for someone--like me--who usually finds this sort of thing mind-numbingly boring. (I prefer the first Madou Monogatari to the other three that were ported to the Game Gear, by the way, due to the fact that--no joke--the sprite of its protagonist, Arle, looks less wonky here than it does in the series' later titles.)


Saturn Bomberman (Saturn)--Singling out one Bomberman title as being better than the others isn't a simple task, as nearly all of the games published between, say, the first PC Engine offering and this 1996 release are well worth playing, in my opinion. Still, there's no question in my mind Saturn Bomberman is the best of the bunch. Its graphics are the most colorful and detailed of all the series' sprite-based entries, and its stages sprawl in a surprisingly satisfying manner. Admittedly, its soundtrack is a bit of a head-scratcher, but I'd hardly describe it as bad. At any rate, this is one of those titles that can suck up a big chunk of your free time without you realizing it--a sure sign of a great game, wouldn't you agree?


Space Channel 5 (Dreamcast)--I've played and loved a lot of Sega-made Dreamcast games over the years, but I come back to this one more than any other. Which is understandable, as its star, the candy-coifed Ulala, is quite a charmer, and its soundtrack is stuffed with tunes that basically force you to tap your foot (if not wiggle your tush). I guess some might say its Simon-esque gameplay is on the simplistic side, but you won't hear me complaining about that aspect of Space Channel 5. After all, I'd rather play a straightforward music game (Nintendo's Rhythm Tengoku is another perfect example) than an overly complicated one any day.

Now that I've had my say on this matter, what are your favorite games that were made by Sega, published by Sega or simply created for Sega hardware?

Friday, March 27, 2015

Which old or new games should I start playing to help me learn Japanese?

Well, there you have it: I'm trying to learn Japanese. Again.

You may remember that I said this very same thing (well, not the "again" part) a couple of years ago. Unfortunately, after memorizing the language's katakana and hiragana syllabaries and then beginning the process of learning actual words and grammar, my studies fell off a cliff. I don't remember what prompted that plumet, but I'm pretty sure it had to do with a deluge of freelance writing assignments.

Dragon Quest (Famicom)

Given the amount of time that has passed since that original, aborted attempt, I basically was forced to go back to the beginning for this second one. I'm already back to where I left off, though, thanks in large part to a couple of handful of apps I added to my phone a couple of weeks ago.

I'm going to keep using those apps, as well as a few new ones and even the GENKI series of textbooks, to continue my studies, but I also want to toss some slightly more entertaining, real-world "lessons" into the mix this time around. Specifically, I want to use Japanese games to bolster what I learn about the language via the above-mentioned applications.

Some of the games I'm currently considering for this endeavor:

Bitamina Oukoku Monogatari (aka Great Greed, GameBoy)
Chocobo no Fushigina Dungeon (WonderSwan)
Dragon Quest (Famicom)
Lunar: Samposuru Gakuen (Game Gear)
Madou Monogatari (Game Gear)
Mother (Famicom)
Pro Tennis: World Court (PC Engine)
SaGa (GameBoy)

I'm not far enough along in my studies to understand all of the Japanese text these games are sure to throw at me, but I should be able to understand the bulk of the katakana that pops up, plus I plan to regularly look up words that make use of hiragana.

Mother (Famicom)

I pretty much pulled the selections above out of thin air, by the way, so if any of you know of other games--I'm especially interested in hearing about any Japanese 3DS, DS, PSP or Vita games that could help me expand my vocabulary--that you think would be useful for this purpose, please share their names in the comments section below.

Saturday, May 10, 2014

The Madou-ness continues

This is my last Madou Monogatari-focused post, I swear.

At least for the foreseeable future.

Regardless, all of you Madou Monogatari haters (if such people exist) should be happy to hear there are no other Madou Monogatari Game Gear ports for me to pick up and photograph.

Sure, there's the PC Engine Arcade Card port of this series' first game, but given both its rarity and eye-popping price tag I'm unlikely to buy it anytime soon.

So, the games I've talked about here, here, here and, yes, here (with this last "here" referring to this particular post) will be the extent of Madou Monogatari collection for some time to come.

I have to admit that this latest acquisition--of the 1994 Game Gear port of Madou Monogatari III--hasn't always appealed to me. For starters, I've long thought of its cover art, below, as being inferior to the cover art produced for Madou Monogatari I, II and A.


I've also never been much of a fan of this entry's older in-game protagonist.

Both of the above-mentioned criticisms should help explain why I held off purchasing this one until recently, when I came across an absurdly cheap copy on eBay that I just couldn't ignore.

Now that I've had a chance to reflect on things a bit, I'd be remiss if I didn't point out that my previously dismissive attitude toward this game has softened quite a bit.



Why? Well, the crazy looking frog that's featured on the box art helped move things in the right direction, oddly enough. 

Madou Monogatari III's wacky and wonderfully colorful instruction manual (see above and below for a couple of particularly awesome examples) hand a hand in my change of heart, too.



In fact, upon closer inspection, pretty much every physical aspect of this portable pick-up is well worth swooning over--in my humble opinion, of course.

Look, even the back of its box showcases adorable illustrations:



Does this mean I'm now going to push aside my current, meandering playthrough of the first Madou Monogatari Game Gear port aside so I can enjoy this iteration? No, I don't think so.

In fact, my current plan is to play the four Game Gear titles in order, with each completed playthrough capped off with a "Great Gaymathon" review.


As such, you probably shouldn't expect to read my impressions of Madou Monogatari III for at least a few months (and that's me being generous).

In the meantime, though, those of you who have any interest in this Compile-developed and Sega-published series may want to keep an eye out for "Manual Stimulation" posts devoted to the crazy instruction manuals that were included with each of these titles. I'll also do my best to chat about my playthroughs in my "Shall We Do It?" posts.

See also: previous Madou Monogatari-focused posts

Thursday, May 01, 2014

Photographic proof that a guy can't own too many Madou Monogatari games

I'll bet some of you thought you were through with having to look at photos of old Madou Monogatari games. Well, you're not!

OK, so I guess you could direct your browser to another site right about now if you're absolutely sick of posts like this one (or this one, or this one), but I hope you won't.

Why? Because I think these games sport some really cool packaging, and manuals and cart art that are well worth perusing.

The Game Gear port of Madou Monogatari II (below) certainly checks all of the above-mentioned boxes, in my humble opinion.


This version of Madou Monogatari was released in 1994, by the way--about a year after the Game Gear port of Madou Monogatari I hit Japanese store shelves. 


As is the case with the other Madou Monogatari Game Gear titles I now own, Madou Monogatari II's manual is full of colorful and crazy illustrations. Even better, it also features a rather nicely drawn comic (a few panels of which can be seen in the photo above).


OK, so the cart label produced for this iteration of Madou Monogatari II isn't what I'd call stellar, but I still find it pretty appealing--thanks in large part to protagonist Arle's flowing mane and excited wink. Plus, I like the soft color palette that's employed here.


If I were to be honest, I'd admit that although I'm fond of Madou Monogatari II's packaging, manual and cart art, I much prefer the packaging, manuals and cart labels that were created for the three other Game Gear-based Madou Monogatari titles. 

I'll let you decide for yourself whether that's true or not in an upcoming post. First, though, I guess I'll have to share photos of Madou Monogatari III's Game Gear port, don't you think?

See also: 'If it were possible, I'd probably marry my copy of Madou Monogatari A (Game Gear)' and 'I don't get mad, I get Madou Monogatari'

Friday, April 25, 2014

If it were possible, I'd probably marry my copy of Madou Monogatari A (Game Gear)

It's a good thing my husband never checks out this blog. If he did, he might be a bit turned off by the header that tops today's post.

I'm pretty sure he'd like the contents of this post, though; I mean, how could he not get the "warm and fuzzies" while looking at the photo below, which showcases the copy of Madou Monogatari A I recently picked up?


This is the fourth and final Madou Monogatari title to be released for Sega's Game Gear, by the way. The first, Madou Monogatari I, was released (in Japan, of course) in 1993, followed by Madou Monogatari II and III in 1994 and Madou Monogatari A in 1995.

All of these games are dungeon-crawling RPGs, by the way, and feature a cast of characters (and creatures) that would later show up in Compile's Puyo Puyo series.



Madou Monogatari A usually serves as the start of a second Madou Monogatari trilogy--with the first trilogy consisting of I, II and III and the second consisting of A, R and S--but for whatever reason A was the only one to get a Game Gear port.


Anyway, a funny little story about this pick-up: I'd had my eye on a particular complete-in-box copy of this game (on eBay, of course) for a couple of years, but its $40 asking price was a bit too rich for my blood. 

A month or so ago, though, the same seller switched the listing to an actual auction that started at a penny. I threw my hat into the ring for it, as the saying goes, and ended up walking away with the copy seen above and below for $4 (not including shipping).



That's a pretty sweet deal on such an adorable game, don't you think? I mean, the first page of this game's instruction manual (above) alone is worth about that much to me.


Speaking of which, I'm planning to devote an upcoming installment of "Manual Stimulation" to this game, so keep an eye out for it if you're at all curious about such things. Also, maybe I'll finally finish Madou Monogatari I soon and then write a "Great Gaymathon" review of it.  

In the meantime, have any of you played any of this games many releases? If so, which ones are your favorites?

See also: 'I don't get mad, I get Madou Monogatari'

Friday, April 18, 2014

I don't get mad, I get Madou Monogatari

I have a feeling the headline above is among the worst--or at least the cheesiest--I've ever written. Sorry about that.

It's hard for me not to get a bit goofy when Compile's Madou Monogatari (Story of Sorcery in English, basically) series is involved, though. For me, these dungeon-crawling titles are like the "perfect storm" of gaming; on the one hand, they're cute as can be, yet on the other, they're tough as nails (or are from time to time, at least).

Given the above, along with the fact that I've been playing the game's fan translation via a patched ROM on and off for some time now, I recently decided to pick up an actual copy of the first Madou Monogatari title that was released for Sega's Game Gear back in 1993.


For whatever reason, I've long been a big fan of this game's flowery logo, which can be seen in the photo above (especially if you zoom in on it--just click on the image to do that).


Madou Monogatari I's cartridge label is pretty nice, too, although it's probably hard to tell that given the rather over-exposed nature of the photo above. (Sorry about that, too; I'm still coming to terms with using a new piece of software to clean up my snapshots.)



Thankfully, the photo above of the first page of this pint-sized dungeon-crawler's instruction manual is clear as day. By the way, the group of kids and other beings in this illustration constitute the bulk (if not the entirety) of the game's cast and crew--in case any of you were wondering. Oh, and if any of them look kind of familiar, well, that's because Compile later put them to use in its Puyo Puyo series of puzzlers.


Those same characters can be found on the back of Madou Monogatari I's box, which I suppose could be considered a bit underwhelming. You've got to love, though, that the box in question features such little text.

I mean, I'm guessing the Madou Monogatari series was pretty well known by Japanese gamers at the time and so most potential buyers didn't need to be told that this game was a dungeon-crawling RPG, but even then you'd think its packaging would include more than five lines of text.

See also: 'It was worth every penny (or, I heart my copy of Lunar: Samposuru Gakuen for the Game Gear)' and 'Manual Stimulation: Lunar Samposuru Gakuen (Game Gear)'

Friday, April 05, 2013

Five PC Engine games I'm going to (attempt to) play once I've learned enough Japanese

Could it be said that I'm getting ahead of myself here? Yes, it could. The fact is, though, that the possibility (slim as it may be) that I may someday learn enough Japanese to play any of the following PC Engine games is what's driving my studies at the moment, so I'm OK with this "getting ahead of myself" business.

So, which previously inaccessible (well, except for in the case of one of the games below) am I itching to stumble my way through, Japanese-to-English dictionary in hand, at some point in the future? Read on to find out.


1. Laplace no Ma--I'm including this Human-developed Super CD-ROM title here for one reason and one reason only: it's one of the few horror-themed dungeon-crawlers I've come across. Considering it's a CD-based game, I'm guessing it's stuffed full of kanji (the most difficult of Japan's alphabets), which would make things quite a bit trickier, but I don't care. That said, let's see if I'm still this cavalier if and when I find myself staring at its title screen.


2. Madou Monogatari--To be completely honest, I'd already own this Arcade CD-ROM title--lack of Japanese knowledge be damned--if it weren't for one little thing: it's sky-high price. It's supposed to be a pretty great game, though, and it's surely an adorable one, so maybe I'll reward myself for reaching a particularly daunting educational milestone by picking up a copy (assuming I can find one).


3. Necromancer--I've heard that this HuCard-based RPG is a bit rough around the edges and features far too many random battles, but I've long wanted to give it a go anyway because of its dark theme and because of its H.R. Giger-inspired box art (which can be seen here).


4. Pro Tennis World Court--A weird choice, no? Especially since I could play the English version of this game (known as World Court Tennis) whenever I want. The thing is, that iteration's localization is absolutely atrocious, while its Japanese counterpart is supposed to feature lots of "loony, in-jokey dialogue," so I'd really like to experience the game as it was originally intended.


5. Tengai Makyo II: Manji Maru--True story: I bought a copy of this game all the way back when I was in high school, when I still owned a TurboGrafx-16 system (along with the bulky CD-ROM attachment, thank you very much) and obsessed about grand Japanese RPGs such as this one. Sadly, GameFAQs was but a twinkle on someone's eye at the time, so I barely put a dent in it before raising the proverbial white flag. Like the other CD-based games mentioned here, this one is chock-full of kanji, so it's likely to continue to stump me for some time to come, but I'll give it my best all the same.

Honorable mentions: Dragon Knight II and III, Record of Lodoss War, Seiya Monogatari: Anearth Fantasy Stories and War of the Dead.

Note: the Laplace no Ma, Madou Monogatari and Necromancer screenshots above were taken from shinjuforest.blogspot.com and thebrothersduomazov.com.

Friday, December 07, 2012

To whomever it may concern: my list of 'to buy' Vita games just grew by one

Oh, and the Vita game is question is the just-announced (by the folks at Compile Heart) Sei Madou Monogatari, a top-down dungeon-crawler a la Shiren the Wanderer that's due out in Japan next March.

Personally, I'd prefer if it the game were a first-person dungeon-crawler like the Madou Monogatari series' first few releases (the MSX, PC88, PC Engine and Game Gear ones, especially), but I'll take what I can get.

Madou Monogatari ARS for the PC88

By the way, the other Vita games on my ever-growing "to buy" list are @field, Dokuro, Gravity RushOrgarhythm and Sound Shapes--with Hatsune Miku: Project DIVA fPersona 4 Golden and Phantasy Star Online 2 included as "extremely possibles."

(Via NeoGAF)

Saturday, January 07, 2012

Five more retro games and systems I'm looking forward to playing in 2012

Yesterday, I wrote about five retro games and systems--like Chack'n Pop for the Famicom and the Sega Game Gear--that I'm looking forward to buying (if need be) and playing in 2012. Here are five more:

1. Kaettekita Mario Bros.--To those of you wondering what the hell Kaettekita Mario Bros. is: It's an updated version of Nintendo's arcade classic that was released, with the help of Japanese food company Nagatanien for the Famicom Disk System back in 1988. The main reason I want to own and play it: Honestly, I like that it's a somewhat-rare oddity. There are other reasons, too, though, such as that the graphics and music in this version are a smidge better than those seen and heard in the Famicom cart release and that the titular Mario brothers (finally) can change direction in mid-air.


2. Madou Monogatari--This is the other "holy grail" PC Engine game I eluded to in my last post. Unlike the first one, this one is a CD-based dungeon-crawler that stars a doe-eyed little girl and a slew of characters that later appeared in Compile's Puyo Puyo series. The only reasons I haven't already acquired a copy of Madou Monogatari: It's awfully expensive (copies go for well over $100 on eBay, plus it requires an Arcade Card, which tends to go for about $40) and it's entirely in Japanese.

Tuesday, July 26, 2011

Got $10,000 to blow? Buy me this 'complete collection' of TurboDuo systems and games

OK, you can buy it for yourself if you'd like. I certainly wouldn't complain if you bought it for me, though.

Regardless of who you purchase it for, you'd probably like to know what this "complete collection" includes before hitting this eBay auction's "Buy it Now" button (here), right?

Well, for starters, it includes one boxed TurboDuo system in mint condition and three unboxed TurboDuo systems in excellent condition. It also includes an Arcade Card (which allows you to play all of the system's Arcade Card titles), a "Diving Board" card (which allows you to play imports) and 129 North American and 30 Japanese games.


                 Just a few of the games that could be yours ... if you've got $10,000 to blow.

Although I'm hardly the TurboGrafx-16 expert I once was, this auction's asking price seems a bit high to me--especially since a number of the included games are "loose" (they don't come with a case and/or manual). Also, this so-called complete collection lacks the most magnificent Arcade Card title of them all: Madou Monogatari.

(Via retro-treasures.blogspot.com)