Thursday, December 01, 2016

Five overlooked Japanese GameBoy games you need to play as soon as possible

Of all the "five overlooked games you need to play as soon as possible" posts I've already published here and will publish in the coming weeks and months, this is sure to be the easiest to write.

After all, as much as I love the FamicomPC Engine and PlayStation, and as much as I know about their extensive game libraries, I know quite a bit more about the GameBoy's catalog at this point--especially when it comes to that portable's more obscure titles.

Speaking of which, the following five carts are among the GameBoy's most painfully ignored, in the opinion of yours truly. All are Japanese, but don't let that keep you from giving them a try. You don't need to know a lick of the language to beat any of them.


Astro Rabby--Before I say anything else, I have to warn you that one small aspect of this Cyclone System-developed game will make you want to rip out your hair. Thankfully, it can be ignored. Also, the rest of what's on offer in Astro Rabby--forced-scrolling, overhead action that puts players in the shoes (paws?) of a robotic bunny who hops through space in search of the stolen parts that'll allow him to fly--is enjoyable enough that it more than compensates for the bitter taste left by the above-mentioned bonus rounds. Still not convinced its worth your while? Boot up Astro Rabby simply because its interstellar stages are littered with Super Mario Bros.-esque question blocks.


Burning Paper--Of all the games discussed here, I consider this one to be the most disappointingly overlooked. That's mainly because Burning Paper's gameplay is unlike that of any other GameBoy title I've played. Hell, it's unlike that of any other game I've played, period. Imagine an inverted Space Invaders mixed with a dash of Qix (or even Patchwork Heroes) and you'll be close to understanding what it's like to play Burning Paper. Unfortunately, whatever image you conjure up won't let you hear this old LOZC G. Amusements-published cart's far-better-than-it-has-any-right-to-be soundtrack, so you really have to buy a copy of the game (or boot up a ROM) to get the full experience.


Noobow--This slow-paced puzzler-platformer is the perfect pick-up for someone who wants a unique portable title that won't tax their reflexes. In fact, you're never even forced to time a jump à la Mario while playing Noobow. Here, all you do is move the titular character left and right using your GameBoy's d-pad. As you do that to work your way through each of this Irem-made title's stages, you encounter various obstacles and objects. A single press of the system's A or B buttons generally prompts Noobow to pick up whatever object is in front of him, and another press prompts him to set it down or use it in some fashion. Successfully reaching the end of each level is more challenging than you probably thinking, especially when you consider this game was aimed at kids.


Painter Momopie--As far as Pac-Man clones go, Painter Momopie is neither the best nor the worst in the world. Still, I recommend checking out this Sigma Entertainment-developed release because: a) its cast of characters is surprisingly appealing for such an under-the-radar title (especially the titular Momopie--I mean, what's not to love about a broom-toting witch?), b) its soundtrack is wistful in a way most game music isn't and c) its gameplay tweaks the aforementioned quarter-muncher's just enough to make things seem fresh and interesting. I'm also pretty fond of the quaint cottage-like environs that double as Painter Momopie's stages.


Taiyou no Tenshi Marlowe: Ohanabatake wa Dai-Panic--Just like Astro Rabby and Burning Paper, it's not easy to explain Taiyou no Tenshi Marlowe's gameplay in a quippy sentence or two. Actually, I'm not sure I can explain it in an entire paragraph. Thankfully, Hardcore Gaming 101 devoted an entire page to this Technos-made head-scratcher. All you really need to know, though, is it's a unique experience that's well suited to the GameBoy hardware and screen. Also, its angelic protagonist and cadre of baddies (if they can be called that) are beyond cute.

Enjoy this post? Keep your eyes peeled for a similar one in the coming weeks that'll shine a light on five overlooked North American GameBoy games I think you should play as soon as possible.

See also: five favorite pieces of Japanese GameBoy box art and five favorite pieces of North American GameBoy box art

Tuesday, November 29, 2016

Five favorites: North American GameBoy box art

A couple of years ago, I published a post that highlighted five of my favorite pieces of Japanese GameBoy box art.

This post, of course, focuses on five of my favorite pieces of North American GameBoy box art.


Balloon Kid--I know some of you will look at Balloon Kid's cover art and declare it to be an abomination. And I can understand that--to an extent. Its depiction of the game's pigtailed protagonist is a bit odd, to say the least. The illustration of the giant, bug-eyed fish that's attempting to eat Alice (the aforementioned heroine) is even worse. Still, I like the overall image, thanks in large part to its liberal and adept use of color. I'm also a big fan of the game's bold and subtly creative logo. (Bonus: the entirety of Balloon Kid's instruction manual can be seen here.)


BurgerTime Deluxe--This is one of the few instances where I prefer a GameBoy title's North American box art to its Japanese counterpart. (You can see the Japanese BurgerTime Deluxe's cover in this old post.) Not only that, but I think this particular example of packaging design may be my favorite of all the ones included in this post. I want to say the logo is the star here, but the illustrations of Peter Pepper (he's the guy in the funny-looking white hat) and BurgerTime Deluxe's angry, anthropomorphic ingredients are pretty stellar, too. I even like the purple backdrop that supports the whole she-bang.


Dig Dug--This selection will raise a few eyebrows, I'm sure. It's quite a bit darker than and nowhere near as cute as what most people would expect to see splashed across the cover of a GameBoy port of this Namco arcade classic. That's probably a big part of why I like it so much, to be honest. There's more to it than that, though. I also appreciate the skewed perspective that puts one of the game's iconic Pooka enemies front and center. Admittedly, the protagonist's mouth-tongue-whatever-it-is freaks me out a tad, but I'm willing to overlook it for the rest of what's on offer here.


Mole Mania--This piece of box art really looks like something the designers at Nintendo would cook up, doesn't it? It's stuffed to the gills with cute characters, it's positively doused with pastels and it's got an adorable logo plastered across its top half. Could the artists who created it have removed the main mole's unibrow? No doubt. Still, Mole Mania's cover is a keeper even with the little guy's questionable grooming habits on display. By the way, if you'd like to see how this game's North American packaging stacks up to its Japanese packaging, check out this post.


Wario Land--Full disclosure: I've barely played any of the first four Wario Land games. I can't even tell you why that's the case. I guess I've just always gotten my fill from Nintendo's Mario-centric platformers. Anyway, the Wario Land series' covers certainly aren't responsible for me ignoring its games. The one made for this first entry is a knockout, wouldn't you agree? Some may say it's busy, and I can't (completely) argue against that, but I personally think such a bombastic design works in this particular context.

So, what do you think of these examples of North American GameBoy box art? Do you like them, too--or do you hate them?

If it's the latter and if you can think of pieces of North American GameBoy box art you prefer, let me know about them in the comments section of this post.

Monday, November 28, 2016

Aural Gratification #4: 'Snowy Fields' from Kirby's Epic Yarn (Wii)

I was reminded of this wonderfully wintry track when my friend Anne recently sent out a tweet about a similarly seasonal tune from Yoshi's Woolly World.

The reminder was much appreciated, as both "Snowy Fields" and Kirby's Epic Yarn have long had a special place in my heart.

Not only did I declare the latter my favorite Wii game of 2010, but I now work my way through it every year in the run up to the holidays.



Why? The game's "Snow Land" is a major reason, of course, but the rest of Epic Yarn's many worlds play a role, too. After all, each and every one of them look (and sound) like they sprang out of a child's toy chest.

Plus, the whole adventure evokes that same wide-eyed feeling of wonderment and awe that washed over me as a kid after I woke up on Christmas morning and first caught a glimpse of the brightly wrapped presents under our tree.

Do any of you also have fond memories of Kirby's Epic Yarn? If so, please share them in the comments section that follows.

See also: previous 'Aural Gratification' posts

Tuesday, November 22, 2016

Manual Stimulation: Bikkuriman World (PC Engine)

A little warning before you start scrolling through this post: Hudson Soft's Bikkuriman World was one of the very first games released for the PC Engine.

Keeping that in mind should help you appreciate, or at least accept, the generally ho-hum nature of this 1987 game's instruction manual.



Given the title's pedigree, you could be forgiven for thinking it's a bit strange that Bikkuriman World's booklet can be described in such a way.

Specifically, Bikkuriman began life in the 1980s when Japanese candy-maker Lotte introduced a chocolate-and-peanut snack of the same name. Each package included a Bikkuriman sticker that children could use to play a tag-like game.



The stickers, especially, became a big hit--so much so that both manga and anime series featuring the Bikkuriman characters followed. As did, of course, the PC Engine game discussed here.

Hudson Soft didn't create Bikkuriman World from the ground up, by the way. Instead, the company took Westone's Wonder Boy in Monster Land and altered some of its sprites (the bosses, mostly) to look like figures from the Bikkuriman franchise.



Some of those figures can be seen on Bikkuriman World's cover art, above. Others can be found on the first couple of pages of its manual.

Oddly, that's all the space the Bikkuriman cast are given in this booklet's handful of pages. Most of the rest of its acreage is devoted to black-and-white screenshots and explanatory text.



We do get a few nice illustrations of weapons, armor, items and power-ups near the end, at least. Still,  would it have killed Hudson Soft's artists to crank out a couple of enemy drawings? I guess so.

Oh, well, at least Bikkuriman World's old-school platforming gameplay is strong enough to make this little slip-up a lot easier to take in stride.

See also: previous 'Manual Stimulation' posts about Dungeon Explorer, Parodius Da!, Son Son II and Valkyrie no Densetsu

Saturday, November 19, 2016

15 North American and Japanese 3DS games I'm planning to buy (and play) later in 2016 or at some point in 2017

A couple of weeks ago, I published a pair of posts about 14 Japanese and North American Vita games I'm at least thinking of buying and playing later this year or sometime next year. (Here is the first, and here is the second.)

As I hope you gathered from the headline above, today's post focuses on a similar number of North American and Japanese 3DS games I'm planning to buy and play during the same period.

Something that differentiates this post from my previous, Vita-centric posts: I know, without a shadow of a doubt, I want to own all of the titles discussed here. The question is: will I be able to afford all of them? Your guess is as good as mine. I'll certainly do my best to pick up as many as possible by the end of 2017, though.

With that out of the way, let's get to the 3DS games I hope to get my grubby mitts on by this time next year.


The Alliance Alive--All signs point to this upcoming release being a spiritual follow-up, if not a full-on sequel, to The Legend of Legacy. That thrills me because I thoroughly enjoyed playing The Legend of Legacy last year. (So much so that I called it one of my favorite games of 2015.) Still, I can't help but hope The Alliance Alive offers players more of a story than its predecessor. Oh, and more towns and non-player characters, too. Let's be honest, though--I'm very likely going to buy the game even if it just provides "more of the same."


Corpse Party--I've owned the PSP version of this grotesque survival horror title for years now. In that time, I've only played a few hours of it. (I walked away after I got stuck and for some odd reason refused to turn to an online walkthrough for assistance.) And yet I really want to buy the "remastered port" that was recently released for the 3DS. Assuming I go through with that purchase sooner rather than later, hopefully I'll manage to make my way to the game's end credits this time around.


Dragon Quest VIII--If you follow me on Twitter (and why wouldn't you?), you're probably well aware that I've had a bit of a love-hate relationship with Dragon Quest VII so far. (I've also shared my thoughts on the game in this previous post as well as this one, too, by the way.) Given that, you may be surprised to hear I'm looking forward to playing the upcoming 3DS port of Dragon Quest VIII. The fact is, like Dragon Quest VII, I've long been curious about VIII, and I think this portable port could be the nudge I needed to finally play it.


Etrian Odyssey V--Full disclosure: I never "beat" Etrian Odyssey IV--although I got really close to doing so and I enjoyed the experience up to the point I walked away from it. That last bit is what's got me feeling like I'll buy Etrian Odyssey V if and when it's brought to our shores. As dumb as it probably sounds, I'd much rather start this fifth entry from scratch than return to my nearly completed Etrian Odyssey IV save file. Who knows, though, maybe Atlus USA will do me a favor and decide against releasing it outside of Japan.


Ever Oasis--What's not to like about this Grezzo-developed ARPG, right? Both its art style and its gameplay bring to mind Secret of Mana, one of my favorite games back in the day. That Grezzo is helmed by Koichi Ishii, best known for creating Square Enix's Seiken Densetsu series is the icing on the cake, as far as I'm concerned. The only hurdle that could get in the way of me adding this 2017 release to my collection is the Nintendo Switch. If that system and its launch-window games capture my attention as much as I think they will, I may not have the energy--or money--for Ever Oasis.


Kirby: Planet Robobot--I was delighted when Nintendo announced Kirby: Triple Deluxe. Don't ask me why I never picked up a copy--I honestly couldn't give you an answer. I'm guessing, though, it came out at a time when I was strapped for time, cash, or both. As for why I'm now considering picking up a copy of Planet Robobot rather than Triple Deluxe, that would be because a lot of folks who've played each of these titles have told me the former is far preferable to the latter. Plus, Kirby: Planet Robobot features adorable mechs--and who doesn't love a game filled with adorable mechs?


Miitopia--Based on what was shown of this upcoming release during its recent Nintendo Direct broadcast, it looks like the love child of Tomodachi Life and Final Fantasy. In other words, I'm dying to put it through its paces--even if that means taking one for the team and attempting to do so via a Japanese copy of the game. After all, I wouldn't be surprised if Nintendo of America balks at bringing Miitopia to our shores, especially considering it most likely wouldn't hit the streets here until after the Switch drops.


Monster Hunter Stories--Yes, Japanese 3DS owners have by and large turned their noses up at this MonHun-branded RPG. And yes, I've barely even looked at the copy of Monster Hunter 3G I bought some years back. That killer combo would cause most folks to avoid Stories like the plague. Not me. I adore the look of this game, plus I've heard nothing but good things about its gameplay. I can't say I'm thrilled about having to play through it in Japanese--you just know neither Capcom nor Nintendo will bring it to North America--but at least that should be an easier ask than playing through your average Japanese RPG due to Monster Hunter Stories being aimed at youngsters rather than adults.


Pikmin--I know a lot of people were unimpressed when Nintendo unveiled this side-scrolling Pikmin adventure a couple of months ago. I was not one of them. And, yes, this is despite the fact that it appears as though the game is being made by the same devs who gave the world Yoshi's New Island. I had a good enough time with that far-from-perfect platformer, and I have a feeling I'll have a good time with this effort, too. Even if I don't, I'll be shocked if I don't at least find the finished product intriguing.


Pokémon Moon--That I'm even thinking of buying Pokémon Moon is pretty ridiculous. After all, I devoted only a couple of hours to Pokémon X before dropping it, and I did the same with both Pokémon Pearl and Pokémon Emerald. In fact, the only Pokémon games I've ever put a good amount of time into are the first one and Black. Anyway, I'm going to do my best to turn things around with Moon. After all, I like its setting, I like its cast of characters (especially Professor Kukui) and I like the designs of most of its new "monsters," so all that's needed now to get me back in line is some free time--which is something I should have plenty of in the new year.


Poochy & Yoshi's Woolly World--All you really need to know about why I'm looking forward to this 3DS port of Yoshi's Woolly World is that, unlike your average Joe or Jane, I didn't completely hate Yoshi's New Island. (Here's my review of it, if you're curious.) I also have fond-ish memories of Yoshi's Story. In other words, I'm a pretty big fan of Mario's dinosaur sidekick. Plus, Poochy & Yoshi's Woolly World looks better than both of those aforementioned titles combined, even with its slightly downgraded visuals. As long as its gameplay isn't similarly downgraded, I have a felling I'll find it well worth its asking price.


River City Tokyo Rumble--I've waffled back and forth on buying this Arc System Works-made brawler since Natsume first announced its North American release. At first, I was fully on board and stoked to play a modern take on the old classic that is River City Ransom. Then I read a handful of reviews that suggested Tokyo Rumble isn't the most engaging of experiences and jumped off the hype train. Now I'm back to wanting a copy--and for reasons I can't quite explain. As such, don't be overly surprised if this cartridge doesn't end up in my ever-growing library of 3DS games.


Sega 3D Fukkoku Archives 3: Final Stage--I've got to be honest here: I'd buy Sega 3D Fukkoku Archives 3 even if I hated all of the games included on its tiny little cartridge thanks to the fact that I own the series' first two releases. The good news is that I don't hate any of them. OK, so I'm not dying to play 3D versions of Columns, Sonic the Hedgehog 2 or Super Hang-On, but I'm also not planning to completely ignore those titles. That said, they're going to take a backseat to Gunstar Heroes and, especially, Alien Syndrome for a good long while.


Tank Troopers--When Nintendo first revealed Tank Troopers, I thought it had the chance to become another Splatoon-esque success for the Kyoto-based company. Of course, at the time, it wasn't clear Tank Troopers was going to be a digital-only game. Also, it wasn't known that it would completely and confoundingly eschew online play. Still, I can't shake the feeling that it will be something special. Of course, I'm a sucker for games featuring cartoonish tanks, so maybe I'm a bit biased.  


Yo-Kai Watch 2--My experience with the first Yo-Kai Watch was much like my experience with the 3DS remake of Dragon Quest VII. Both playthroughs were (are) roller coasters--one minute, I'm loving the hell out of the adventure at hand; the next, I'm wondering why I don't move on to something less aggravating. Still, I endured all of the ups and downs, got to see Yo-Kai Watch's credit roll and had more than enough fun along the way to know I want to own this follow-up. Yes, I've heard Yo-Kai Watch 2 is more like an extension of the original than a proper sequel, but I doubt that'll be an issue by the time I finally stick its cart into my 3DS.

Are you planning--or hoping--to buy and play any of the 3DS games discussed above? Or maybe you've got your eye on a few titles I failed to mention here? Let me know in the comments section below.